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Dark martial arts wargame "The World is Chess": The world is like chess, one step and three calculations

Dark martial arts wargame "The World is Chess": The world is like chess, one step and three calculations

Thanks to baidu games for providing the game activation code

Game Type: Wargame

Game Style: 2D Hand Painting Style

Number of players: Single player

Game Features: Domestic Games, Turn-Based Combat, Dark Fantasy Genre, Mild Meat Pigeon, Retro Role-Playing, Hardcore Wargames, Death Penalty Mechanic (Cautious)

Recommended groups: warboard game enthusiasts, players who love turn-based combat, meat pigeon game collectors, opponents who have a special love for painting style, players with nostalgic retro plots, etc

Dark martial arts wargame "The World is Chess": The world is like chess, one step and three calculations

There is a saying that in the past few years, the battle flag game has sprung up, and various types of battle flag games have emerged in an endless stream, but there has been no big splash recently, as if it has entered a "dormant period". In this case, seeing "The World is Chess" will pay special attention to it, and in the case of the game market environment judging that the general trend has gone, there are still people doing thankless wargames.

The look and feel of the painting style soundtrack with a rather textured style

It is not difficult to see that "The World for Chess" takes the style of Chinese martial arts, and at first glance the character costumes, accessories and so on are very Chinese. Of course, some players have proposed that the style of "The World for Chess" is very similar to that of "Dark Dungeon", which I personally think is good, after all, with the background music, the ancient domestic wargame game taste came out.

Dark martial arts wargame "The World is Chess": The world is like chess, one step and three calculations

The overall tone of the game is dark, and the hand-drawn style is very flattering. After all, when it comes to hand-drawn styles, most players have more than 80% of the pictures in their heads that are mainly cute.

At least in terms of entering the game perception experience, the feedback given to me is still very good, but the martial arts elements are also things that are played badly by domestic games, if you want to be different, it still depends on the combination of plot and gameplay.

Feel the confused storyline

In fact, I personally have always believed that it is difficult to integrate the story plot and the wargame gameplay. After all, the gameplay of wargames is fixed, iron wargames, flowing plot stories. A good wargame puts a lot of effort into balancing the content proportions of the two with the immersion.

The plot of "The World is Chess" is somewhat dramatic. After entering the game, my biggest feeling was: "Who am I and where is this?" Where am I from and where am I going? ”

Dark martial arts wargame "The World is Chess": The world is like chess, one step and three calculations

Entering the game is a one-sided conversation... No matter what the anonymous person on the right says, the shadow big guy on the left is a response to the ellipsis, the difference is that the length is different. The magic is that anonymous can actually understand and continue to talk, which may be the legendary "look at my face or look at the color of the act", right? But to be fair, you have a black silhouette, what can the player see?

Riddle people are not so perfunctory.

Because of this god-like beginning, I don't want to know anything about the plot in the middle and late stages.

Experience the gameplay that is too hardcore

First of all, it is not recommended for players who have not played or are not familiar with wargames to enter the pit.

The difficulty of getting started with "The World is Chess" is quite high, not only do you need to have a more comprehensive understanding of the battle board game, but also to understand the gameplay of this game, and you must also have a good mentality (will die permanently).

Dark martial arts wargame "The World is Chess": The world is like chess, one step and three calculations

The novice guide can only guess blindly like the shadow boss at the beginning. Many details that affect the battle situation have been erased, and it is purely up to the player to make up for it or find a strategy. The threshold of the wargame itself is high, and as a new game does not have any player base, the guide to make it like this, in addition to dissuading I can not think of other effects. If you want to pay tribute to Hidetaka Miyazaki... It also belongs to the extent that Miyazaki Hidetaka will cry when he hears it.

Taking 10,000 steps back, although such an approach can screen out players who are willing to sink their hearts into wargames, as a new game, how many players have the time and patience to study? Is "Chess Under Heaven" released to play for these rare people?

Dark martial arts wargame "The World is Chess": The world is like chess, one step and three calculations

Let's move on to the gameplay of the game.

Both sides are confined to a 6X6 board, borrowing from the action game's "backstabbing" bonus in addition to frontal attacks:

Attacking from behind can deal 1.8 times more damage than normal attacks, and attacking from the upper and lower sides can deal 1.3 times the damage of normal attacks.

In addition, it is also very important for the position deployment of our chess pieces and the choice of Destiny skills. However, there is also a somewhat anti-heavenly setting: you can't retreat during the battle, and you have to wait until all the pieces are killed before you can retreat. This is somewhat of a sign of delay.

Dark martial arts wargame "The World is Chess": The world is like chess, one step and three calculations

Conclusion: Some small problems

As one of the ways of daily entertainment, although games also have new knowledge and other uses, most of them are carried out without affecting the normal life of players.

After entering the copy, you cannot save and exit the game, which means that the game is hard to press the head game. It is recommended to either shorten the game flow, how long after the start of the game can be withdrawn without waiting for all the pieces to die, or add the option to save the exit.

Personally, I think the game itself is already very difficult, and there is no need to embarrass players on the save mechanism.

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