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Go low and go high? Make up for it? Destiny 2 Year 4 'Moment of Light' Full Content Review

Go low and go high? Make up for it? Destiny 2 Year 4 'Moment of Light' Full Content Review

Beyond Light

2021 is not peaceful.

The global pandemic has had a pervasive impact on all industries, and the gaming industry is no exception. Speaking of which, "The Moment of Light" itself has already been delayed in launching, while "The Phantom of evil Ji" has been delayed longer than originally planned. This creates a long grass period that is longer and boring than the end of 'year 3'. Fortunately, there are still 30th anniversary events to support. This makes the whole 'Year 4' about 4 and a half seasons long. In short, as is customary. It's also time for us to write the yearbook. Recalling this year, many people may have some 'low open high' feelings. From the weakness of the hunting season across the board, to the end of this version, there is still an average of 6W steam online (I remember that the same period last year was only about 2W). It seems that the whole "Moment of Light" has left a good impression. However, impressions are impressions after all. When the "Phantom of evil" was finally about to enter the countdown. Let's take a good look back at what Bungie has to offer players this year. How good are they. And before the arrival of 'Year 5', what kind of state Destiny 2 is in at present...

Retirement environment and retirement environment

When it comes to the most controversial change in Year 4, it must be the 'sunset' or the retirement environment rule: all the equipment in the game is limited to 4 seasons, and the equipment for the previous 4 seasons will no longer be used. The retirement rules were implemented in the last season of Year 3 and really began to have an impact in Year 4. I mentioned in last year's yearbook about the retirement environment, and to repeat the point is that the retirement environment is a very common strategy in this kind of long-term operation of online games. Helps increase the value of new equipment and keep the game alive. From an operational point of view, there is really no problem. At the same time, this is not the first time that Bungie has applied the regression rules in the game. In the update of the Year 2 "King of Golems" of the first generation game, restrictions were also placed on the light of old equipment. And the rules are more stringent than this retirement environment: the retirement environment of the first generation game year 2 has even been refunded with gold and at least this time there is still a gold package for you to use. Therefore, it seems that this time the retreat rules are much softer. However, the players' reaction to the retirement rules was much more intense. A lot of the bad reviews on various platforms come from complaining about this rule (and the other part is about low productivity). So why does Destiny 2's retirement raise such a big question?

Go low and go high? Make up for it? Destiny 2 Year 4 'Moment of Light' Full Content Review

(Sunset not only returned the equipment, but also the game content)

In fact, although much of the focus has been on weapons and equipment. But the environmental retreat rule doesn't just retire weapons and equipment. Despite the plot explanations, a series of storylines, blows, furnace and ingenuity maps, team raids, and season events such as the Great Reckoning and the Exotic Beasts Were cancelled along with the disappearance of the 4 planets. And there are many levels in this content that are brilliantly designed to give players a very good gaming experience. Very typical is the former Golden Gun mission, including the sniper's 'Whisper', the full outbreak of 'Zero Hour', etc. are full of exploration fun, the first time you see the game content. Most of the Golden Guns will also be brought by exclusive missions to bring a unique story. With the cancellation of these contents, the feelings behind the golden gun have also faded a lot. These contents have become an important part of destiny 2 playability over 3 years. Unlike the generation game "The King of Puppets", which only retired 1 year of content, "The Moment of Light" almost retired 3 years of content. As a result, players are almost faced with an environment similar to that of Year 1 in the early days of Moments of Light. The retreat rules have severed the connection between The Moment of Light and the first three years of Destiny 2. Rather than saying that this big version is the year 4 of Destiny 2, it is not much different from a bare Destiny 3.

So, in the face of explosive negative feedback. Bungie reacted quickly in February announcing that the sunset rules would not continue to take effect in the game. And the equipment that was withdrawn will gradually return in the future and join the new Perk to remain competitive. The trial, which lasted only 3 months, failed. In addition, there is a passage left that Luke Smith, who proposed to retire the environment, was also 'retired from the environment'. It seems that the players have triumphed over the arrogant manufacturers. But from another point of view, the fate players' obsession with equipment is hardly attributable to the impact of the destiny series' unique 'infusion' system. In fact, there are few long-term online games based on PVE that can keep older versions of equipment competitive for a long time like the infusion of the Destiny series. Changing a new set of equipment every time a new version is the norm for most PVE online games. The Destiny series infusion system invisibly changes players' perceptions of the value of equipment in the game. It also makes the problem of 'gameplay diversity being shackled by one or two pieces of equipment that are too strong' more obvious in the game. I believe that players who have experienced the 21% era of the mountain spider must know what I am talking about. After experiencing this retreat from the environment, Bungie can only retreat to the traditional road of 'who cuts whom, who makes up for who weakly'. As for whether there will be a new generation of mountain people in the future, we can only look at it at that time...

Go away from the ice shadow

In terms of the underlying gameplay structure of the game, Year 4 does not provide major system changes such as year 2's weapon system and year 3's armor 2.0. New gameplay comes from the new skill branch 'Ice Shadow'. Of course, this is also to fit the progress of the overall plot, and the player gains the power from the Shadow side. At the same time, it can be further targeted by astrological and fragmentary enhancement. However, these astrological and fragment acquisition methods also need to be unlocked through a long list of additional missions, although these tasks are related to some plot content, so the first experience is not bad. But when each of the 3 numbers has to come once, it is really a bit torturous. That aside, in terms of skill systems. Ice Shadow's skills and light energy systems have different structures, and the various combinations of stars and fragments in number and effect have theoretically brought more gameplay plasticity. The astrological effects between each class also have their own characteristics, and the design of the entire skill system can still be eye-catching. In contrast, the current light energy system skill tree is a bit 'quaint' in design. At present, we also know that the light energy system skills in year 5 will also be redone in this way (starting from the void system), which also shows that the appearance of ice shadows is indeed an improvement in the design of the destiny 2 skill system.

Go low and go high? Make up for it? Destiny 2 Year 4 'Moment of Light' Full Content Review

(Ice Shadow once turned the furnace into a cold storage))

However, the novelty always passes. As a new game play, ice shadow skills ultimately have to be judged from the perspective of practicality. In this link, the addition of ice shadow skills still brings some waves to the game environment. And this is mainly focused on PVP. Everyone knows the importance of moving and staying moving in the PVP of shooters, and the Ice Shadow skill is precisely for this purpose. In particular, the effect of the early Ice Shadow skill 'everything can be frozen' made it possible for a small skill to break a big move of others, and the balance of skills was greatly affected. Under the inner volume, the furnace in the early days of The Moment of Light was completely transformed into a group of ice shadow demons dancing wildly. The already sluggish PVP environment was further affected after the cancellation of SBMM at the end of Shadow Fortress. So in the following year, Bungie repeatedly slashed at the ice shadow system skills, and at the same time reduced the efficiency of freezing control by adding new equipment. After several adjustments, the balance of the Ice Shadow System's skills finally reached a reasonable stage.

Go low and go high? Make up for it? Destiny 2 Year 4 'Moment of Light' Full Content Review

(New optical well system introduced in April)

Fortunately, compared to PVP, the ice shadow system skill performs normally in PVE. In some cases, the focus on controlling ice shadows is quite effective, but it is not to say that it squeezes out the positions of other branches. In addition to the new skill sets, Bungie introduced a new mod system 'Mitsui' in the Selection Season and added more mods in the following seasons to expand the diversity of this system. We can see that after the Armor 2.0 system has shown its potential since the dawn of the season, Bungie has become more and more familiar with the design of the mod system. The Build for light wells in the community is also very rich, and there is no lack of fun and good intensity. These are things that players are very happy to see. So, although year 4 did not bring about changes involving the underlying system. But the new content provided in terms of gameplay is enough to say that it is not satisfactory. The intensity of ice shadows, while controversial, has also led to new skill tree design concepts. The newly introduced Light Well Building further expands the gameplay. It is hoped that in the new year, Bungie will also bring players more content to expand the Build system.

Core content

Well, now that the gameplay is in place, the next thing is where to go. Disappointingly, Bungie's new core content in Moments of Light is still as weak as Shadow Fortress, and may not even be as weak as Year 3 if PVP is included. This is one of the reasons why we mentioned above that The Moment of Light was criticized in the early days: excellent old content was removed but not enough new content to fill it. But fortunately, although the quantity continues to shrink, there are still some remarkable points in the quality of the core content provided this year. It's a little bit of comfort.

Go low and go high? Make up for it? Destiny 2 Year 4 'Moment of Light' Full Content Review

(After more than a year, players finally got the new RAID.)

First of all, let's talk about Tuanben. As the first season of the new expansion pack, it is impossible to do without the new team in any case. As a result, the PVE players of Destiny 2 finally got a brand new raid after a long wait. And it's been 400 days since the last tuanben was launched... More than a year and a month. The Deep Rock Burial Chamber has an important place in the game's story. It is the birthplace of one of the 3 races that players can choose from: the EXO, and also hides a lot of secrets related to The Bree Technology and the Bree Family. Thus, on the one hand are hungry elite PVE players, on the other hand are hungry numerology enthusiasts. Players' expectations of the deep rock burial chamber can be said to have reached a peak. Fortunately, the quality of the deep rock burial chamber is also worthy of this expectation. Of course, the Destiny series of Tuanben has never been able to break out of the pattern of looping in the 'completion mechanism' and 'set fire boss'. But fortunately, the mechanism of each tuanben is also different and closely related to the style of tuanben itself, which has always been the essence of the design of the stick chicken tuanben. The Deep Rock Burial Chamber is essentially a scientific research institute + machine factory, so in terms of the 'completion mechanism', the player needs to play a series of roles such as operator/observer/suppressor in the encounter, which is a good fit for the regional style. In terms of actual operation, I think that the level mechanics in this group have become more, which puts forward higher requirements for the cooperation of players. But it's less difficult to complete each mechanism (provided you understand how the mechanism works). There are also subtle differences in the tasks that need to be completed in different encounters, keeping the freshness. And even if it is still a 'set fire boss', Atlas's '7 out of 1' is quite novel. The whole group has played a lot of tricks in the mechanism, which is enough to bring a fairly fresh experience to the player.

Go low and go high? Make up for it? Destiny 2 Year 4 'Moment of Light' Full Content Review

(Deep Rock Burial Chamber greatly enhances the narrative of RAID))

In addition to the gameplay, I think that the Deep Rock Burial Chamber also has a new breakthrough in the design of the group of stick chickens, which greatly strengthens the narrative of RAID itself. And this is something that the previous Tuanben did not have or rarely embodied. The plot of the old tuanben is similar in most cases: there is a fortress full of enemies, and the braves are going to kill him for justice (and take their treasures). Team raids are not closely related to the main story or the game world. It is already a good performance to have an impact on the game world after completing the team raid in the final wish to highlight its significance in the overall worldview. The Deep Rock Burial Chamber is a step closer, not only after completing the raid will bring a new impetus to the overall story of the game. In the regimental script, each encounter also has its own narrative. There is also a clear plot connection between encounters and encounters. This makes the whole raid very complete in terms of narrative coherence. During the RAID process throughout the deep rock burial chamber. First, the Player Guardians, in order to hunt down Atlas, the remnant of Eramus, get directions from strangers to find the location of the Deep Rock Burial Chamber. Fumbling through heavy snow and cold winds, after several twists and turns entering the facility, the deadly security system was first lifted, and then it was found that Atrakus had been transformed into an EXO and resurrected the Tenix. Tanix travels to the space station on Europa orbit. The Guardians need to face the EXO Fallen who can use local technology to constantly rebuild their bodies. After constantly spilling Atlas' resurrection data into space, he blocks his resurrection ability and kills him, and the Guardians chase him into space. Jumping over the space station to catch up with Tanix (to melodious music) discovers that his purpose is to destroy Europa with the station's weapons, and the Guardian races against time to stop Tennix's plan and crashes on Europa's surface in a falling space station. He eventually killed Tanix, who fused himself with a giant vicious dog gunboat. In this whole process, the ears have been stinked by the security AI in the tomb. After completing the raid, he learned in the follow-up mission that this nasty AI turned out to be the famous Clovis himself. The narrative flow throughout the team's raid was very clear. At the same time, in this process, such as the beautiful music and deep cosmic background in the platform jump level, the red hot window when the nuclear bomb dismantling level falls into the atmosphere have shown a very excellent performance effect. I hope that the stick chicken can maintain this design idea in the regimental book of the year 5 and continue to work hard.

And if you don't reflect this design innovation, the glass dome of the Eternal Night Season gives you an example of contrast. Players obviously don't feel like they've been through the glass dome after they've hit the glass dome. In this contrast, it is obvious that the judgment is high. Of course, the glass dome itself belongs to the classic old fan, as a raid group of the quality is still no problem here only to say narrative. The Eye of Tomorrow and the Revealer can not be less.

As another PVE major content, the dungeon is only late to the end of this year. And the greed grip itself as an update of the 30th anniversary event, the nature of the easter egg is more than the meaning of the plot. The story of William 7 in the Dungeon, at least for now, does not see any significant connection with the overall worldview, and if there is foreshadowing, it is a matter of the future. The core mechanism of the entire dungeon, 'Picking Crystals-Intersecting Crystals-Rising Crystals', is essentially a clichéd mechanic that has been used many times, and why this crystal grows is also a setting that has not appeared in the game's worldview before, so it seems a bit abrupt. Compared with the prophesied light and shadow dust drop mode and the evil demon rune mechanism in the Abyss of Heresy, there is less sense of substitution. But fortunately, the 'cannon bombing ball' is still very interesting, and you can pull back some impression points. But in terms of overall quality, I think there's a bit of a drop in the design of the greedy grip compared to the predictions. Fortunately, greedy grips like prophecy also provide an exclusive drop list. There are many high-quality weapons such as the Eagle Moon, so for players, the dungeon is still valuable in terms of gameplay.

Go low and go high? Make up for it? Destiny 2 Year 4 'Moment of Light' Full Content Review

(Ghost Ship Gleacon can be described as the best content of the year 4)

Outside of Tuanben and dungeons, if there's one thing players can experience the best game this year, I'm sure a lot of people will vote for the exclusive mission 'Precursor' of the Legacy of the Dead. In the Destiny series, these exclusive levels, specially designed to accompany the Golden Gun mission, are often of high quality. And this time is no exception, the ship of death Greco can be said to be the current stick chicken on its own level design ability to justify the name. The elements of the level are designed to a very high standard. The puzzles are not brain-burning but not simple, but the smooth guidance makes it easy for players to understand the puzzle and find a solution. Several encounters are intense enough to provide players with a sustained and exciting combat experience. The narrative is complete and the rewards are excellent. The best of these is the atmosphere creation, the dim and dead scenes and realistic sound effects are enough to remind players of the horrors of the first encounter with the flood demon in Halo. The aura's first-sight experience, especially the experience of the untruthed solo, is definitely full. The ordinary difficulty unlimited time also lowers the experience threshold, and in my opinion, it has surpassed the Golden Gun Mission level that 'Whispers' is currently the best personal experience.

Except, of course, for the aura. Year 4 There is another exclusive Golden Gun Pass, that is, the 'Prophet' of The Falcon Moon. Compared with the aura, the prophet is more focused on the intensity of the battle and slightly less in the atmosphere creation in the overall design. The powerful elemental shield limits the equipment matching scheme to some extent, resulting in a high solo difficulty. There are also fewer puzzle elements. Make the whole level feel a little 'lack of technical content'. Compared to other Golden Gun exclusive mission levels, it is not very brilliant.

In addition, This year, Stick Chicken officially made the 'Master Lost Area' of the Year 3 Yingjie Season into a resident content and positioned it as the main access to gold. The Master's Lost Zone raises the enemy level to the same level as sunset and introduces warriors, which is challenging in the case of insufficient equipment. Although the difficulty varies greatly from lost area to area depending on the type and number of enemies between different maps. But because it is only a lost area after all, the speed of completion is very fast. Both newcomers and veterans can quickly upgrade their gold reserves here. Even in some festivals, you can take into account the function of quickly brushing materials. It can be said that it is a very clever and meaningful reuse of old content of the stick chicken.

However, although it seems to have mentioned a lot. But this year's core content updates players get are just a half RAID, a dungeon, and two golden gun levels. It's not enough for this content to support players to stay enthusiastic throughout the year. And most of the ordinary players are most concerned about the PVE part is still the same. PVP is not to mention. Neither the melting pot nor the resourcefulness have even a new map, but they have also lost a bunch of old maps due to the retreat. The lack of content has led to an unprecedented weakness in the PVP environment this year. I really want to say that I don't know what to say...

Season activities

The core content continues to be difficult to produce, so what about the ordinary season content? As we mentioned above, due to the postponement of the Year 5 itself, the addition of the 30th anniversary event makes the whole year of this year probably 4 and a half seasons. Overall, the quality of this year's season activities is still good. Or gameplay, or art, or drops are more or less bright spots. Of course, this may not include the 'Fury Kids Hunt' of the Wild Hunt season. As the first season of the new expansion pack after the retirement of the environment, the season activity shoulders the important responsibility of filling the player's equipment library. In fact, from the perspective of activity gameplay, the fury son hunting is obviously not perfunctory. With 4 different regular bosses, slot custom Perk mode continues from the most acclaimed Abundance Season Holy Grail, where bait acquisition can be linked to other events. But the equipment of the wild hunting season is the most crucial link: the quality of the equipment pulls the crotch. Although equipment can be specified through slots, the total stats can often only be swiped to some less than 60. Of the weapons, presumably only the wave grenade Whisper has a brush value, and most of the other weapons are uncompetitive (unless they don't have a choice). At the same time, the bait acquisition route that was intended to link other activities is also somewhat cumbersome. As a result, after getting the weekly peak ball, players are more willing to spend their time elsewhere. The performance of the season's activities was not ideal, further reducing the evaluation of the wild hunting season.

Go low and go high? Make up for it? Destiny 2 Year 4 'Moment of Light' Full Content Review

(Year 4 word of mouth gradually recovered from the natural selection season)

The real change in Moments of Light began during the Chosen Season. The retreat of the environment has calmed the player's grievances, and the series of content brought by the selection season has been well received. For example, the Golden Gun Pass of the Legacy of the Dead, which we have mentioned above. What's more practical for most players than a great single-player level is a whole host of new equipment of excellent quality. The weapons of the Natural Selection Season are generally of high quality, and bows, pistols, sniper rifles, bazookas, and linear fusion rifles are all worth a swipe. The newly introduced excellent Perk, including 'Delayed Explosion', 'Frenzy', 'I'm for Everyone', etc., also combines a batch of returned old equipment to give players more options in equipment selection. Greatly enriched gameplay. On the other hand, the season activity 'battlefield' is just as the name suggests, highlighting a simple and rough, large amount of management. In the face of wave after wave of massive incoming enemies, matching a reasonable Build is completely a feeling of unparalleled fate. It's a lot of fun to play. In fact, to put it bluntly, what online gamers want is nothing more than good equipment, good plot and good levels. The content launched by the heavenly selection season just meets these needs, which is a lot of word of mouth for the Moment of Light.

Go low and go high? Make up for it? Destiny 2 Year 4 'Moment of Light' Full Content Review

(Excellent art design in the Eternal Night Season)

In the season of Eternal Night, this season as a whole makes a deeper impression on the players in terms of plot and art. The season is divided into two events. On one side is the 6-person matching activity 'super control', and the other side is the 'delete' for a single person. The main mechanism of Super Control is still the classic 'picking blocks', but there are also some additional parkour and platform jumping elements added to the level (I don't know if the designer played more Jelly Bean), coupled with the outstanding art design throughout the season, making the player very comfortable from the visual experience and play experience. The overall quality of the season equipment and the new Perk has dropped a bit compared to the chosen season. But weapons such as The Flash Raid and the Ignition Code are competitive. Remove content as a quasi-single person more tied to the plot. It is designed to combine puzzle solving and combat, and will change the environment as the plot progresses. Therefore, it is still very fresh when I first see it. But puzzles and battles are not difficult, there are no unique drops, and time-limited achievements are not everyone will pursue, so the value throughout the season is somewhat lacking in staying power.

Finally, there is this long hidden season. The type of season activity is similar to the Eternal Night season, which is also a broken field of 6-player matching star-corrected and quasi-singles. The Starburst Correction pulls players back to a familiar venue: The Blind Well of The Forsaken, while the gameplay has some of the implication of taking half of the activities from the previous two seasons. The enemies in the level are like the battlefields, and there are some mechanisms between players that require division of labor and cooperation (dribbling). It's still a lot of fun to play. The Shattered Realm is as relevant to the season's plot as the removal of the Eternal Night Season, but less closely related. The gameplay is an ordinary point-keeping mode, which is not very creative. But one of the unique things about the Shattered Realm is the addition of a lot of extra explorable content beyond the main goal. Each Broken Realm has additional 'secrets' for players to discover, and when done, there will be some non-main story world view quiz supplements and material/equipment rewards. Although the practical significance is limited, some of the side puzzles are very high in the design of the puzzles, and the exploration experience is very interesting. Personally, I feel that these contents are quite buried in the side line of the season activities. Hopefully, these additional sideline designs will see more in the future and add better rewards so that players don't overlook them.

Finally, there is the eternal challenge of the 30th anniversary. The mechanics of the eternal challenge in terms of combat content are still the same old ones that are nothing new. Compared with the battle, the jelly bean man gameplay that passes the obstacle is more prominent. Probably the stick chicken hasn't played enough in the Eternal Night season...

Go low and go high? Make up for it? Destiny 2 Year 4 'Moment of Light' Full Content Review

(The 30th anniversary event makes up for some of the boredom of the long grass period)

From the perspective of the whole year, the quality of this year's season activities is generally acceptable. But it is far from being very good. Season activities for light players obviously can not be too demanding on the player's cooperation, and the level mechanics should not be designed too complex. This also causes most of the season activities to be opened in the division, and the initial freshness will become boring after the passing, leaving only the instrumentality. So much of the word-of-mouth that determines the season's content ultimately falls on the equipment. Therefore, the generally excellent quality of the equipment and the eternal night season have received more praise. And in terms of equipment acquisition, in addition to completing season activities. There is also a set of synchronous season item upgrade mechanisms, whether it is called Trial Warhammer or Lava Arm Armor or its mode is always changing soup and not changing medicine. Plus the Eternal Umbra Crystal. This set of gameplay has been continued from the Yingjie season to the present. It's not that there's anything wrong with this system, it's just that it lasts too long and the pattern is too repetitive and there is some aesthetic fatigue. Hopefully, I'll see a little bit of change in Year 5...

Narrative escalation

Go low and go high? Make up for it? Destiny 2 Year 4 'Moment of Light' Full Content Review

(Players face the crow's mood is getting more and more complicated)

In fact, another reason for the slight recovery in the wind ratings in the seasons after the fourth year is that most of the season activities in this year are tied to the plot. Updates to season activity are often accompanied by plot progression. In terms of narrative, it can be said that it starts from the season of natural selection. The plot of Destiny 2 has made great strides in bright line narratives. Although people have been talking about the fragmented narrative of the Destiny series tradition and the 'numerological study' it brings. But that doesn't mean the game has to abandon the traditional linear narrative, not to mention that Bungie was once a master. Since the beginning of the season of the natural selection season, the content of the season and the development of the plot have been promoted together, and the new NPCs introduced this year can be said to have created a fairly distinct image and left a deep impression on the players. In the season of natural selection, the female emperor of Kabar came strongly, and the vanguard even invited Saladin to re-emerge from the mountain. But as the plot progresses, players will gradually discover the true purpose of the female emperor's coming to the solar system, and show a meticulous mind and strategy different from The Kabar stereotype. At the end of the season, he also showed his due imperial temperament. The image of a leader who is majestic but not brutal, idealistic but not naïve is well shaped. The plot of the Eternal Night season is even more exciting, with the Fallen (or Alexni) entering the Holy City / The Truth of Eternal Night / The Ghosts in the Holy City advancing in three lines and finally merging into one. For the first time, players feel the meaning of the presence of the Guardians for them from the perspective of the 'enemy camp', providing a new perspective for the panorama of the Universe of Destiny. Miserax's insistence and Lakshmi's betrayal are very full in the plot. And the step-by-step revelation of the truth of eternal night is also very fascinating, directly transitioning to the plot explosion that leads to the real body of Savatuen (if you did not read the numerology spoilers in advance). The season of The Hidden Season has stretched the narrative length too long due to the postponement of Year 5, resulting in a loss of plot coherence, but several conversations with Sawatoon are enough to show the charm of this intellectual villain. Last week's belated plot finale can be regarded as a good performance. And if there is a 'protagonist' in this year's plot, it obviously belongs to Prince Oton, who was resurrected by the clever Grint, and now the hunter crow. This character, which once made all the destiny players hate the tooth and bone, inevitably formed a bond with the player guardians after many battles this year. The identity of the past life is always a shadow that haunts this character, after Sawathurn detonated this plot explosion in the season of the hidden. The fate of the crows in the future seems to be uncertain again. Players' feelings are also becoming more and more complicated when facing this character. This also shows that the shape of the crow by the stick chicken in this year is successful. Then, Year 5 as a climax of the fate of the universe plot in recent years. I hope that the stick chicken can continue to work hard and bring us more wonderful stories.

Overall

In last year's yearbook, I mentioned that New Year 4 was added as a large number of users logged in to Steam, and after the old content was fully consumed, the new expansion pack was of key significance to whether the stick chicken could seize the opportunity to further develop. But from now on, (of course you could argue that the pandemic has had a big impact) it's clear that The Stick Chicken didn't jump at that opportunity. There are actually very few really valuable updates throughout the year, and the fact that it's almost 'free- and running' in terms of PVP makes it really difficult for players to maintain their enthusiasm for the game for a long time. Although the performance of the last few seasons, especially the progress of the narrative, has pulled back a lot of impression points, but after all, online games can not be expected to rely on the plot to retain people. Even if it is 'sheep to make up for the dead', how much of the 'sheep' is left?

Go low and go high? Make up for it? Destiny 2 Year 4 'Moment of Light' Full Content Review

(Who will be the winner of the acquisition?) )

So, although the current year 5 warm-up publicity is quite good. But judging from the performance of the whole year of Year 4, I can only be cautiously optimistic about "The Phantom of evil". merely...... Who would have thought that 36E would suddenly explode! This skyfall also makes people suddenly have more unexpected expectations for the future of Destiny 2. But as for whether this expectation can really be realized in the game. We'll see this time next year...

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