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How does the game break through the dimensional wall? The protagonist and the player interact intimately, and the phantom tower is too grounded

For the problem of breaking through the dimensional wall, many game manufacturers have given a variety of answers, the most familiar to players is the linkage, I have the impression that this kind of linkage has never been broken, especially with KFC, McDonald's, Pizza Hut after the linkage of the package hidden rare props or peripherals, simply the game lovers in place. But is there only linkage in the broken dimensional wall? Of course not, for example, in "Love and Producer", in order to break the direct dimensional wall of the male protagonists and players, it registered an exclusive Weibo for them to share daily life or interact with players, which is simply not too sweet.

How does the game break through the dimensional wall? The protagonist and the player interact intimately, and the phantom tower is too grounded

In addition to "Love and The Producer", the way in which "Magic Tower" breaks the dimensional wall is also very novel, and it can even be said that it is grounded and integrated into the life of the family. The two-dimensional theme subway station must be very familiar to everyone, so have you seen the game-themed subway station? "Magic Tower" this time chartered the Beijing subway line 14, so that players here to see the different characters in the game, high cold royal sister Meryl, playful and cute Sally, cat ear lady Xi Luo, handsome Shuma and so on, simply immersive.

How does the game break through the dimensional wall? The protagonist and the player interact intimately, and the phantom tower is too grounded

Although "Magic Tower" is a wasteland-themed open-world game, it does not spread the "mourning" culture, but makes everyone feel hope in such a world, like a touch of "green" in the desert. Therefore, the overall color of Line 14 of the Beijing Metro has chosen a vibrant green, giving people a visual enjoyment, coupled with a variety of game characters, so that in addition to a good visual experience, there is also a wonderful sense of connecting reality.

How does the game break through the dimensional wall? The protagonist and the player interact intimately, and the phantom tower is too grounded

And for some players who like to take photos and punch cards, this line 14 of the Beijing subway that can cross dimensions can definitely allow you to take beautiful photos, the green carriage itself is very fresh, plus so many high-value mimetic characters, whether it is shooting scenes or mimetic characters are very suitable. Playing clock cards with friends in the world of Ada Star, and in reality, you can also come to the subway with the theme of "Magic Tower" to take photos, which is simply the gospel of the punch card party!

How does the game break through the dimensional wall? The protagonist and the player interact intimately, and the phantom tower is too grounded

I have to say that the offline interaction of "Magic Tower" is very grounded, so that players can experience the fun of the game at the same time, but also feel the real offline interaction in reality, which is really surprising. If you also want to experience such a sincere game, the official beta of "Magic Tower" on December 16 should not be missed.

How does the game break through the dimensional wall? The protagonist and the player interact intimately, and the phantom tower is too grounded

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