laitimes

New version of 7 mutant mantis 1Q seconds man, dragonfly point water crazy harvest! Genting 6.5T1 lineup recommended!

Hello everyone I'm Ez!

Bring you a set of T1 lineups today!

Mutant praying mantis

New version of 7 mutant mantis 1Q seconds man, dragonfly point water crazy harvest! Genting 6.5T1 lineup recommended!

Lineup composition: (from left to right, from top to bottom)

Cogas (3) Lexer (2) Bull's Head (4)

Praying Mantis (4) Marzaha (4) Casadin (1)

Bondage composition:

5 Mutant Warriors 2 Fighters 2 Colossus

Hex Recommended:

Preferred: Emblem of Mutation, Heart of assassins, unstable evolution, armor plating

Alternatives: Headwind Fighting Spirit 1, Book of Heraldry, Smoke Bomb, Hunting Rhythm

Lineup analysis

New version of 7 mutant mantis 1Q seconds man, dragonfly point water crazy harvest! Genting 6.5T1 lineup recommended!

The maximum level of S6.5 mutation bondage can be 7 variations, and each mutation effect to reach 7 mutations is qualitative enhancement, which also solves the problem that S6 mutations have been too much, but they cannot be improved. In particular, the effect of killing, forest, and blue reduction is particularly strong, the mantis joins the mutation system as a 4 fee card to form a smoother, and the gameplay idea is to rely on bugs to absorb damage mantis harvest, no longer like before, there is no Kasha on the violent death.

New version of 7 mutant mantis 1Q seconds man, dragonfly point water crazy harvest! Genting 6.5T1 lineup recommended!

(Ten Thousand Blood Worm King Summit)

Equipment selection

Void Fear – Cogas

Redemption (Tears of the Goddess + Giant Belt)

Thorn Armor (Lock Armor + Lock Armor)

Dragon's Claw (Negative Cloak + Negative Cloak)

New version of 7 mutant mantis 1Q seconds man, dragonfly point water crazy harvest! Genting 6.5T1 lineup recommended!

The Big Bug Lord Tan is also the former Mid-Term Lord C, redemption is necessary, the higher the health of the Big Bug, the more blood is redeemed, and the more group injuries can be reduced; the second piece is out of the dragon's teeth, and it is crucial to hit the inventor and Renata; the last one is to choose between anti-armor, ice heart, titan, and ion spark. Anyway, no matter what the mutation, the meat of the bug is indispensable.

Void Marauder - Kazk

Giant Killer (Storm Sword + Reverse Bow)

Infinity Blade (Storm Sword + Fist Set)

Luna's Hurricane (Recurring Bow + Negative Cloak)

New version of 7 mutant mantis 1Q seconds man, dragonfly point water crazy harvest! Genting 6.5T1 lineup recommended!

The main C mantis, the output package chooses the giant kill + endless, can be crispy in seconds can hit the meat, the current version of the fighting Leonarda has become a cancer, must be a giant kill to target it, but if the opponent resistance suit, the giant kill can also be changed to whisper; the last one is preferred to choose the hurricane, the praying mantis is a single output after all, and the hurricane can make up for the damage when it does not cut to the C position. In addition, if the mutation is blue minus, the praying mantis can also start the blue buff indefinitely, greatly increasing the output frequency.

In the later stage, find apnea output for Kasha, sheep knife + technology gun is the highest priority, and excess meat can be transferred to the bull's head.

Operational ideas

Pre-operation:

Opening rush: >>

Priority to take the big sword as a praying mantis giant kill or endless, grab the insect meat package, the early nightmare or male knife first with equipment to work, the beginning of the first look at what the mutation effect is, priority: kill the > forest > reduce the blue > source plan, blood sucking is not recommended to play, the first and middle periods are not strong. Stage 2 prostitutes to 1 bug can be stable, early out early to raise insect blood. 1-4 Hex Choice: The highest priority mutation turn, so that 8 people under Cassadine can go up to 2 Assassins, and Kasha can also open 7 mutations under the Bull's Head. Secondly, with unstable evolution, if the bug can catch 3, it is a huge attribute improvement.

Transition recommendation: big bug + Cassadine + excavator + male knife to form 3 variations 2 fighting, male knife belt equipment to work. Big Bugs is best played in the case of Wild Monster Explosion or Prostitution earlier, and if it doesn't come, you can also transition around the male knife to open 3 deacons and 2 assassins.

New version of 7 mutant mantis 1Q seconds man, dragonfly point water crazy harvest! Genting 6.5T1 lineup recommended!

(5 best transitions for the population)

Mid-to-late stage operation:

3-2 pull 6 is best to D a few times to search out 2 star big bugs, and then normally make up 2 stabs, out of 1 bug can also play, but has not come to the timely transfer lineup, 3-7 or 4-1 pull 7, this stage must be a little smaller every round until the search out of 2 star bugs and 1 mantis, the bull head came In the case of mutation turn, 7 population can 5 mutated 2 colossus, if not, open 5 mutant 4 fights, as long as the front row can stand up, 1 star praying mantis can also clean up the mess, anyway, the number of bugs is not particularly many, As long as 2 stars, save money all the way to rush 8.

New version of 7 mutant mantis 1Q seconds man, dragonfly point water crazy harvest! Genting 6.5T1 lineup recommended!

(7 Populations have a varied rhythm)

4-5 or 5-1 on 8,8 population large D2 star mantis and kasha, there is a mutation and out of the kasha then the bull head open 7 mutation, there is a mutation turn without kasha then under the casa ding open 5 mutation 2 assassin, the number of bugs is slowly chased 3 in the 8 population, the number of less savings on 9 to find 2 star kasha, 9 population has 2 stars Gario can be exchanged for a bull's head.

New version of 7 mutant mantis 1Q seconds man, dragonfly point water crazy harvest! Genting 6.5T1 lineup recommended!

(7 variant lineups)

That's all for this issue!

Read on