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Tomorrow's Ark teaming idea analysis

author:Good to play

Pioneer: Flame Tail + Finn + Myrtle. Flame Tail uses 1 skill; Fen wants to change, and then change if there is a good one; Myrtle Can be refined for the time being, don't rush to refine two; signal don't practice.

  Reloaded: Star Bear + Snake Chest + Gummy + Mud Rock. Snake picture box priority fine two; ancient rice essence one on the line; mud rock suggests that after the fine one is full, do not go to the fine two too early, first make up the basic team, the cadre itself is good in strength, but the defect is also quite obvious, use it to know.

  Medical: Nightingale + Warfarin + Susulo. Hemer uses it first, no need to upgrade, make up for Su Suluo, this cadre should also give priority to the second, there are conditions 2 skills special three, Su Suluo to make up for your ability to resist pressure. Nightingale is not to let you jing two, but now the jing two this thing is completely useless, this cadre chapter eight jing two is a relatively normal rhythm, you are only in the fifth chapter, shoot to tell you that you are someone else flickered.  

Tomorrow's Ark teaming idea analysis

  Sniper: Blue Poison + Klose + Snow. Snow white essence one line, mainly used for auxiliary use, blue poison main training, good cultivation of a fast sniper on the line, the other Klose enough. Black, is a specialized cadre, you try to practice this kind of cadre as little as possible in the early stage, it is a father when it is easy to use, but most of the time it is dusty, and the strong use also affects your overall layout ideas.  

Tomorrow's Ark teaming idea analysis

  Warlock: Ammia + Carda + Mostima. Mostima fine one on the line, the group law is anyway rotten, the late play opportunities are not much. Amiya and Kada are the output of the migrant workers in the warlock, the output is enough, but the outbreak is almost meaningless.

  Guard: Block a jump with Melissa. After blocking the second shield, there is a pull dog that can also make up Fantine, but Fantine has a side effect that he will attack the drone first, sometimes the output can not be ground units, it is easier to pit, there is no insurance to see the night. Block three ghost shark well, don't practice it, the reason is not easy to understand, know that the later the output is more lackluster.

  Auxiliary: Pinched.  

Tomorrow's Ark teaming idea analysis

  Special: Four-piece set first: Push - Ahmed; Pull - Dark Lock; Ground Thorn - Ethan (Shop Red Ticket 150); Happy - Gravel. Guarantee a fine bar, and then push and pull the guarantee skill level seven. Others, red can be refined, do a break, there will be a bundle of warlocks in the back, used to interrupt or deceive skills are easy to use, and it does not coincide with gravel. For the rest, let's slow down.

  Then, Seiji recommends pioneer (flame tail), reload (snake picture box), medical (Susulo) to ensure a fine two high-level cadre (nightingale does not count), output aspect, Lapland Seiji, Amiya/Kada Seiji. Other follow-ups are being added.  

Tomorrow's Ark teaming idea analysis

  Finally, try to practice some defects in the early stage are not very obvious, so that the resources consumed are not easy to waste, do not stare at their highlight moments every day, think more about their shortcomings, remember to take it step by step, don't just watch the dog eat meat, don't watch the dog get beaten.

Tomorrow's Ark teaming idea analysis

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  This article is original by fun to play together, welcome to pay attention, take you along with long knowledge!

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