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Speech from the DNF Master Planner: Level 105 CP Weapon Explanation and Character Full Critical Strike Adjustment

The February planning notes published on the official website of Hanbok mainly answer the questions of newly exposed equipment and critical strike rate.

Provincial flow assistant for your intimate service:

1. CP weapons: Designed to alleviate the "standardization" mainstream, the current non-final version is presented

2. Let the hard-reactor critical hit character reach 100% first, and then adjust it later

3. CP weapons and character balance/redo are adjusted independently, and the equipment balance will continue after the full level expansion

【Text (content from: calculation formula)】

Hello everyone. I am DNF Yin Ming town.

Did everyone have a good time during the long-lost Spring Festival holiday? Say goodbye to everyone.

During the previous holidays, several articles about level 105 equipment were published.

The adventurers offer a lot of advice, among them, there are also a lot of worries.

Although it is a little late, today I will talk to you about our thoughts and so on through the notes.

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Now DNF is difficult to bring changes to the overall game due to the various systems and content accumulated over a long period of time.

I've said this many times through other sources about why it's changing the game.

What needs to change the most is the monotonous part of the character development and application.

These are generally called standardization, including not only equipment, but also skill trees.

I think that although this standardization has the positive effect of reducing mistakes, from the perspective of the basic fun of the game, reducing the diversity will make the whole game lose its interest, although it is difficult to bring about a big change at once, but I think it is even if it is slowly changed little by little.

I think one of the things that brought about this change was the CP weapon.

CP weapons are designed to allow adventurers to give them one more gameplay option and pursue the thrill of action that suits them.

With the CP weapon, when you have the option to change the character's gameplay, you can enrich the fun of many adventurer challenges, and enjoy more fun through various options that you did not have before.

However, when we think about how to pursue fun, it seems that because it is a new style, it may feel imperfect, and the burden of suddenly forcing a change in gameplay will be very large, so the root weapon (standard weapon) prop is used as the balance basis for practical application, and the new form of the decisive weapon is launched as an additional option.

It's not that "if you don't like it, just use a standard weapon" is irresponsible, but to expand the range of adventurers' choices.

In fact, for the publication of several equipment articles, a little regret.

Although there is still more than a month left in the development time and not all the terms have been determined, we wanted to convey some of the content of the development to many adventurers waiting to complete the development, and wanted to hear the real feelings, so we opened up what can be said to be a new attempted decisive weapon.

I'm sorry that it didn't meet everyone's expectations and brought chaos to everyone.

However, before the update, I was glad to hear everyone's thoughts as an opportunity to make up for it, so my feelings were a little complicated.

Again, the content that was previously disclosed is still under development, and various changes are planned.

Weapons that look good by missing some exceptions to the entry, weapons that are inferior to the standard except for the cooling entry adjustment, or weapons that do not have an applicable entry for the character using various types of weapons, etc., are representative cases that have not been handled well.

For these parts that have not yet been processed, the precious feedback given by everyone this time will also be actively adopted to show you better content.

(In addition, entries that run counter to the diversity of choices (e.g., evil or slash) also had an in-depth conversation with the responsible team leader.) After last month, the number of people talking alone is increasing!! )

There is now a month to go before the full-scale expansion.

It's only been a month left for us, and although it feels like hands and feet are curled up every day, it's a very ant crawling time for adventurers.

Although the undeveloped content was made public a few days ago, which caused a lot of confusion, but because the waiting time is getting longer and longer, I think it is still one of the things that we are struggling with.

This is arguably the most representative example.

Critical strike chance used to be difficult to reach 100%, and characters with high values had the potential to achieve better performance when they reached that condition.

These parts become inherent in every character.

However, with the passage of time, with a variety of critical hit related equipment, for the character, the relevant conditions and difficulties have been alleviated, most of the characters have reached a critical strike chance of 100%, and it is surprising that the critical strike chance characteristics that bring unexpected fun are greatly lost, so in the long run, this part will be adapted.

Although it is difficult to do it quickly, because some characters will feel very inconvenient about this part, first of all, when expanding at full level, they will give priority to increasing the critical strike chance of some characters with lower values to reduce the inconvenience.

But this adjustment is to avoid repeating the mistakes I made in the past during andunder Thanerne' time- to weaken the character's character in order to balance, and I will pay attention to it, this time just to put out the fire, and I want to tell you in advance that in the long run, it will be adjusted again.

Finally, it is worth mentioning that we are also fully aware of the fear that the weapon entry for the showdown will be modified through character balancing/redoing.

However, the character structural skill changes will be different from the weapons of the decisive battle, will continue to be carried out, as mentioned in the last press conference, there will be equipment balance at the beginning of the update, which is not only a verbal agreement, but also through the update, efforts will be made to accumulate the trust of the adventurers step by step.

In order to make everyone satisfied with the "good guy" degree of content after the official service update, we will become a dungeon and warrior who will do our best.

Thank you.

- Dungeon & Warriors Director Yin Mingzhen

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