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Harry Potter Magic Awakening Hermione Quick Turn Fire Grey Snake Lineup Building and Matchmaking Techniques

This time Xiaobian prepared for players, is the Harry Potter magic awakening set of entertainment and intensity are very high Hermione quick turn fire gray snake lineup, playability and intensity are good, the upper hall is also relatively relaxed, the following is Hermione quick turn fire gray snake lineup construction and game skills.

Harry Potter Magic Awakening Hermione Quick Turn Fire Grey Snake Lineup Construction and Matchmaking Skills:

Deck matching

Harry Potter Magic Awakening Hermione Quick Turn Fire Grey Snake Lineup Building and Matchmaking Techniques

Base Cards: Ten Thousand Bullets, Flying Sand and Stones, Cloud Mist Ethereal, Fire Grey Snake, Divine Mind, Golden Snitch, Phoenix, Three-Headed Dog Baby;

Partner Cards: Lotti Turner, Minerva McGonagall, Rubeus Hagrid.

Card parsing

The three cards of Ten Thousand Bullets, Flying Sand Stones and Cloud Ethereal are the cards that Hermione uses to reduce the fee for high-fee spell cards, and the passivity of the Fire Grey Snake is also fully adapted.

Ten thousand bullets unleash close summons, flying sand and stones interrupt skills, cloud ethereal micro recovery and stealth.

The Fire Grey Snake is the main output card of this deck, spawning a small snake whenever a wizard uses a spell card.

Dementor Takes Mind copies enemy cards and reduces the use of mana, and using Dementor Mind and copied spell cards will trigger the Fire Grey Snake's passive, which is a good partner for fire grey snake.

Golden Snitch and Phoenix are used for passing cards, which can restore movement cards and health respectively.

Three-headed baby dogs are also cards used to pass cards, this set of cards has a lot of low-cost spell cards, and you can also quickly save up 0 fees for three-headed baby dogs.

Lotti Turner regained his magic in the early stages, Minerva McGonagall helped us quickly pave the field and play explosively, and Rubeus Hagrid could save his life in the later stages.

Harry Potter Magic Awakening Hermione Quick Turn Fire Grey Snake Lineup Building and Matchmaking Techniques

Match ideas

Hermione Quick-Turn Fire Grey Snake is a deck with no spike ability, and damage relies on the Fire Grey Snake's pavement effect.

Because this deck is relatively weak in the early stages, and it is difficult to hit the wizard with damage when facing the shop stream, the double row needs to be paired with teammates who are strong or strong, such as Hermione Fireworks or Low Fee Shop Flitwick.

Low-Flivi's key cards are elves and lynxes, preferably with fireworks or venom anti-partner cards and high-hp summons.

More afraid to brush out a lot of Ron's twin deck and Snape card group, in the face of these two echoes pay attention to the bullets sent together to unravel Ron and time-converter doppelgangers.

When facing a Hermione firework with the Ability to Kill Companion Cards, be careful to release McGonagall after the opposite firework is released.

prophase

Start by placing Lottie in the corner, then quickly walk away to avoid being hit by AOE skills like fireworks, venom, or yelling letters.

In particular, don't be too far away from Lotty, as there are now many decks that carry Snowball Charms and need to stand on the Snowball Charm path to block Lottie's damage.

Generally, if there is a golden snitch at the beginning, it is directly released, and then there are two options:

First, after saving enough money, put the phoenix Paulotti, incidentally;

The second is to save magic to set fire to the Grey Snake and multiple 2 fee skills. You have to make different choices depending on the deck echo on the opposite side.

If you are facing a shop stream with a charge summon, you can put Phoenix Paulotti's health first.

If the opposite is an empty stream of spells, you can directly fire the Grey Snake and the skill, the little snake will directly damage the wizard, and the opposite will either be pressed with blood or forced to use the skill to dissolve the Fire Grey Snake, which is also the curve to protect Lottie.

In the early stage, we don't have much room to play, all we have to do is to move more to save blood and release the Golden Snitch To save the mobile card.

The three low-fee cards are used according to the cards released on the opposite side, and the fee reductions are used on the Gods to take the mind, and the stolen 0 fees are first spell cards to be saved and not put away.

medium term

After releasing McGonagall, it is the key moment for our damage outbreak, so we must maintain the amount of health before releasing McGonagall, if the amount of blood is too low, you can die once and then get up and put McGonagall.

It's best to put the Golden Snitch first, save up 10 mana before releasing McGonagall, and pay attention to the opposite spell card, such as fireworks and venom, before releasing McGonagall.

After releasing McGonagall, first set fire to the Grey Snake, then quickly play the cards, while saving the passivity of McGonagall and the Fire Grey Snake, pay attention to the first Fire Grey Snake in front of you, you can help yourself and McGonagall block the skill.

After standing separately from McGonagall, if there is a scene of suppression we can walk near the midline to attract enemy fire, the cloud is ethereal and thrown to the teammates in the back row and McGonagall, at this time the fire ash snake is placed behind him.

During McGonagall's survival, there is no need to pay special attention to Hermione's fee reduction passive, in order to hit the spell card as quickly as possible, even if the fee reduction is reduced to 2 spell cards, it does not matter, but the mind of the god should not be directly released at the time of 4 fees.

Generally speaking, if the opposite side does not have the ability to drop McGonagall in seconds, the stone pier and the fire ash snake can quickly suppress the scene.

We and our teammates should try to attack the same person as the enemy, and once one of the opposite sides falls first, the game has basically declared our victory.

Because during the pulling of teammates on the opposite side, we can unscrupulously swipe the card passively, and even if the opposite side is pulled up, we will have to face the army of fire ash snakes.

But if our McGonagall is directly seconded, then every time we release the Fire Grey Snake, we must save enough magic to let a Fire Grey Snake give birth to as many small snakes as possible.

anaphase

The use of the Hagrid Partner Card should pay attention to the timing, do not put it as soon as it is refreshed, and it is recommended to use it in the following cases:

First, the teammate has been poured twice and did not bring the Hagrid partner card, we need to call Hagrid out and let the teammate get in the car to save his life;

The second is that we ourselves have fallen twice, using Hagrid's motorcycle to save our lives;

Third, when we and our teammates are not healthy, call out the Hagrid motorcycle and let the teammates send it once, so that we can safely pull our teammates in the car.

brief summary

Overall, Hermione's Quick Turn Fire Grey Snake is not technically demanding, and the effect of Regent's copy card is also very interesting, and the key is the release timing of McGonagall and Hagrid.

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