As "Tower of Illusion" has been online for longer and longer, players' understanding of the game has become deeper and deeper, so more and more people have shifted their attention from weapons and will to equipment. As an important system for supporting panels in "Magic Tower", how to choose the equipment attributes may be a headache for many mengxin.

Because in addition to the fixed attributes of the equipment of the "Magic Tower", each piece of equipment above purple has 4 random attributes, and choosing the right attributes can greatly improve the character's ability. So how should these properties be chosen? In fact, just remember the following 3 "laws".
The first is the "Critical Strike Attribute Priority Selection", currently in the "Tower of Illusion", the equipment that can randomly reach the Critical Strike Attribute is only the shoe heel glove, and the increase in the output ability of the Critical Hit is very large, so players who prefer violent output must give priority to the equipment with the Critical Strike Attribute.
The second is the choice of attack attributes, in the "Magic Tower" equipment entry, there are many attack-related entries, such as physical attack, fire attack, etc., which are the corresponding attribute attacks. However, when choosing equipment terms, you should give priority to pure attack terms, because pure attack terms can increase all attack attribute attributes (physical, lightning, fire, frozen), a single element attack term, it is best to combine the common weapon attributes to select.
Finally, in terms of defense, in addition to the life attribute, because the defense attribute in "Phantom Tower" is the same as the attack, it is also divided into a variety of attributes, many people will feel that defense should choose full resistance, in fact, this is the wrong idea. Because the defense should consider the actual application scenario, for most bosses, it is an ordinary attack that is used, so the physical resistance can directly offset the general attack damage of the BOSS, and from this point of view, the physical antibody priority is actually higher than the total antibody.
Of course, the choice of attributes is not static, such as critical hit attributes will be resisted when facing monsters with a higher level than their own level, at this time its role is not as useful as the attack attributes that directly increase damage, so when choosing attributes, you must combine the actual use of the scene, only in this way can you play more output and damage.
In the near future, with the opening of the "Tower of Illusion" level, the higher level of equipment will also meet with everyone, then everyone can also build a good character attribute, combined with their own understanding of the game, maybe they will also dig out more attributes worth stacking.