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Touch the fish at the end of the year, today you successfully "Summon the Dragon"?

After synthesizing a large watermelon and reopening the simulator for life, near the end of the year, another casual mini-game "Summoning Dragons" was fired out of the circle.

Touch the fish at the end of the year, today you successfully "Summon the Dragon"?

The gameplay is very simple, the player starts as a tadpole, by devouring the surrounding creatures of the same level or lower to grow, crafting higher creatures, frogs, turtles, goldfish, electric eels, and finally dragons.

In this process, the player may encounter a higher level of creatures, after encountering the player will degenerate to the previous level, if you accidentally encounter the fan electric eel, the player will also directly hit the tadpole state, forced to remake, and in the tadpole state by other creatures swallowed, then the game will also end, the final score will be settled by the player to reach the highest biological level.

Touch the fish at the end of the year, today you successfully "Summon the Dragon"?

Sensoryly, "Summoning the Dragon" should be based on the gameplay of the single-player games "Spore" and "Snake", and complete its own evolution and transformation by constantly devouring the low-level creatures around it and avoiding high-level creatures. The operation is also very simple, by sliding the screen to control the character's swimming, it is reasonable to say that this should be a very simple and easy to decompress the game.

Touch the fish at the end of the year, today you successfully "Summon the Dragon"?

But in fact, the hand found that rather than saying that it was a decompression game, most of the time the player's blood pressure was full.

The player begins as a small tadpole, which evolves into a frog after simply swallowing a few bites, and then begins to "metamorphose" into a fish, and the size of the game also increases.

Growth is bitter, and players grow up to find that the social environment is so dangerous. More fish larger than you begin to appear around, approaching you consciously or unconsciously, just to knock you back into shape and prevent you from threatening their position.

Touch the fish at the end of the year, today you successfully "Summon the Dragon"?

If a fish can't stop you, some of the fish will join forces to strangle you, and even if you walk sharply, a bunch of pendants on your body will greatly affect your performance (by the whale stage, there are more pendants of various levels on your body).

Touch the fish at the end of the year, today you successfully "Summon the Dragon"?

Even if you have survived the initial difficulties and developed to the later stages, the difficulty of the game still does not decrease, but it has become higher to some extent.

Want to break through, the player must continue to devour other creatures, the same level of nutrients the most, but the biological environment in the pool is dynamic, you grow other creatures are also growing, the number of creatures available for you to swallow in the pool is also decreasing, when you grow to the whale, "under one person, above ten thousand people" stage, you will find that almost all around the tadpoles and dragons, the resources that can be swallowed are greatly reduced (of course, the creatures in the pool will be refreshed after a while), and the size of the dragon is extremely long, and if you are not careful, you will lose your achievements.

Only when you reach this stage of Jiao, can you really be invincible to the world, and at this time, turning into a divine dragon is only a matter of course.

Touch the fish at the end of the year, today you successfully "Summon the Dragon"?

From tadpoles to dragons, players may have to evolve, degenerate several times or even dozens of times between various creature levels, and their moods are repeatedly beaten in the process, accumulating more and more resentment.

If you can finally turn into a dragon, the resentment in your heart can still be swept away, and if you fail, the resentment will not be vented, and it will be even more uncomfortable to hold in your heart. After decades of hard work, once back to the pre-liberation period, after the launch of the game, many players who have failed in their achievements have begun to vent their dissatisfaction with the game on social platforms.

Well, at least these spits are better than playing casual games to decompress.

In the name of casual games, the hands actually feel extremely stressful, and this pressure can even be transmitted through the screen.

Touch the fish at the end of the year, today you successfully "Summon the Dragon"?

Not poor adults, innocent without blowing, after being "PUA" in the game many times, some players even realized some life philosophy from this game.

Touch the fish at the end of the year, today you successfully "Summon the Dragon"?
Touch the fish at the end of the year, today you successfully "Summon the Dragon"?
Touch the fish at the end of the year, today you successfully "Summon the Dragon"?

There are even players who break records in the game and get zero points.

Touch the fish at the end of the year, today you successfully "Summon the Dragon"?

Netizens of different professions and different communities are sharing their own game experience about "Summoning The Dragon" on the Internet, seemingly simple game logic, why is it so popular?

Addictive casual gameplay

When it comes to casual games and puzzle games, we have to introduce their originator Tetris. Designed and developed by Russian programmer Alexei Pakytenov, this game has extremely simple graphics and gameplay, but it is still enduring more than thirty years later, and many players still love this game.

Touch the fish at the end of the year, today you successfully "Summon the Dragon"?

All game practitioners must learn to design and analyze mario, tetris development and addictive logic, and Tetris as the originator of casual games, its design concept has influenced many casual games today.

First, the behaviors made by players are able to obtain intuitive and continuous feedback. When you press the left button, the block will immediately move to the left, the stacking of blocks in the game can be clearly observed at any time, once the correct elimination of a layer, the game can also give the player a positive incentive by lowering the height of the floor.

Touch the fish at the end of the year, today you successfully "Summon the Dragon"?

Secondly, the cost of playing a single learning is extremely low. As long as the player can move and deform left and right, they can get started with Tetris, this operation method will be implemented from the beginning of the game, except for the speed of the falling of the block, the game will not have any mechanical changes.

Not only is the operation single, but even the game environment is very single. This fixed and repetitive environment will make people put more thought into repeating the simple game process, and with the frequent positive feedback of the game, it is easy for players to ignore the passage of time and indulge in it.

Touch the fish at the end of the year, today you successfully "Summon the Dragon"?

The Batuu player model divides gamers into four categories, killer, achievement, exploration, and social, and a Tetris that does not have any online elements and a single environment to play, in that era when the Internet was not developed, it can have many loyal fans, relying on its attraction to achievement players.

Although the gameplay has not changed, the increasing speed of block falling will make the difficulty of the game increase steadily, no matter what level of player you are, you can constantly challenge yourself in Tetris, which is also a kind of positive feedback.

Touch the fish at the end of the year, today you successfully "Summon the Dragon"?

These advantages of casual games are perfectly in line with the fast-paced life of today's netizens. Huge life pressure needs to be vented, and fragmented time makes it difficult to spend too much time to learn the operation of the game, and some RPG games that take hours or even dozens of hours to feel the highlights are even more difficult to swallow, at this time, a simple operation, can quickly get positive feedback of the casual game becomes the best choice.

Touch the fish at the end of the year, today you successfully "Summon the Dragon"?

The same is true of "Summoning Dragons", which starts with a tadpole, and simply swallows a few tadpoles around it to see the character growth brought about by its own operation; as the player grows in size, the surrounding enemies are also getting larger and larger, the number is increasing, the difficulty of the game is getting higher and higher, and the sense of achievement after overcoming the difficulties is getting higher and higher.

Touch the fish at the end of the year, today you successfully "Summon the Dragon"?

Moreover, the game also integrates a pseudo-leaderboard mechanism, the player grows to a certain stage, the settlement will prompt you to defeat how many percent of the players, in fact, as long as you successfully grow into a dragon, the settlement interface is always to defeat 100% of the people.

Touch the fish at the end of the year, today you successfully "Summon the Dragon"?

Yun Youji knew that this ranking was fake, but she still felt very comfortable when she saw these words.

Touch the fish at the end of the year, today you successfully "Summon the Dragon"?

This year's TGA Annual Awards were awarded to the relaxed and pleasant "Two-Person Trip", from the beginning of the year to the end of the year, there are also such hot game works as "Synthetic Watermelon", while players are full of expectations of "Battlefield", "Call of Duty" and other game masterpieces, all running wild on the road of overturning.

Touch the fish at the end of the year, today you successfully "Summon the Dragon"?

Although many core players may not be indifferent to this kind of casual and relaxed, lack of depth of the game, but after word of mouth and easy to get on the magic gameplay, a careless, may be taken a lot of time by such a game, Yun Youji's attention to a host area game UP, these two days are also studying "Summoning Dragons".

Touch the fish at the end of the year, today you successfully "Summon the Dragon"?

This kind of game that can resonate may be more able to stand the test of players, which is probably the reason for its popularity.

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