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The same is the Moba mobile game, why does league of legends change the mechanism, but the glory of the king does not change it?

Not long ago, the League of Legends mobile game changed the matching mechanism, and they changed the matching mechanism from ELO to MMR.

The same is the Moba mobile game, why is the League of Legends mobile game matching mechanism said to be changed, but the matching mechanism of the glory of the king is not changed?

Here, let's analyze it.

The MMR mechanism and the ELO mechanism, in terms of their purpose, are both controlled, controlling the winning rate at 50%, which is the need of the game and the need for fair competition rules.

The same is the Moba mobile game, why does league of legends change the mechanism, but the glory of the king does not change it?

In fact, the MMR mechanism and the ELO mechanism are both flawed, there is no absolute good or bad, the game side chooses which matching mechanism is based on the game positioning, and the expected result to choose.

What they all have in common is that they guarantee a balance of rules rather than outcomes, and they have less impact on low-end and high-end innings, and more on mid-range and advanced players.

The reason why the League of Legends mobile game wants to modify the ELO mechanism to MMR is nothing more than its own needs, League of Legends mobile game players are mostly "advanced players", do you need the ELO mechanism to support the game experience?

The same is the Moba mobile game, why does league of legends change the mechanism, but the glory of the king does not change it?

No, they suffer from the ELO mechanism for a long time, ELO is not conducive to the development of the League of Legends mobile game, so the official ELO mechanism was changed to MMR.

MMR, the matching mechanism, tends to be "absolutely" fair.

It is matched by score weights, encountering unbalanced matches, winning or losing to a strong opponent, adding more points and subtracting less points; winning or losing to a rookie opponent, adding less points and subtracting more points.

Although its existence can be called "absolutely" fair, it contains unfair attributes for "death streams" or different professions, although under the packaging and intervention of the dan, powerful players can break through the shackles of the dan, but it will cause the "solidification" of the dan.

The same is the Moba mobile game, why does league of legends change the mechanism, but the glory of the king does not change it?

Glory of Kings uses the ELO mechanism, so why hasn't the official changed it? Glory of Kings This game is heavy entertainment and light competition.

Strong players are not subject to the ELO mechanism, advanced players will suffer from ELO sanctions, however, the King of Glory player base is large, the user's demand for the game experience is higher, so the official chose ELO, a strong sticky "relatively" fair matching mechanism.

On this basis, ELO and MMR have the same rank restrictions, and the glory of the king adjusts the game result to a "positive sum game", that is, "win extra points, lose less points", in such a mechanism, players can have a certain game experience and needs even if they re-cook.

For example, as long as the player's winning rate is 50%, it takes about 600 games from bronze to king, and 800 games from diamond to glory, which is very much in line with the needs of most ordinary players.

However, this preserves the game experience of the vast majority of players, and the lack of a small sacrifice of the "big god" game experience.

The same is the Moba mobile game, why does league of legends change the mechanism, but the glory of the king does not change it?

See here presumably many players said that the game experience is not good, the dan gold content is low, in fact, see this article of you, if you have opinions on ELO, most of them are "big god players", you may think that their level is very ordinary, but! The reality is that the vast majority of players are more ordinary than ordinary...

The problem of mechanisms, we should not wash, but if you are the king of glory official, both unbalanced mechanisms, which one would you choose?

If you let the old horse choose, you will definitely choose ELO.

The same is the Moba mobile game, why does league of legends change the mechanism, but the glory of the king does not change it?

The glory of the king official, in fact, knows the drawbacks of ELO, so the "brave points", "peak game energy", "star card", "Mvp plus card", "legendary king", "hundred star king" appeared.

They appear to alleviate the drawbacks of ELO, but many players still don't see the official intentions and don't care about these things.

In fact, these do not matter, once you enter the S26 season, you will obviously feel the ease under the mechanism, because after the S26 season increases the "Legendary King" and "Hundred Star King", the great king glory group will be diverted, once the player's position is not concentrated, then the game experience will naturally improve.

That's what Lao Ma thinks about the matchmaking mechanics of the two games, what do you think about these things? You can post your opinion below the article.

—The End—

The author |I am a bearded horse

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