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How do zombies fight after the Final Battle? Zombie playing skills sharing

author:Nine Songs Mini Game

How to fight zombies after the final battle? Everyone will encounter various types of zombie monsters in the course of the game, different weapons have different experiences, here brings you the final battle after the disaster zombie playing skills to share, let's see the specific introduction below.

How do zombies fight after the Final Battle? Zombie playing skills sharing

  Run away zombies

  General pistols can shoot one shot at a time (mainly G17 and tactical pistols, you have to take a rusty revolver and a single barrel when I didn't say), fast melee weapons such as combat daggers can also be easily cleaned.

  Child zombies, the child version of running, but because children basically do not hold people, it is easier to cause damage to the player, often appeared in the early days, the most annoying existence. These two kinds of zombies will be refreshed in large quantities after developing the motor, and my advice is to develop the motor at the end, take something and run.

  Self-detonating zombies

  There are two kinds of poisoned and infected, the same is the early zombie, the late 4 areas do not brush, 1.2 areas are infected, it is very dangerous to blow up, mainly will increase the infection value a lot, is blown up and there is no T injection, then this character is half wasted, even if there is a needle to drop blood is also very quick to quickly hit the drug, the self-detonation of the 3 area with poison is not dangerous, the player can make their own antidote.

  Skeleton monsters

  It is the premium version of the fire ordinary zombies and running, need to pay attention to the bullet and explosion resistance, the best melee combat, grenades and guns are very lossy.

  The second is that the weapon with fire is not afraid of burning, and it will explode when it dies, and the player who is hit by it will also catch fire.

  Armored zombies

  The optimal solution is the armor-piercing sniper, SR or M82, which can shoot one shot at a time, even if it is a fast armored special forces soldier. Flamethrowers are also OK, but this stuff is too much to waste a lot of flamethrower bullets (the last 4 districts of Purgatory, full of fire, but the player can use the fire pile is rarely brushed, making the flamethrower ammunition difficult to replenish).

How do zombies fight after the Final Battle? Zombie playing skills sharing

  Jump and spray poison

  Spray poison 3 area exclusive special feeling, other areas will not brush, the way to deal with is around the back of the righteous backstab, shooting is also OK, prepare the antidote.

  Jump jump, early special feeling, 2 areas appear in large numbers, because of the height problem I mentioned above, so the gun is difficult to fight, but in fact, this is a very dish, used to how to aim after a few shots to die, the best way is to lead it to pounce, it can not pounce on people will be hard straight, directly go up to cut on the line.

  Colliders

  The point is, this is the most overturned monster, mainly high attack, under normal circumstances, the player is beaten is four blocks of blood, after the brush prestige opened the monster after the increase in damage direct seconds (it seems that + melee resistance skills and mutations are ineffective for this thing, I am full of skills + melee resistance mutations to be beaten or 4 blocks of blood more), there is nothing to say about the sudden burst in the early stage.

  The point is that the armored version will be brushed in the later stages, and the full flame damage skill flamethrower will burn to death with about 100 rounds, which is the best way.

  There is also an armor-piercing sniper with electric shock barrel, stun + armor piercing, but the electric shock gun barrel will only produce a red loot card if it is more than 2 levels of prestige difficulty material stores, and it is difficult to find, and when the luck is not good, the customs clearance cannot be brushed.

  Directly with the armor-piercing sniper, the sniper rate of fire is slow and low, and the armored monster will not be hard and straight, the risk is a bit high, mainly this thing is often brushed in the 4 district bunkers, laboratories and other narrow places, there is no room to hide, and the player in the bunker, laboratory and other indoors, there will often be serious hit judgment bugs.

  Machine gun tower

  5 blocks of blood can be fired twice, 4 blocks of blood and two guns of people are gone, there is no good way, listen to the sound to identify the position, if the machine gun tower is below, because the perspective reason must be the machine gun to find us first, try to approach from the side.

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