Recently, Ninja Theory co-founder Antoniades was interviewed by NME about the goal of developing Hellblade 2. He said the main goal was to surpass the previous game, make Hellblade 1 look like an indie game, and include religious and social issues.

Developed on the Unreal Engine 5, Hellblade 2 is a bigger story, with the heroine expected to explore the famous beauty of Iceland during her new adventures; the game will include even better combat mechanics and puzzles. The sound of the game is even more amazing, and the battles will be real and brutal. The release date of the game has not yet been announced, and it is scheduled to land on the PC and Xbox series platforms.
Antoniades says the development team is implementing the all-encompassing concept of "capturing reality." The goal of Hellblade 2 is not to perfect it, but to create a more realistic and refined experience with a larger game scale. He thinks Hellblade 2 will make Hellblade 1 look like an indie game.
Antoniades said that before being scanned into the hellblade 2 engine, the production team detected more than 40 locations in Iceland and narrowed down. Real costumes were also made in reality and scanned into the engine, and Melina Juergens, the motion catcher who played Senna, also received training as a combat expert. "Our ideas are believable — it makes things seem more real — and the best way to do that is to base ourselves on the real thing."
Hellblade 2: Senna's Epic has not yet announced a specific release date, and the game is still in development.