How to judge whether a game is popular during the game hall period?
Easy to use, novice players like to grab the camera position, the difficulty is not high, the game operation threshold is low, the game has a high listing rate in various game halls, the shelf time is early, the game is played for a long time, and the game's gameplay is classic...
Look at the games we are familiar with, such as "Romance of the Three Kingdoms", "Dinosaur Kombat", "Street Fighter 2", "King of Fighters", "Violent Storm", "Captain Iron Hook" and so on, whether they all meet these conditions. This is the most popular game for players, and any coin can last for a while.
Games that were unfriendly to players and died faster were challenging in the late eighties, but by the early nineties there were not many games to play, after all, there were so many games to choose from.
The base boards that we will come into contact with the most in the game hall are basically: SNK's NEOCO, IREM's M90 and 92, IGS's PGM, and CAPCOM's CPS1... The early nineties was an era of competition, and game companies basically had their own substrates.
We used to be able to access capcom's CPS2 platform games, which are basically the top games. But it rarely becomes a phenomenon.
"Alien vs Predator", "Mecha Warrior", "Mech Warrior: All Metal Frenzy", "Dungeons & Dragons", "Super Magic Battle", "Demon Warrior", "Super Comic Hero", "Junior Street Fighter", "Super Wrestler Overlord 2", "Super Block Warrior", these CPS2 platform games are all familiar to everyone, and the quality can definitely crush the CPS1 platform, but the listing rate of the game hall is not very high.
The main problem is the price problem, which has led to the embarrassing situation of foreign hot and domestic fire.
In 1997, arcade games have developed into the 3D field, and the technology has been relatively mature. SNK's "King of Fighters 97" became a popular game during that time because of the cheap pirated baseboard. Completely stomped those CPS2 games under their feet and occupied the game hall for many years. Who's going to reason with that! Nowadays, the "King of Fighters" mobile game is so rampant in China, and thanks to the bosses of the game hall at that time.
3D games, though popular in the late 1990s, did not become mainstream and were not as accessible as 2D games. SNK also launched the 64 system with the wave that year, but the results are known to everyone. For domestic players, only games that have appeared in the game hall will have feelings.
There have also been many pseudo-3D works in the game hall, such as "King's Crystal", "Silk Road", and "Sun Vote", which are also relatively high-end masterpieces in our opinion. But there is no such intimacy, which makes many players reluctant to try.
The real masterpiece of arcade gaming platforms came from the late nineties to two thousand years later, when the game hall has basically begun to decline. It is also the case that players consider it to be a work that is not in time.CPS3 platform
JOJO Adventures: Future Legacy
The JOJO Fantastic Adventure series is arguably the best comic book game, the picture quality is already top at the time, and the game and comic style coloring are almost exactly the same. And also transplanted to the home machine PS, the production is very careful, transplantation does not care at all costs.
The gameplay is very unique, with an ontology attack mode and a stand-in attack mode. The continuous segments and operations in it can be completely applied to the "Young Street Fighter" series.
For players who like to play Street Fighter, getting started is too simple to get started, and it is more convenient to rub the moves.
The fighting game of CPS3 games is basically the pinnacle of 2D games.
The Red Earth
Although Red Earth is a fighting game, it is a multiplayer cooperative monster killing game. Added an innovative system that allows you to improve your abilities and learn new skills by gaining experience points. CPS3 does not have an archiving function, but it can be saved by password.
The four protagonists who appear in the game have had a profound influence on CAPCOM's subsequent games, often making cameos in other games
After meeting the conditions, you can also learn to hide the killer skill, which is a very durable fighting game.
After the defeat, remember to record all the passwords, this is the archive. The next time you enter it directly, you can continue. After all! Experience points and levels, super kill skills are not easy to come by!
It is estimated that more than 90% of the small partners here have not played this game! And at least 80% of players have never seen the game in the game hall.
The number of games in CPS3 is not much, but every game is a god-like presence. In contrast, none of the games on other platforms can play.
There was no piracy at the time in the game hall, and the price was ridiculously high, which was simply not affordable for the general game hall, and it was precisely because of this that CPS3 games almost never appeared in small places.
Players have known for years that Street Fighter 3.3 is on the emulator. The CPS3 substrate was released in '96, but it wasn't cracked until a decade later, in 2007, when the arcade had disappeared.
Yes, we missed these gods, resulting in no emotion. And these games are very popular abroad!
PGM2 substrate
The PGM2 substrate appeared a little late, and the game hall was basically extinct at this time. The platform game is still the traditional arcade gameplay, so it is a rare excellent substrate.
What are the big works in the later stages of IGS? "Three Kingdoms War Chronicles 2 Heroes", "Three Kingdoms Wars 3", "Journey to the West 2", "Excalibur Voldemort", these games are all long-awaited classic sequels, continuing our arcade dream.
After the advent of the PGM2 substrate, there were a number of small game halls on the street, playing games on a time-by-time basis and peddling cards. Players can start and record the game with cards, making a small splash at the end of the arcade.
Journey to the West 2 is the final pinnacle of the Clearance game. Various elements such as levels, weapons, hidden items, and skill unlocking have been added to the game. Players may not be able to fully master ten times, many hidden weapons and items need to be triggered multiple times, and some items require multiplayer participation to get.
Later, in some video game cities, we can also see the traces of this game, which was changed to a coin mode by the boss. Many players also learned at this time that there are still 2 generations of the original "Journey to the West", and it is very top-notch at a glance.
For our generation, games are not just technical things, but have become a special symbol of the times, integrating our emotional memories and precipitating the changes of the times. The demolition and repair of the old streets in that year, the things are not human, only the game, is still as wonderful as it was then, every frame of the picture, every character, has not faded with the changes of the times, on the contrary, more and more distinct.
Yes, we miss not games, but our time.
Note: The fandom pictures in the text come from the Internet, such as intrusion and deletion