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Fantasy Journey to the West: If you don't have the strength, please don't join the five-open ranks at will, the water is too deep for you to control!

I believe that those who have played the fantasy journey to the west computer version should understand that the five-open brush task is the most popular way to play, and almost all players who can make money from it are playing the five-open brush task. In the eyes of most bystanders, the five-way monster activity is a steady profit, only the preliminary work is done well, and the back is to sit and wait to collect money. In fact, the five openings that can really be profitable are not so simple, nor are they so easy as we think, we only see the surface, and we do not experience the heartache of the process. The main content of this issue is to talk to you about the five-open gameplay. If you don't have the strength to grasp, don't easily join the five-open ranks, because the water inside is too deep for ordinary people to control. Especially for novice players, please do not play five open at will.

Fantasy Journey to the West: If you don't have the strength, please don't join the five-open ranks at will, the water is too deep for you to control!

First, newcomer players are clueless about game mechanics, quest processes, and team skills. Let's calculate the most basic account for Meng Xin. The fantasy point card is 6 cents for 1 hour, 1 hour for five numbers is 3 yuan, and the old area is converted into game currency, which is basically about 42W. What does that mean? General server, if your total income per hour is less than 42W, then you are losing the point card, not to make money, but also upside down. For newcomers, if you come in and play five to earn fantasy coins, say euphemism, the first two months you can't even keep the most basic point card money.

Fantasy Journey to the West: If you don't have the strength, please don't join the five-open ranks at will, the water is too deep for you to control!

Second, calculate the cost of five opening numbers for everyone.

According to the stop level 70 that those people planned for you, let's not talk about the fact that level 70 has been abandoned after the Three Realms Mode. Give you a simple calculation of the Dream Coins that stop the need for level 70. Skills 0 to 70, each requires 108W, Qianyuan Dan First Dan needs 447W, and Strengthening Technique 0 to 100 requires 280W. According to the 80 calculation of 5 skills, a single number needs to be cultivated here and costs 1260W of game coins.

Fantasy Journey to the West: If you don't have the strength, please don't join the five-open ranks at will, the water is too deep for you to control!

In terms of cultivation, the resistance of level 0 to 10 is 1320W, the cultivation/attack cultivation is 1980W, and the number of learning cultivation costs 5900W. Then the five numbers were directly multiplied by 5 times, and the total investment in cultivation was 2,000 yuan, and the tribute was not counted in it. The low level basically has no reserve income and almost relies on game currency to learn.

Fantasy Journey to the West: If you don't have the strength, please don't join the five-open ranks at will, the water is too deep for you to control!

Let's calculate the input of equipment. Equipping babies is estimated at level 70. The price of the three-hole equipment is basically 200W a piece, the rune stone directly to you to calculate the free get, other equipment 50W a piece, a number of equipment according to 800W calculation, the baby according to the lowest advanced 1200W calculation. Add the 5900W above, and one number costs 7900W game coins.

Fantasy Journey to the West: If you don't have the strength, please don't join the five-open ranks at will, the water is too deep for you to control!

With cultivation and equipment, what can you do? Old players tell you that you can barely save your card. Old players can't make much money by stopping level 70, let alone new players. Now the dream is basically the higher the level, the more profitable, and the low-level living path is basically cut off.

Fantasy Journey to the West: If you don't have the strength, please don't join the five-open ranks at will, the water is too deep for you to control!

To really be a five-open player who can make money, it also takes a lot of energy to go in, at least the operation speed can keep up, and at the same time to understand the game mechanics, which tasks are the most cost-effective, which quests are the most cost-effective. The most important point is that how to configure the team lineup is also what we need to know, in case the configuration is not appropriate, it will affect the efficiency of your challenge task, and indirectly affect your income.

If you really want to play, my personal advice is to buy a number into the pit to play scattered people, play the game after the meeting and then weigh it yourself, and consider whether to play the five open things. 0 base comes in that is a piece of fat meat, which is an individual who wants to bite. 99% of the scammers are picky meng new hands, and most of the mengxin accidentally become blind monks.

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