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If you want to play the game like an old dog, you have to watch ColorOS HyperBoost

In smartphone circles, if there is anything that has always remained the same, it may only be the "performance has been enhanced". Not long ago, Qualcomm, MediaTek two major mobile phone chip giants released a new generation of flagship SoCs, especially Qualcomm's "new generation Snapdragon 8" has been commercialized by several products, data show that its GPU performance has increased by more than 35% compared with the previous generation, which can be called a new generation of "performance monsters".

But the product came to our hands, and after actual testing, we found another problem: although the performance improved, the power consumption also increased significantly, and the energy consumption ratio of the game was reduced. We found that in order to maintain the balance of performance and power consumption, many manufacturers have to adopt a relatively conservative performance scheduling strategy, and at the same time, in order to keep the frame rate of the game stable, set the temperature wall to reduce the frame rate, and even actively reduce the game picture quality and other operations We are not uncommon, as the technology self-media "Rice Review" summarized, "the current 8Gen1 How to Train Your Dragon three-piece set: frequency reduction, frame lock, resolution reduction ~".

If you want to play the game like an old dog, you have to watch ColorOS HyperBoost

According to the actual measurement of the network self-media, the frame rate of the game will be reduced from close to 90 to about 60 after a new machine just released to play "Peace Elite" for 20 minutes, which is obviously unable to suppress the heat and touch the temperature wall; another new flagship that calls itself "the first Snapdragon 8" secretly reduces the extremely high quality resolution of "Original God" to the same as "high quality", which is 576P, in order to reduce the computational pressure of the chip and control the heat.

If you want to play the game like an old dog, you have to watch ColorOS HyperBoost

Obviously, the "how to train the dragon" scheme used by mobile phone manufacturers is far from perfect. The experience pain point of the first scheme is obvious, although the mobile phone will not reduce the picture quality when running the game, but the frame rate is very unstable, the user must wait for the mobile phone to cool down every time he plays, otherwise there will be a sense of caton, and it is a luxury to want to play the game stably for a long time. The second solution, although it can make the mobile game "stable frame running" time extended, but to sacrifice the game quality, which makes the pursuit of high quality mobile game users how satisfied?

The world's Ander double full method, both the game frame rate, but also the ultimate game experience? Under this seemingly insoluble contradiction, OnePlus mobile phone gave its own answer. The just-released OnePlus 10 Pro mobile phone said that their ColorOS 12.1 system has built-in a new HyperBoost: that is, full-link game frame stabilization technology, through the graphics rendering pipeline heterogeneous, AI machine learning and other high-performance computing reconstruction of game scene rendering mode, with the help of GPA stable frame stabilization, graphics heterogeneous and overclocking touch three major technologies to minimize the slow, stuck, ton and other unsmooth situations that will occur in long-term games, while not affecting the game quality and resolution as much as possible.

In this way, among many game optimization solutions, HyperBoost technology may be the best choice in the current industry, but everyone may be more concerned about how HyperBoost actually is and how is it done?

HyperBoost, the black technology of the game "Steady High Frame"

From the official data to see hyperBoost performance is indeed stable enough, with the support of the technology, a plus 10 Pro mobile phone to achieve "a MOBA mobile game" from full video game to shutdown can still maintain an average of 87.9 frames, the highest 43.3 degrees of good results, which means that one plus 10 Pro in a long period of play at the same time to maintain the stability of the frame rate and control the phone heat, from the results of the hyperBoost technology is indeed moving towards the solution of "both game frame rate and control power consumption" direction.

If you want to play the game like an old dog, you have to watch ColorOS HyperBoost

In order to ensure objectivity, we ourselves have also measured it, playing the average frame rate of the peace elite for one hour is 89 frames, and from the frame rate fluctuation curve, it is indeed as the official said, almost a straight line, and after 2 hours of the game, the average frame rate can still be maintained stably above 88 frames. Oneplus 10 Pro play original god can be stable at about 48 frames, the frame rate fluctuation is very small, and play bright mountains 1080P + custom high-quality frame rate average of more than 40, compared to other Snapdragon 8Gen 1 flagship phones on the market, HyperBoost's improvement in the game experience is indeed beyond our expectations.

If you want to play the game like an old dog, you have to watch ColorOS HyperBoost

Frame rate performance of other Brands Flagship phones

If you want to play the game like an old dog, you have to watch ColorOS HyperBoost

OnePlus 10 Pro "Original God" game frame rate performance

Personally, I believe that combined with the measured data, HyperBoost compares with other game optimization technologies on the market, and the main highlights are reflected in three aspects: uncompromising, multi-platform coverage and AI technology innovation.

The first is the "no compromise" of this point, as mentioned above, mobile phone manufacturers in order to take into account the performance release of mobile phones and game needs at the same time, often can only compromise in one or two aspects, the final product is to reduce the frequency, lock frame and reduce the resolution of these strategies.

In contrast, the emergence of HyperBoost technology allows the SoC of one plus 10 Pro to not need to reduce the frequency, the game does not need to lock frames, and try not to sacrifice the game picture quality, maximizing the best game experience for users, not only can play freely but also play freely. This experience is invaluable in the current market environment.

If you want to play the game like an old dog, you have to watch ColorOS HyperBoost

If you dig deeper into the technical principles, HyperBoost has done these things in general. First of all, HyperBoost needs to intelligently understand the needs of the chip, identify and interpret the graphic instructions sent by the CPU to the GPU, prejudge the performance resource requests, and allocate the chip resources in advance for high-energy scenarios to prevent the performance from being tight and dropping frames.

Then in the actual scene, HyperBoost will also recognize the importance of image material in the current picture, prioritize the rendering of important images, and simply render those secondary and unimportant image content, using technology similar to NVIDIA DLSS to ensure performance priority, while reducing the long-term load of system resources and achieving long-term frame stabilization.

GPA as the core technology in HyperBoost, more than two years ago, in its 1.0 era has been able to achieve the adjustment of the underlying SoC core frequency, after two iterations, now GPA can be called "super brain", whether it is input or output information ability has been greatly improved. For example, the input terminal can analyze the load of the device side game scene, the load of the CPU, the GPU and even the device temperature, game frame rate and power consumption, etc., which are made by the AI kernel 1200 times per minute and more than 20 times per second, combined with the binding and identification of key threads and the prediction of steady-state temperature, control the GPU frequency changes, and do AI control on the overall resources.

As for the "multi-platform" point, the new HyperBoost is no longer a technology optimized for a certain game, but can more easily adapt to different hardware, different games, and truly become a system-level, following the underlying functions of ColorOS. The key is that the ColorOS team maximizes the use of AI technology to replace manual adaptation, reduces the difficulty of adaptation across hardware platforms and games by 90%, and simplifies the team's adaptation work to the level of "adjusting a parameter". In other words, in different hardware platforms, as well as high-quality heavy-duty game applications such as "League of Legends Mobile Game", "Peace Elite", and "Original God" that have been cooperated, HyperBoost can theoretically play its due frame stabilization effect, regardless of chip, no hardware, and perhaps this is the real appearance of the ideal system-level game optimization technology for heavy players.

If you want to play the game like an old dog, you have to watch ColorOS HyperBoost

Although the use of AI technology on smartphones has been used for several years, it is still rare to use AI technology to improve efficiency in the field of game optimization. HyperBoost was originally a key AI project of ColorOS, and Liu Zuohu said that HyperBoost is the crystallization of "ColorOS and OPPO's four major global R&D bases, integrating a variety of AI algorithms, spending two years of continuous polishing, and going through 50,000 lines of code and tens of millions of learning data to build". In practical applications, HyperBoost uses AI's powerful self-learning ability to identify key scenarios, so that the mobilization of resources in the system is constantly close to the optimal solution, which is more in line with the daily habits of users. The resource call timing judgment and scheduling strategy mentioned above rely on AI capabilities to achieve rapid identification and rapid response, and the AI control of resources as a whole is the key to HyperBoost's granularization of resource policies.

To put it simply, the ability of one plus 10 Pro to achieve long-term "frame stabilization" is the credit of HyperBoost technology on ColorOS 12.1, but HyperBoost can have such results, not only because of the innovation of technical strategy, but also because of the innovative application of AI capabilities.

On the whole, HyperBoost is undoubtedly the best solution for system-level game optimization technology in the current market, although not all aspects are perfect, but the improvement brought to the game experience is visible to the naked eye, presumably the reputation of one plus 10 Pro can also be significantly improved. For the industry, the pace of their research and development and landing of similar technologies will inevitably accelerate with the emergence of HyperBoost, and since then, the smartphone industry has ushered in an "inflection point" for manufacturers and gamers.

The inflection point of the experience has arrived

With the emergence of HyperBoost, on the one hand, for players, their experience of playing games with mobile phones will change fundamentally, and the satisfaction of old needs and the emergence of new needs will also make the competition in the mobile phone industry enter a new stage.

From the gamer's point of view, the biggest change in the experience is the "high frame rate game freedom". Mobile game players no longer have to worry about mobile phone fever or frame drop and other problems, anytime, anywhere to experience the game, long-lasting game, consumers play games on the phone as on the PC, do not have to worry about a variety of performance limitations.

If you want to play the game like an old dog, you have to watch ColorOS HyperBoost

At the same time, from the perspective of the industry, HyperBoost technology can bring new ideas to the development of smart phones, so that the cooperative relationship between the two communities of destiny of "software" and "hardware" has come to a new stage.

Xiao Lei believes that adding on hardware has not always been the most difficult, and the difficulty is how to ensure that the hardware has a high level while taking into account the use of feelings and comprehensive experience. For example, although we can endlessly pile up heat dissipation materials and use the most "full of blood" hardware configuration, but the practice of "adding more water to the surface, more water to the surface" will definitely make the mobile phone experience unbalanced, Xiao Lei knows that most people do not want this product.

Andy Bill's Law is constantly threatening on mobile phones, making the value of optimization technologies such as HyperBoost more obvious. In Xiao Lei's view, in today's smart phone games continue to develop in the direction of high quality, high frame rate and high load, HyperBoost technology can provide more support for mobile phone hardware, helping the system to better allocate resources and tap hardware potential.

Taking the OnePlus 10 Pro as an example, under the blessing of physical heat dissipation materials and HyperBoost technology, the effect of "1+1>2" has been achieved, and the chip performance is fully released, without having to be tied up due to temperature control and other factors. In the long run, smart phones can better meet the development trend of heavy mobile games and competitive mobile games, and rest assured that the user experience of mobile games will continue to improve according to advanced hardware and powerful performance.

The arrival of HyperBoost technology, the meaning behind Xiao Lei believes that it has been very obvious: the use of AI thinking and ways to solve the comprehensive problems of power consumption, performance, caton and other comprehensive problems in the process of running games on mobile phones is expected to become the norm in the industry, and the experience problems that have plagued gamers for many years and the contradictions of manufacturers will be solved in a smarter way. We believe that in the future, similar technologies will continue to evolve and improve in the healthy competition of the industry, and there is still considerable room for imagination in the comprehensive experience of smart phones extending from the mobile game experience

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