Author: Night Traveler - Xiao Ju
Battle for The Fight is a challenging RTS (real-time strategy) game. Unlike regular RTS games, the game's physics engine will control the battle situation in battle, building buildings are unusual, and the acquisition and storage of resources have some unique settings.

The game's style looks cartoonish, much like the style of "For the King", but also pays attention to details, such as fighting, building, collecting resources and other small actions are quite rich, clicking on each unit will sound the special sound effect of the corresponding unit, the fly in the ointment is that the sound during the battle is too monotonous, there is no immersive feeling.
Although the art style is very cartoonish and cute, but the player must not be deceived by the appearance, the difficulty of this game is very high, simple (park walk / born to enjoy), ordinary (accept the challenge / pain maze), difficult (hardcore difficulty / resistance to the end), if you do not pay attention to play casually, even the simplest park walk may overturn.
The game is divided into two modes, main line and endless mode.
The main line is to play the level push map, a map of the continent, almost all enemies (there are many enemies), but the main line is not set in stone, it will produce branches according to the player's choice, if you choose to help the people, the difficulty will increase a lot, the initial class is weak, the enemy is stronger, but this has a disadvantage, the building and class will not change.
The map of Endless Mode is not infinitely large, but it is several times larger than the level map, which is actually more monotonous, and I hope that later updates will make it more fun.
The distribution of resources on the map will change, and even if it is the same level, the resources will be alternately arranged from far and near. The perspective must change frequently, sometimes turn to the other side of the mountain to find the quarry area, which is one of the different features from other RTS; neutral resources are precious, the early stage needs to collect nearby resources as much as possible, the small houses in the wild area will provide Philosopher's Stone resources, this thing is extremely valuable, the store needs to be quickly built in the middle of the period, to ensure that other units and buildings can be quickly unlocked to build; in addition to the population ceiling, you also need to pay attention to the resource cap, to build granaries and warehouses, Failure to do so will lead to the spillage of food and resources, which is also one of the characteristics that are different from other RTS. Every population consumes food, and if the daily consumption of food is greater than the maximum amount of food stored, it will cause the character unit to go hungry.
Although each game is a different mission, many times it is to destroy all the enemies in the valley, but some enemies hide in the place without carpet search can not be found, and the carpet search is too expensive, it is likely that it is too late to defend. When defending, we should pay attention to the direction of the enemy's attack, many times it is multi-faceted, and small troops go first, do not randomly mobilize troops to cause the defense to be empty.
For the defense of this piece, do not put the city wall and the defense tower improperly, this thing is the enemy artifact, use the city wall to stop the enemy first, and then the archer crossbowman standing on the defense tower can not only safely output but also ensure that his attack does not fail, and at the same time, when the attack skill is released, it will not cause accidental injury. But this requires resource management, after all, the acquisition of resources is those, how to rationally use every second, every resource, especially the Philosopher's Stone resources, magic can not be used casually, the key time can be reversed. The number of enemies will increase, and most of the time the last wave of enemies and players will be to fight to the death of the net, either annihilating the enemy to win, or units and resources depleted and other losses.
War will always leave corpses, and if the corpses are not disposed of, they will produce a plague, which will require cemeteries and gravediggers, but this plague will only spread between the inhabitants and the working people, the army units will not spread, and the last wave will not be left alone.
Some buildings can fire staff, make him a free man, and sometimes you can build some units or soldiers in an emergency, although it is not very useful, basically crazy to build houses and people, and then build other buildings or soldiers (build houses first, you know). At the same time, the building can control the work range of the workers, the larger the better, because the player in this game can not operate the worker unit, can only rely on the computer automatic operation, but this can directly select the location, and then the worker automatically to the designated place to build, eliminating the time of dragging the worker.
Real-time strategy games have a common feature, that is, after playing the game will automatically ignore the plot and background of the game, just think of winning the enemy on the end, to fight the battle also did not jump out of this circle, although the game introduced the background plot, but too thin.
The game's saves are a combination of auto-saves and manual saves, although auto-saves are not useful. A useful feature is double speed, up to four times faster, if you feel strong enough, you can speed up to the enemy.
The update of the production team is also relatively diligent, the first time to play or the full machine translation, it is difficult to understand what the meaning of the end can only rely on guessing, but now the translation has been perfect.
In general, this game is still relatively good, interested players can directly download demo experience, EA version if the price is reasonable, or recommend everyone to start to experience.