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On the single punishment of the wind woman emergency weakening, is the designer teaching people to play the game, or the balance is too difficult to control?

Recently, the Hanbok High-end Bureau has become popular in a way to play: punishing the wind girl on the single. The game spread quickly, sweeping through the high-end game of Hanbok, with a staggering 59% win rate, while the designer moved even more quickly, announcing that it would weaken the game in version 12.4.

On the single punishment of the wind woman emergency weakening, is the designer teaching people to play the game, or the balance is too difficult to control?

The essence of this kind of play is to use the characteristics of the new transmission and the strategic point mechanism, the upper single selects a wind girl to give up the opposite line, from the early stage to follow the wild to invade the other side's wild area and the middle and lower two roads, help the middle and lower two roads to fatten up, the upper route comes to protect the wild to eat, and the other party on the single to let him develop on the line.

The new transmission 14 minutes ago can only pass the tower, the other side on the single is difficult to use the teleportation for support, can only be forced to become an outsider, to the middle of the group will find that the other side only has a single fat, and their own family has three well-developed C positions, the team battle is almost impossible to lose. And because the wind woman does not eat the economy, the system will determine that the wind woman is the inferior party, and brush out the strategic point to further expand the economic gap. This routine is not only popular in Hanbok, but even appears in the North American division.

On the single punishment of the wind woman emergency weakening, is the designer teaching people to play the game, or the balance is too difficult to control?

So in version 12.4, the designers announced a change: when the same team produces two auxiliary outfits, the strategy points will not be refreshed. This change caused great controversy among players, and players were divided into two opposing factions, with completely opposite opinions on the change.

Players who oppose designers believe that since the mythological version, the designer's love of teaching people to play games has deepened, as long as the player develops the designer's unexpected gameplay, it will almost escape the fate of weakening or even deleting, and the recent alchemy pot Akali is a victim. The earliest punishment can be traced back to S5, when it was because the slag giant hit the wild knife too strongly, and the single brought punishment in order to get out of that equipment, why was it possible to let the player cool several versions at that time, and now as long as the head is cut?

On the single punishment of the wind woman emergency weakening, is the designer teaching people to play the game, or the balance is too difficult to control?

Players who support the designer believe that: not to mention that 59% of the data has reached the point where the balance must be cut, the essence of the single punishment wind woman is a variant of 4 insurance 1, 1 insurance 4, this extreme gameplay is not conducive to the 10-person game experience. Since the mythological version, the designer has become more conservative, before changing a hero dares to directly power the mechanism, the resurrection of the sword demon, the smoke tower of Akali, Lowe's R flash W, Gallio's W flash, etc., too strong mechanism will be changed. But now the designer will only repeatedly jump across the mixed salary, do not dare to make drastic changes, today add some blood to cut the attack, tomorrow cut back to the blood to add the attack back, the two versions will be mixed. Do designers still have to maintain a mixed attitude in the face of this gameplay that obviously destroys the game environment? That's better than firing.

On the single punishment of the wind woman emergency weakening, is the designer teaching people to play the game, or the balance is too difficult to control?

Xiaobian believes that in fact, the trigger for all this is the age of the game, LOL national service has been online for ten years, the difficulty of maintenance of the mountain code is getting higher and higher, the balance of heroes becoming thicker and thicker is becoming more and more difficult to do, a slight change is easy to cause the butterfly effect, so the change range is getting smaller and smaller, and the supporters think that the designer has become confused is not an illusion. And the opposing party believes that the designer teaches you to play the game, the routine is cut at the beginning, it is the embodiment of this conservative attitude, beyond the designer's expectation of the routine will often cause difficulties in the balance, rather than racking their brains to balance, it is better to simply and rudely delete it directly.

On the single punishment of the wind woman emergency weakening, is the designer teaching people to play the game, or the balance is too difficult to control?

Do you think this conservative balance will allow LOL to survive? Feel free to leave a message in the comments section.

On the single punishment of the wind woman emergency weakening, is the designer teaching people to play the game, or the balance is too difficult to control?

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