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"The World is Chess" Review: The Art of Conducting Between Vertical and Horizontal

author:POST-80s IT bear

Hi!~Hello everyone, I'm an old bear

"The World is Chess" is an eye-catching work, under the quaint ink painting style, showing a variety of bizarre scenes and strange elements, giving players a foggy world. This makes players who like this style excited, but it also makes players who don't like this strong style stay away early. Thanks to baidu games for providing the game activation code.

"The World is Chess" Review: The Art of Conducting Between Vertical and Horizontal

If it happens to be your dish, then when you dig deeper, you'll find out what's delicious about it.

老熊这么描述‬,不是想说游戏多么的好,是想吐槽游戏初期对于新手的引导简直太差了。 Do you know how many novice players will be dissuaded just one novice plot?

It seems to be the basic rules of the game in the guide, but what do you mean by throwing a bunch of pieces to the player at once? Isn't it good to be gradual?

How dazed it feels when a novice player gets a bunch of pieces and starts the game directly, how dazed the player is dissuaded after death.

Well, after spitting out, the book is returned to the truth:

Under the quaint retro ink painting style, in order to show the strange feeling of the gods and ghosts that fit the plot, the painting style is biased towards darkness, and the overall picture brings a continuous sense of oppression to the player.

"The World is Chess" Review: The Art of Conducting Between Vertical and Horizontal

In the narrative of the plot, it is also a narrative technique that gradually explores his own memory after the protagonist loses his memory. However, in the initial opening description, the dialogue is too obscure, giving people the feeling that the plot dialogue belongs to the unfinished product. It is indeed a pity that the old bear is still unable to piece together a story that can be told after completing a few chapters.

PS. I hope that the follow-up plot can bring some amazing twists, and I look forward to it.

Of course, the core of this game is not in terms of plot, "The World is Chess" is a hardcore turn-based wargame game, in the game everyone is a chess, and the player is the chess player in the chessboard.

So the core of this dish is:

At the beginning of the game, you will see a letter from the production team to the players, to each entrant, there is no unsolvable chess game in the game, only a ceiling game.

"The World is Chess" Review: The Art of Conducting Between Vertical and Horizontal

Why is it rare to see? Because many numerical growth RPG games, the setting of the difficulty of the game is often by increasing the value to withdraw, such as the normal difficulty BOSS has 1000 health, the difficulty is increased to 1W health, hell is higher, and a lot of immune BUFF.

These are just numerical accumulations, although in disguise bring a lot of game difficulty, but more to let players feel the repetitive game content. At the same time, a lot of simple attribute accumulation can easily make the game enter an unsolvable scene.

For example:

You need to fight against a boss, this boss battle you need to have a lot of hard conditions, meet: XXXX health XXX attack XXX defense, with XXX skills, etc., when you do not meet these conditions, you absolutely can not defeat the boss, this is a basic no solution.

In the game "The World is Chess", I can use some initial pieces through reasonable rules, and I can also defeat the game BOSS, although it needs to pay a certain price, but there must be a costless solution, but the old bear's understanding of the game is not deep enough.

The above only mentioned the values, now let's talk about the growth system:

"The World is Chess" Review: The Art of Conducting Between Vertical and Horizontal

The pieces in the game are divided into: Haojie and Supreme, Supreme is the main character in the plot, but a plot map will unlock one, and Haojie is mainly a normal class. The biggest difference between them in the eyes of the old bear is that the supreme can be resurrected after death, while Haojie cannot be resurrected after death.

The most important part of the growth system is the growth of the chess piece attributes:

Chess pieces are divided into different classes: chivalrous, alchemist, bow guard, ray ray, healer, warrior monk, gun guard

Each class has its own attributes and strengths:

The main growth attributes of a knight: health, physical attack, material defense, etc

And the way of attribute growth is very peculiar, you need to let the pieces fight in the battlefield to gain the corresponding experience to complete the attribute growth.

For example:

Qi and Blood requires the pieces to be attacked on the battlefield to gain the corresponding experience

Physical attack requires a piece to hit the enemy on the battlefield to gain corresponding experience

The logic of defense is the same as the qi and blood, and the system will automatically calculate the experience according to the confrontation between the pieces.

At the same time, it contains many special attributes: body technique, heart, violent injury, killing, etc

Another wonderful point is that the growth of this attribute is not unlimited, but also increases with the increase of the class level.

"The World is Chess" Review: The Art of Conducting Between Vertical and Horizontal

Old Bear, a fourth-order warrior, can only grow to level 9, and after it is full, it cannot continue to improve, and it can only be upgraded after upgrading the level.

This system controls the upper and lower limits of all the pieces very well, and provides very good numerical parameters for the various boss battles in the future, so that the game planner can better control the difficulty of various levels.

How does a plate of brine taste, the secret brine at the time of brine is absolutely indispensable, and it is definitely the core existence of deliciousness.

In "The World is Chess", there are also three core systems as brines:

1. The equipment system provides players with more diversified choices, and on the basis of the limitation of the class, you can develop more dimensions of ability enhancement.

Basic armor that increases defense, weapons that attack, bones that increase critical hits, and so on, and there are also sets that allow your pieces to make up for their shortcomings, or become a one-sided warrior (old bears only use one knife to cut people, of course, monsters only use one knife!). ~)

2, the gongfa system, it is not simply according to different professions can obtain different exercises, such as grass flying, rigid body, combos, etc., at the same time it also has a unique comprehension system, which can make your pieces comprehend more powerful kung fu in battle.

3, trait system, more interesting system, its existence is not necessarily a positive effect, it is possible that the trait also contains negative effects that you ignore, a lack of attention may be fatal.

"The World is Chess" Review: The Art of Conducting Between Vertical and Horizontal

4, the Mandate of Heaven system, another major feature of the game, like the off-site assistance, through the assistance of different effects can let you more effectively control the situation of the whole field

A plate of delicious rabbit heads is served, and after finishing the brine to the final table, this last step of the red oil seasoning is essential.

In "The World is Chess", this soul seasoning is definitely a death mechanism, and its existence sublimates the strategy of the entire game, which is a mechanism that makes your flesh and blood rush to the brain.

"The World is Chess" Review: The Art of Conducting Between Vertical and Horizontal

In the game's game, the death of Haojie's pieces is permanent, and a slight mistake in your operation during normal combat will cause a piece to be set on fire by the monster.

The consequence is the death of the pawn, and after the death, the equipment on the pawn will also fall.

The game has a special mechanic where when you destroy a piece, the attacking piece will have an extra number of moves, and the range of movement is the same as the range of attack.

It just so happens that the picking mechanism of equipment and props in the game is that as long as the equipment dropped on the board is occupied by monsters, it will disappear permanently, and the death of monsters will not be repeated.

The combination of the above is that one of your pawn deaths will bring a double blow.

In order to match the difficulty of the death mechanism, under a story map, the game as a whole has limited the save.

You can only complete a save once if you find a save point, and the other exploration time cannot be saved twice, completely eliminating the idea of repenting after you die.

The combination of these two spices is absolutely spicy and spicy, which makes people quite addicted.

There are many drawbacks in the game, each of which affects the player's experience to a greater or lesser extent:

Like what:

1, more abnormal mouse interaction logic, the interaction between selecting pieces on the battlefield and viewing the properties of the pieces is very strange.

2. The relevant interactive operation in the village and the follow-up view of the task system are very confusing.

This game is like the Sichuan cuisine, many people will be intimidated by its appearance, but when you experience it deeply, you will find its deliciousness. "The World is Chess" is very gameplay, is a dark horse work, as if people like spicy rabbit head.

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