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Do you think the things that teamed up in Fantasy Journey to the West really make sense?

Hello everyone good evening duck, many friends who like fantasy journey to the west like to make a little money in the game, some like to dig maps, some like to catch ghosts, some like to copy. But no matter what you do, you always need a captain to solve the problem of difficulty in forming a team of single-player and multi-open players. According to the previous routine, it is basically whoever wants to do the task will lead the team, the copy will be led by the leader, and the ghost will be divided equally. However, as far as we look at the recent team formation of the fantasy journey to the west, it has become a daily routine for professional captains to charge the team. So, are these charges really reasonable?

1. Lead the team in weekend activities

Do you think the things that teamed up in Fantasy Journey to the West really make sense?

Weekend activities to lead the car usually costs 15W-20W, if the chartered car will also be given 80W-100W, which is also the car that most players will get on. This kind of car is usually not too bad captain, has a certain output and self-protection ability, but if it is eighteen doors, wenmo and other activities, there are some captains who are not very strong mixed in, and occasionally responsible for pulling them, or give you anger to disperse the team.

Do you think the things that teamed up in Fantasy Journey to the West really make sense?

However, if you do not charge to lead the team, it is easy to take scattered people in it, it is easy to drop the line in the middle, jump the car freely, and the strength is not strong enough to force the situation, usually can spit out three liters of blood from the captain and teammates.

2. Daily task charges

Do you think the things that teamed up in Fantasy Journey to the West really make sense?

There are many daily tasks in The Dream Journey to the West, such as snitch, ghost hunting, or activity ring tasks, and this part of the mission has also spawned a team business. For example, the Snitch's 2-hour lead fee is usually 15W-20W, but most of the friends can understand this. After all, it is not easy to lead the team at noon, coupled with the hard consumption of flags, flying symbols, etc., it is usually not too controversial.

Many of the activity ring missions also have captains to lead the team for a fee, but this is very friendly to the Achievement Party, so as long as it is not outrageous, most of them can accept it.

Do you think the things that teamed up in Fantasy Journey to the West really make sense?

But the other ghost hunting mission is very strange, and the fee for each captain is different. Most of the dreams I know in my family, catching ghosts requires a celestial eye to improve efficiency. Generally speaking, a high-level ghost only needs one celestial eye for a task, and can probably bring a round size and a round of small ghosts in an hour, requiring a total of 20 celestial eyes.

In addition to the fact that the captain does not need to give the eye money, the average score of 4 people needs to give about 5 sky eye money. This seemingly reasonable distribution actually has problems, after all, some players catch ghosts and directly end the battle with a round size. That simple to calculate, charge 8W, four people charge a total of 32W, catch the ghost consumption is only 10W, the net profit is 22W, if you count the extra round of small ghosts, the ghost catching consumption will reach 20W, the net profit is 12W.

The usual gain of 175 grabbing a round size is about 14W, that is to say, the captain who charges 8W and above, with only one round of size ghosts to end the battle, his benefit has long exceeded the task itself, and his teammates can be called tool people.

Do you think the things that teamed up in Fantasy Journey to the West really make sense?

Of course, there are also many high-quality captains, indicating that catching ghost eyes is an average score, 30, 6 eyes on the car, 5 for one person, no one owes anyone anything, and your quality hangs up.

Third, it is especially difficult to team up with copies

Do you think the things that teamed up in Fantasy Journey to the West really make sense?

It's very interesting to team up with scattered copy, usually the leader of the group leads the team, and if the leader does not lead the team, there are basically no people. If it is like a copy of the Heavenly Palace, there will occasionally be a situation where the captain runs away. When it's hot, the most interesting thing is the problem of pulling people.

Do you think the things that teamed up in Fantasy Journey to the West really make sense?

For example, the lower copy of the Heavenly Fire Death belongs to the more difficult scattered slaughterhouse, and the restraint link teammates can cause casualties if they are not careful. At this time, there is usually a soul exclamation sentence such as "Why don't you pull me". Directly hit the hearts of players of the Metamorphosis, Putuo and other sects, and sometimes mix a few inappropriate greetings.

This problem has also become a situation that causes most auxiliary players to like to huddle together for warmth.

4. Summary

Do you think the things that teamed up in Fantasy Journey to the West really make sense?

The team problem of Fantasy Journey to the West can be said to be varied, although there is a contract system in the game, but it is not convenient to run, and it has become a general existence. In general, some of the tasks lead the team to the consumption of flags, drugs, etc., as long as the price is not outrageous, most small partners are still acceptable, if there is a high-priced car, high-priced ghost team will also have small partners spontaneous resistance. As for the accidental death, most small partners have the habit of preparing their own rescue drugs.

In fact, there are usually fewer players with poor team quality, and the more people there are in the region, the greater the probability of encountering such a situation, and all the statements that have evolved into various "scattered people without a lower limit" have evolved. So, do you think that the matter of charging for the team is really reasonable?

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