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Warcraft Nostalgia Suit: T6 Quest Difficulty Increases? Planned to balance the psychology of such players!

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Warcraft Nostalgia Suit T6 quest difficulty does not decrease but increases? Planned to balance the psychology of such players! That is, the difficulty of high play abandonment is too low!

Warcraft Nostalgia Suit: T6 Quest Difficulty Increases? Planned to balance the psychology of such players!

In fact, there are two kinds of clothes directly, one experience suit and one challenge suit. The solution is very simple, engage in two difficulties, drop the same, Hardmode is dedicated to hardcore players to challenge themselves, and then you will find that the hardcore players who are called very fierce in the forum suddenly disappear, and Hardmode is not played at all.

Warcraft Nostalgia Suit: T6 Quest Difficulty Increases? Planned to balance the psychology of such players!

It is best to open the 80 version in advance, the 80 version does not start to have the H mode and the challenge mode, and now the official service is more than 4 modes (random ordinary hero epic), the beauty service troll is invincible, the formal service says that it is difficult to change the difficulty, and the nostalgia says that it is simple.

Warcraft Nostalgia Suit: T6 Quest Difficulty Increases? Planned to balance the psychology of such players!

But such a problem will cause a series of problems, the most fundamental is the output, the output of the same difficulty will lead to a high difficulty of the psychological imbalance, or will first go to the low difficulty of the equipment and then go to the high difficulty, the solution should be to engage in two servers, and these two types of servers are not allowed to transfer. Since the difficulty is different, why should the reward equipment be the same? Any game is more difficult to reward is better, isn't it? If you really want to do two modes, it should also be 2 grades of equipment.

Warcraft Nostalgia Suit: T6 Quest Difficulty Increases? Planned to balance the psychology of such players!

Quest difficulty enhancement is simple, give Illidan a boost, add two advisors, Kaizi and Vaschi, Kaizi with four advisors, Vaschi with Longfoot and Elite, divided into 10 stages, it takes half an hour to complete. I have no problem with the boss strengthening by 50%, can you remove 80% of the mobs, so that middle-aged players have enough time to open up the boss, instead of wasting time on mobs. Seamount suggests more mobs, after all, the ring attributes are quite OK.

Warcraft Nostalgia Suit: T6 Quest Difficulty Increases? Planned to balance the psychology of such players!

And then there's the planning of why you want to manage hardcore players? Warcraft's core players were never hardcore players. However, Blizzard now only listens to the opinions of AMERICAN players, and the national service is just a wallet for Blizzard. bt original is a bento, the dps of the year have passed, forgot to be mocked by Kungo design simple, Blizzard pain and think pain design difficult sw!

Warcraft Nostalgia Suit: T6 Quest Difficulty Increases? Planned to balance the psychology of such players!

World of Warcraft nostalgic costume seamount is not too low difficulty, in addition to the original seamount no one has seen, it is this difficulty, 2.1 there is a patch, not too simple, is today's configuration and DPS play is much stronger than more than a decade ago. T5 is difficult because there is a value bonus for the world buff, t6 is gone, so the value drops, it is originally a very convenient, seamount can play since the sending equipment!

Since this is the case, it is better to let some servers open a weak version, and some players who open the original difficulty will automatically divert the flow.

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