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Digital Plains decrypts Unreal Engine to create CG scenes

Digital Plains decrypts Unreal Engine to create CG scenes

UE4, whether in the field of architecture, scene, product design and game design, occupies a certain position, it can complete high-quality and realistic rendering effects. With the improvement of technology and the improvement of hardware, it is all in order to pursue higher quality pictures. This time, Digital Plains Chen Gong used modeling software to cooperate with each other to create a magical classroom in UE4 "Magic Classroom"

The first step is scene planning and model building

Digital Plains decrypts Unreal Engine to create CG scenes

The magic style classroom needs to plan the layout within the scene, and the main scene will use the gray mold to plan the scene prototype, and model different model materials such as wooden pulpits, iron rings, paper books, candles, chalk, glass and so on in the scene.

The second step is to procedurally texture

Digital Plains decrypts Unreal Engine to create CG scenes

Texture the modules in the scene, use seamless tiles in substance designer and substance painter to make texture maps, and convert from low-mode high-mode to low-mode production.

The third step is lighting and dynamic rendering

Digital Plains decrypts Unreal Engine to create CG scenes

In the closing process, the lighting parameters are set by UE4 and special effects are added to set off the atmosphere of the picture, so that the whole picture is full of lifelike high-quality picture sense and the picture is full of story.

Finally get the finished sample of the magic classroom, come and see the original pictures and details brought by the Digital Plain

Digital Plains decrypts Unreal Engine to create CG scenes

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