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Miss Fighting Gunner Lineup Analysis Variant Bounty Nine Five Offensive and Defensive

Genting 11.24 version has been updated online for a long time, I believe that everyone is very familiar with the current version of the pattern, 11.24 version not only retains a number of strong lineups of the previous version, while the 11.24 version is also derived from a lot of new gambling dog system, but the system believes that it has also been played by everyone tired, this issue is also for the current version pattern, bringing everyone Tiger's Tooth Genting Mentor MISS's Genting Chicken New Ideas, to ensure that everyone can also merge and harvest the different fun of Genting, hurry up with me to see it.

Miss Fighting Gunner Lineup Analysis Variant Bounty Nine Five Offensive and Defensive

4 Gunner system

Miss Fighting Gunner Lineup Analysis Variant Bounty Nine Five Offensive and Defensive

Gunner bondage can be said to have been relatively unpopular since the new season of Genting, but although the difficulty of triggering the gunman bondage is not high, the forming gunner system requires 5 fei jin kes in the later stage, and the operation of the gunner system is not particularly smooth.

Miss Fighting Gunner Lineup Analysis Variant Bounty Nine Five Offensive and Defensive

Therefore, there is no special operating idea, and the general gunner system lineup is not recommended to be used directly, of course, the focus of this issue is also on the operation of the system.

Operational transition

Miss Fighting Gunner Lineup Analysis Variant Bounty Nine Five Offensive and Defensive

First of all, the early transition system is not fixed, we can choose the male gun, the big mouth to give priority to the 2 gunner bondage, and then we can add any front row to bear the fee card, give priority to the 2 star front row to bear the fee card, of course, if the front row bear is still lacking, then we can consider adding 2 fighting shackles to further improve the front row bearing performance. In the early stage, we can give priority to the core output equipment of the big mouth to stabilize our transition rhythm in the early stage.

Miss Fighting Gunner Lineup Analysis Variant Bounty Nine Five Offensive and Defensive

The medium-term transition system is self-evident, the standard bounty transition system can be, here we get the female gun and the captain, make up 3 bounty bondage, and then add Wei to make up 2 fighter bondage, and finally we make up the mouth, put together 2 snipers and 2 gunner bondage, with the core equipment given to the big mouth, to ensure the single card combat performance of the big mouth, the follow-up we are using the bounty bondage to win the transition, or the continuous defeat transition can be, quickly pull the population, to ensure the acquisition of high fee cards in the later stage.

Core equipment

Miss Fighting Gunner Lineup Analysis Variant Bounty Nine Five Offensive and Defensive

First of all, Argat as the core of this lineup of the main C, the core equipment recommends the giant killer and the electric knife, the giant killer gives Argat a considerable real damage blessing, the electric knife gives Argat a considerable range of sputtering damage, the two-piece set with Agath's skills to ensure that Argat continues to explode output, and finally with a protective equipment, Agath can provide a very good performance of game combat strength.

Miss Fighting Gunner Lineup Analysis Variant Bounty Nine Five Offensive and Defensive

Jinx as another main C of this lineup and harvest point, the best core three-piece set recommends sheep knife, giant killer and drinking blood, sheep knife provides unlimited superimposed attack speed, giant killer provides considerable real damage blessing, drinking blood provides attack recovery income, three-piece set with sister bondage, can make Jinx more rapid power, plus Jinx opening range output damage, very stable harvesting global.

Miss Fighting Gunner Lineup Analysis Variant Bounty Nine Five Offensive and Defensive

Tam as the main T of this lineup, the core equipment is not fixed, here choose the appropriate Tandu equipment, such as maniacs, anti-armor, Titans, dragon claws, Sun Yan can be, it is worth mentioning, Tam is the need for us to give priority to get and start breeding Offica, the later combat strength can not be ignored.

Finally, it is worth mentioning that this lineup adapts to all functional equipment, whether it is a bonus function suit, such as Kirk's polymer, bird shield, etc., or a functional restriction suit, such as a stationary legal suit.

Operational ideas

The operation transition link of the 4 gunners is very important, the later stage wants to be perfectly formed and the lineup gets the ideal high fee card, and to ensure that the quality of the two stars is required for our stable operation, and the first to reach the 8 to 9 population, the early stage is still recommended that everyone have a bounty heart to take the bounty heart, if the later stage does not chase the 4 gunner system, the nine-five supreme system can still be perfect chicken. Bounty operation ideas are more peculiar, the first is not a D card, the bounty excess economy only pulls the population, the second is naturally a winning streak can be, the losing streak needs to be reasonably operated only for a wave of victory, you can collect vegetables.

Miss Fighting Gunner Lineup Analysis Variant Bounty Nine Five Offensive and Defensive

The middle and late operation is also very simple, we according to whether the first to pull to 8 population, or according to their own blood volume, whether to open D directly, and seek our necessary 5 fei jin kes and 5 fei tam, if the blood line is still relatively healthy, it is still recommended that we pull to 9 population and then open D, after all, the maximum population ceiling, and the probability of 5 fees is the largest, you can easily D out of 2 stars 5 fees Easy blood lock to complete the chicken.

Recommend Hex

Miss Fighting Gunner Lineup Analysis Variant Bounty Nine Five Offensive and Defensive

Because this lineup is more special, the recommended Hex is not fixed, the first recommended Hex here is naturally the bounty Hex BUFF, everyone who plays the bounty understands, there is 1 transfer BUFF in the early stage, directly forming the pleasure of the 3 bounty, after all, 4 to 5 population, dead or alive do not come to the bounty 3 fee card, can not form the pain of the 3 bounty bondage, is really bad, plus there is no bounty bondage, whether it is a winning streak or a losing streak, there is no maximum benefit for us.

Immediately after the recommendation is Pandora, Pandora needless to say, this lineup of main C equipment is relatively fixed, and if there is a stable core equipment in the early stage, it can help us better lock blood, Pandora is equipped with god-level Hex, this has to be obtained, needless to say.

The last recommended dice Hex, this Hex is also for our lineup and formulated, the middle and late 8 population if our blood line is not healthy, come to Jinx may not be able to lock the blood, pull nine and hopeless, then this dice can give us a lot of help, help better chase two stars 5 fees, while helping us lock blood to stabilize the position.

Miss Fighting Gunner Lineup Analysis Variant Bounty Nine Five Offensive and Defensive

summary

The content of this issue ends here, although the lineup gave up the bounty bondage in the late stage, but Tam's blessing makes this lineup also have a good room for late promotion, plus the lineup itself 9 population and a relatively large number of 5 fee cards, the combat strength has been very abundant, once the lineup is completed and the quality is guaranteed, it can lock blood to complete the final chicken. Partners can try and use it more!

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