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Glory of Kings: What kind of assist do you least want to see when playing Shooter? The first is zhuangzhou-style assistance

Hello everyone, I'm Bells~

In the past two seasons, many players have complained that shooters are difficult to play, which has a lot to do with the rhythm of the version, but at the same time, it is more important to have something to do with the assistance of the passers-by. Because the current shooter itself needs someone to protect the fight, before it may be that someone needs to protect the fight in the later stage, now it needs someone to protect the development.

But the assistance of the passer-by bureau, it is difficult to realize this, so the shooter often needs to find a way to develop on his own in the development road, maybe many times we play the shooter, the first ten minutes have been in the single machine development, only in the later stage of the teammates will see us, then when you play the shooter, what kind of assistance is the last thing you want to see?

Glory of Kings: What kind of assist do you least want to see when playing Shooter? The first is zhuangzhou-style assistance

If it is the bell herself, then the last thing I want to see is the Zhuang Zhou-style assist, and the shooter under this kind of assistance can be said to be the most difficult to play. Do you think assisting the shooter is the hardest? No, Zhuang Zhou Assist may not help you, or even increase the difficulty of the game.

Why take Zhuang Zhou as an example, Zhuang Zhou auxiliary players, many like the middle of the start to take the line, the field of vision is not occupied, the back row is not protected, they go to the line, and still deep belt, you play the shooter you know to go with it is to send together, do not follow to see Zhuang Zhou eat the line of soldiers, and finally Zhuang Zhou MVP scolded you shooter and mage useless. This is the Zhuang Zhou-style assist that Bell Personally does not want to encounter, even if it is not protected, it also increases the difficulty of the game.

Glory of Kings: What kind of assist do you least want to see when playing Shooter? The first is zhuangzhou-style assistance

The other is the double-row auxiliary, to be honest, double-row you take care of your own small partner this is a very normal thing, such as you play the wild, the small partner plays the shooter, you mainly grasp the development of the road is no problem at all, and even because of your double row, the effect of playing is much better than your help against the road.

But double-row assist, you also have to see if you need your help, don't always follow from the beginning to the end. Bells has really seen some double-row auxiliaries like a date and walk in the King's Canyon, such as playing wild without rhythm and not catching people, that is, burying their heads in hard brushing, but the auxiliary has been following the wild. On the other side, the mage did not dare to swim without assistance, and the shooter did not assist and was always crossed the tower, and they did not pay any attention.

Glory of Kings: What kind of assist do you least want to see when playing Shooter? The first is zhuangzhou-style assistance

There are even many vivid examples of double-row assists, such as the auxiliary and confrontation road is double-row, people can really start with the confrontation road conjoined, this side of the wild area is reversed and do not come to support, this side of the shooters are hit to the second tower do not come to help, and then come to a teammate don't send.

There is also a double-row auxiliary with the shooter, and the opening is also directly connected with the shooter, in fact, there is no problem in itself, and now the shooter is difficult to play, and the gameplay that protects the development of the shooter is also feasible. The key is that they have already taken the development path of double rows of conjoined bodies, and two people can be defeated more than ten times in a few minutes, what use do you say this conjoined body is? It is better to develop under the tower by yourself, or even to put the tower to develop.

Glory of Kings: What kind of assist do you least want to see when playing Shooter? The first is zhuangzhou-style assistance

There is also a kind of single-row assist, which may be the sake of the complement, and I really don't know how to play and what to do. For example, where the teammates fight with the opponent, they are always on the other side, the reinforcement line is good, standing in a daze, the teammates come after the fight.

There is another extreme, that is, too much to have their own ideas, such as no teammates around, just want to go to the first hand to open people, just want to go to the field, teammates are not supported, not supported, is not very good at playing, do not know whether to distinguish whether to win, just keep to bring rhythm, this is actually very easy to bring down teammates.

In fact, in the game, I believe that everyone's requirements for assistance are not high, and in the early stage, they swim with the mage, and the shooter is targeted to support. In the middle and late stages, I know that the back row of the station vision protection is ok, and I will not expect the auxiliary to play well first, I must take my teammates with me, and I will play a little assist, which is just needed in the game.

Glory of Kings: What kind of assist do you least want to see when playing Shooter? The first is zhuangzhou-style assistance

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