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League of Legends mobile game: Players who scored on "ELO" last season, this season is very painful

After the season update, there are some players who feel "miserable".

Because the LOLM national obedience has begun this season, the MMR mechanism has been adopted in sync with the international service. The ELO mechanism, which many people hate, has really become history.

But at the same time, some players who originally ate the "ELO mechanic dividend" are currently frantically dropping points.

League of Legends mobile game: Players who scored on "ELO" last season, this season is very painful

The page was red, and the winning percentage went all the way down.

Originally, under the control of ELO, some players will be taken care of by the system at most 10 consecutive defeats, through rookies and even human-machine opponents, so that players can start "winning" again;

But now, because there is no ELO mechanism, some players are really infinitely losing streaks, extreme points, and may not have won at all since the start of the new season...

This season, many people's winning rate has changed from the original 50% or more to less than 50%, and even some people have a winning rate of only about ten percent. People who have played dozens of games and won a few games, this season is really a lot.

Especially in the jade and diamond dan positions, this kind of player with a winning rate of only twenty or thirty abounds.

League of Legends mobile game: Players who scored on "ELO" last season, this season is very painful

The reason for this is that last season's ELO mechanism brought their position to a height that did not belong to them.

Those who rely on the ELO mechanism to lie down and win, jade and diamond have the most ranks.

The original real strength of these players is no diamond level, and MMR is a "upward compatibility" to score points, and "downward compatibility" will drop points.

What is "upward compatibility" to score?

In layman's terms, that is, the player of the diamond level wants to score points, only matches the players who hide the points in the diamond and above, and the person who hits the diamond by ELO and meets the player who relies on his own diamond, naturally he can only lose.

The situation is roughly similar to the players in the terminal game who are on the "small generation".

Although the rank has gone up, the strength has not been changed. Therefore, every game will be "jailed", and being killed and caught is the norm, thus becoming a breakthrough for the team.

League of Legends mobile game: Players who scored on "ELO" last season, this season is very painful

Currently in the mobile game,

Many people rely on the small generation of "ELO" to reach the high level. Now that the small generation is gone, it is naturally unstable in the high level.

This phenomenon of losing consecutive losses and declining winning percentages will become the norm this season.

At least after the middle of the S4 season, most of the players who scored on the ELO last season will fall to the normal level.

Recently, when I visited the forum, I found that there are still many people complaining about consecutive defeats and consecutive wins, saying that the ELO mechanism has not changed.

But in reality, the ELO mechanism has indeed changed.

The reason why there are still consecutive wins and consecutive defeats is only two situations:

1. Players without strength will lose to their own position because they are not strong enough;

2. Players with strength met last season's ELO players because of bad luck.

League of Legends mobile game: Players who scored on "ELO" last season, this season is very painful

The first type of player, mainly "losing streak", only occasionally lucky to meet the thigh will win a round or two.

The winning percentage of these people in the new season is very touching, usually only in their twenties, 30s, or even in their teens, and the final result must be at least one or two large segments;

The second type of player, mainly a "winning streak", only occasionally bad luck will encounter ELO players being pitted and lost.

These people will have a winning percentage of more than 50% in the new season, and then score points smoothly, and eventually play a higher position, and will not lose because they are forced by the ELO.

Therefore, the MMR mechanism is actually like a "mirror", so that those beneficiaries of ELO are exposed to the sun.

League of Legends mobile game: Players who scored on "ELO" last season, this season is very painful

Now, if you want to see how strong a person really is, just look at the winning percentage in the "Statistics" of their homepage.

At present, because there are a large number of ELO players to spoil the situation, players who can achieve more than 50% of the winning rate in their respective dan positions are usually the ELO victims of last season;

Similarly, players who have only 20 or 30 wins in their respective slots are the beneficiaries of last season's ELO mechanic.

As for the players who can maintain a winning rate of 80% or even 90% in the new season, there is no doubt that these guys are real "small generations".

League of Legends mobile game: Players who scored on "ELO" last season, this season is very painful

The use of MMR mechanism in alliance mobile games is actually a complete "compromise" -

Compromise with end-gamers.

Because of the MMR thing, only the "end game old bird" can stand it, and it is difficult for the general mobile game players, especially the players next door, to accept this kind of "duan solidification".

The existence of ELO is actually to give people the illusion of "I am progressing".

Like next door, last season's platinum, this season's diamonds... The average player will feel that they have played for a season, so they have improved, but as everyone knows, this is because of the control of the ELO, so that most people have risen from platinum to diamonds.

Why are there so many "kings" next door?

In fact, it was not the beginning of the "king flood", but after many seasons, ELO slowly raised the rank of a large number of ordinary people to "king".

Nowadays, the next door has added several positions of "Glory King", "Legendary King", and "Hundred Star King" on top of the king. Obviously, the "king per capita" is not the end point next door, and "glory per capita" and "hundred stars per capita" will not be the end.

League of Legends mobile game: Players who scored on "ELO" last season, this season is very painful

As long as the game next door does not collapse, ELO does not change,

The player next door's "per capita rank" will always rise. This is the power of ELO, and it is also the fundamental reason why it can make players addicted .

It makes every player feel like they're constantly improving.

But MMR won't.

After the LOL mobile game implements the MMR mechanism, it will soon be the same as the end game, and the player's position will be fixed.

How to play bronze is bronze, and how the king fights is the king.

Duan position is strength.

In this case, for LOL players, it actually doesn't matter, anyway, they have been bronze and silver for many years.

League of Legends mobile game: Players who scored on "ELO" last season, this season is very painful

But for "new acceptance", the acceptance cost will be very high.

A game that cannot beat others no matter how to play, and how to play is a game that is stuck in place, it is difficult to attract new players to enter.

However, LOLM doesn't seem to have to think about new players now, after all, few new people will play this game now.

LOL mobile games have become the back garden of end gamers.

For more wonderful game interpretations, welcome to follow @Tang Jiluo.

League of Legends mobile game: Players who scored on "ELO" last season, this season is very painful

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