Talk about the current ladder environment, after the previous patch was launched, plagiarism rhythm thieves and knife thieves really did not have the dominance in the past, the current environment is indeed much slower than the beginning, it can also be said that the current sense is the real sense of "a hundred flowers blooming"

Here is still a compliment to the designer's ability to balance, the current standard environment as a whole is slower, and there is no T0 card set in the actual sense. In the current game, there are high-quality cards for fast attack, and warlocks and shamans with clear means of finishing slow are the most popular classes, such as fatigue and mission sa, etc., of course, warlocks have owl skills and mission hand skills, and shamans have corroded ice sa and phagosa; but these two classes are not invincible, and cannot even be said to be the strongest.
The environment is now a clear division of labor in various professions, there are Beast Virtue, Knife Thief, T7 Hunting, Dark Shepherd, etc. in the direction of fast attack, and the control deck has Corrosive Virtue, Charge And Defend Some, Medium Speed Rhythm Type has another Evil Energy Blind, Miracle Shepherd, Fire Rush Method, Saint Qi Ride, etc., and the OTK or Super Unfold Type Card Group also has its own place, thanks to the overall deceleration of the environment, dueling method, lock throat thief, blood sucking blind, Super Fande can also share a piece of the ladder.
Overall, it seems that it is the healthiest period in the entire Year of the Griffin, and the "dark time" before the blood-sucking blind lock throat thief and the plagiarism rhythm thief are indeed not very good, and the diversity and winning rate of the current environmental ladder deck are not present in the previous version
So here are the main recommendations for shamans and warlocks
The current shaman is a growing trend after the patch. The representative card set is the Corrosion Ice Sa, relying on Bernard Hammer Beak-Yassho Pole, the source of pollution for extremely high slashing, but it itself requires the characteristics of the Corrosion Circus Doctor and The Depth Bomb, making it quite bloated and watching the card order as a set of OTK cards, but relying on the carrying devourer Mutanus, it can often play a surprise effect!
Of course, if nostalgia is said, then the overall slowdown of the environment makes the mission Sa rise again, and the multi-line caster of the card as the first to bear the brunt of it naturally enters the line of sight.
Compared to the last Stormwind version with the previous unreasonable solution and the version of the horror explosion after the mission was quickly completed. (At that time, the mission of Mission Sa and the Eternal Fire had not been cut) Now mission Sa has added multi-line spellcasters to the construction, Mission Sa carries four types of spells of arcane, nature, fire and freezing, the overall play is still very refreshing, in addition to the terrible spell direct injury after the mission, it is also a very headache point for the opponent!
In terms of warlocks, the more suitable for everyone is definitely the task art, (the new three years, the old three years, the seam repair for another three years) Smashing the field tourist has become the latest choice in the mission construction.
This is related to the increase in frozen cards in the environment, the former can make the control field of cold wind meaningless, and the latter can target The King of the Forest, Ivus. The other ways of playing are all familiar with the road, and according to the situation, they can be changed between the smashing visitors, the flame altar, and the low-ranking pagan priests.
Overall, the current version is really very comfortable, what you want to play, and the emergence of a high probability mini package will not cause a very big impact on the environment.