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"Abandon ELO and adopt MMR"! The options left for League of Legends mobile games are not much

League of Legends mobile game, the next version of the beginning to upgrade the MMR mechanism.

This is known to many people.

But what many people may not know is that in fact, the alliance mobile game has always used the MMR mechanism.

Of course, I'm talking about international service.

"Abandon ELO and adopt MMR"! The options left for League of Legends mobile games are not much

After the national service version was launched, although the official claim was synchronized with all the settings with the international service, after the real hands-on play, it was known that the national service was actually the same ELO mechanism as next door.

Through the system control points, the activity and efficiency of most players are improved.

The significance of the existence of the ELO mechanism is to serve the vast majority of people. In fact, if there is no ELO, the pace of the TOP1MOBA next door that wants to become a national level and sits on 70 to 80 million players may be much slower.

For the vast majority of ordinary people, if you want to score points, you can really only rely on the ELO belt to lie down, the point mechanism, without these many people can not actually be on the "king".

We've always said that ELO is efficient and active in controlling players. It is because of the existence of ELO that more ordinary people can have the motivation and sense of achievement to play games.

"Abandon ELO and adopt MMR"! The options left for League of Legends mobile games are not much

ELO is the most suitable mechanism for ordinary people to score points and can best increase the motivation of most people to play MOBA.

The alliance mobile game that has just been launched is actually aimed at the goal of "grabbing business" with the next door, and wants not only the end gamers, but also the players next door. The 80 million players next door, even if only half of them are grabbed, LOLM can instantly become a top mobile game, and the revenue will certainly not only be the current 1 billion level.

The next door also saw it very clearly, so when LOLM first went online, the sense of crisis exploded, and there were a lot of feedback activities.

In fact, LOLM is also worthy of the other side's crisis.

When it first went online, the heat was extremely high. In my ticket circle, for example, in just one week, more than 80% of my friends have signed up for LOLM. In addition, the data of "the first download volume of new tours" on various channels also confirms its attractiveness.

"Abandon ELO and adopt MMR"! The options left for League of Legends mobile games are not much

Unfortunately, the photons did not catch this wave of traffic.

Among the reasons, there are some photon operation problems, such as the much-maligned "official game to play the new terrier"; but more importantly, it is the problem of LOLM itself.

This game is not suitable for most people, especially the native players next door.

There's nothing special about it, just two:

1. The threshold is high;

2. Unfair.

The high threshold is easy to understand, mainly because the hero is more difficult to operate than next door, and the understanding cost of various mechanisms and maps is higher; unfair, it is because there are many old players of the end game.

One group of people, who do not understand anything, everything starts from the beginning; the other group of people, but everything is clear, you can play with it.

"Abandon ELO and adopt MMR"! The options left for League of Legends mobile games are not much

Such an encounter is too unfair.

These two reasons are more dissuading the existence of novices than the magical operation of photons.

Because of this, LOLM national service has been launched so far, in just over two months has produced two large-scale retreat waves:

Once, a large number of new players left the game after a week of service, because they couldn't understand it and couldn't play it.

Photon's operational countermeasure is to launch version 2.5 within 11 days of service, and the focus of the update is all on "system optimization" to reduce the operational threshold.

The other time, the end gamers who are currently spreading are withdrawing because the ELO mechanism is too disgusting. Photon also thought of the operational strategy, which is the MMR mechanism that will be updated in the next version.

"Abandon ELO and adopt MMR"! The options left for League of Legends mobile games are not much

MMR is the matching mechanism of the end game.

The flaws of this mechanism must be very clear to end gamers, that is, "segment solidification".

Because of the existence of MMR, the player position of loL terminal game has basically been fixed, silver is silver, gold is gold, do not ask for training, do not hold thighs, the vast majority of people can not improve the position in a lifetime.

LoLM has now changed from ELO to MMR mechanism, which can only explain one thing, that is, the proportion of old birds in the game far exceeds the influx of pure novices from various sources.

Photons, also determined that LOLM has shifted from "incremental" to "stock", originally wanted to grab people from the next door plan, the high probability is that there is no way to succeed, or can only choose Xu Xutuzhi.

"Abandon ELO and adopt MMR"! The options left for League of Legends mobile games are not much

The focus of operation returns to the care of the old players of the end game.

For end gamers, "duan solidification" is actually nothing new, and the acceptance of the consequences of the MMR mechanism, that is, the reality of not being able to score points, will be much higher.

On the contrary, it is the ELO mechanism that can lie and win, which makes many people reproach and unhappy.

Therefore, in order to account for the largest proportion of end gamers in today's mobile games, Photons had to "really" update the matching mechanism synchronously, using MMR in version 2.6 and abandoning the ELO mechanism.

Judging from the current situation, the choice left for LOLM really seems to be only one way:

Mobile version of LOL end game.

"Abandon ELO and adopt MMR"! The options left for League of Legends mobile games are not much

In addition to the different platforms, players, gameplay, mechanics, and content may fully reproduce the terminal game, and may even eventually achieve data exchange with the terminal game.

I don't know if it's a good thing or a bad thing.

I am Tang Jiluo, talk about the game I understand every day, check out more interpretation of the wonderful game, welcome to follow @Tang Jiluo.

"Abandon ELO and adopt MMR"! The options left for League of Legends mobile games are not much

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