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Age of Empires 4 Review: Remarkable no surprise, or that Empire

author:Console fans

RTS veteran players can't miss the Empire series

Game console fans, have fun every day!

At the time of the decline of RTS games, Age of Empires 4 was released with a new look. Recalling the time when Empire 1-2 and interstellar, red alert, concise graphics, meticulous combat process really make people unable to extricate themselves, now RTS games are less and less and the release of Age of Empires 4 makes many old boys cheer! Let's talk specifically about the improvements and features of the game.

Age of Empires 4 Review: Remarkable no surprise, or that Empire

The most intuitive embodiment of the painting style and dynamic display, first of all, the first glance at the game is very real buildings and soldiers, because the game is set in 8 countries, the buildings of each country have their own characteristics, the appearance of the soldiers is also available, but the recognition between the classes is not high, it is easy to be confused, and the game UI is very concise, and now even a dozen M mobile games have character drawings, there is no here...

Age of Empires 4 Review: Remarkable no surprise, or that Empire

It is highly commendable that the class will change its movements with the command, the gunner will set up a gun and have a collision volume, and the cavalry charge is very impactful.

Including a lot of details directly pulled full, three-dimensional architecture and musketeer salvo smoke and so on, along with

Age of Empires 4 Review: Remarkable no surprise, or that Empire

The above is the icing on the cake, the most important thing is to see the gameplay, first of all, there are 4 battles in the battle, my favorite is that this work uses a large number of documentary-style cutscenes to focus on the battle story, the combination of real scenes and light and shadow animation, so that players can more intuitively feel the ups and downs of various characters in the grand history, and after completing specific levels, you can also unlock additional short documentaries to understand the weapons and classes of each civilization in the battle. More straightforward and realistic to let players integrate into the game, the difficulty of the campaign can choose to complete the full level of 10+ hours The weight is still very sufficient, the repetition is a little high, but this is RTS after all, the campaign is just a beginner's tutorial.

Age of Empires 4 Review: Remarkable no surprise, or that Empire

And the common disease of the battle is coming, it cannot be avoided, just like the previous StarCraft, even if the world view is grand, no matter how XX the story is, it is still RTS. Battle is the fundamental, although the plot of the four historical stories is described in detail and wonderfully, but the repetition of the battle process is very high, fortunately, the picture and the class of soldiers show a very three-dimensional feeling, otherwise it will really be very boring, after all, most of them are old players,

Age of Empires 4 Review: Remarkable no surprise, or that Empire

From the passage of the battle, we can see the strengthening and innovation of many mechanisms, whether it is the people on the city wall, the troops hiding in the woods ambush, the core gameplay of the imperial era is still to harvest a large number of natural resources, relying on the population to upgrade the society to achieve a higher social level. In the darkness, feudalism, castles, emperors, these 4 era stages of hard work to attack and defend. The most important thing is to rationally use the resources of grass-roots workers to carry out the game process based on this.

Age of Empires 4 Review: Remarkable no surprise, or that Empire

The building system is the same as the previous game, and almost all unit production and all technology need to be unlocked through the building. After clicking on a villager, you can select a building in its menu to build. As the times progress, the classes in the building will automatically upgrade and the appearance will change, etc. When you complete the construction of the necessary barn ranch mine, etc., your technology tree will be unlocked, and clicking on the corresponding building, such as the quarry will accelerate production.

Age of Empires 4 Review: Remarkable no surprise, or that Empire

Landmark buildings have a richer set of uses and bonuses, either as large arrow towers that allow you to garrison troops to consolidate territory, some as a comprehensive barracks to increase your troop rate, and some as churches, markets, and main cities. The richness of landmark building functions greatly enhances the importance of architecture, and the placement of buildings and the addition and combination of different buildings may greatly affect the player's development speed and army strength in the game, which expands the depth of tactics on another level.

Age of Empires 4 Review: Remarkable no surprise, or that Empire

When it comes to the different uses of buildings, then the BUFF bonus system of this game can be said to be quite important, and special buildings can provide production, collection or scientific research bonuses for the facilities and units within the range. For example, Ao Bao in Mongolia can strengthen the unit production and research effect of buildings within the scope. And Ao Bao can only be built on stone mines, which in turn involves the rational layout of your city

Due to the realistic collision volume of the class, the battle has a three-dimensional look, and the blacksmith shop upgrades various near-range technologies, the upgraded class can learn new skills, thus showing new skill effects. In PVP battles, players can hide the corps on the jungle hills to surprise them, or they can pull the battle line to copy their back roads, and there is a feeling of playing total war.

Age of Empires 4 Review: Remarkable no surprise, or that Empire

The role of the three classes in the battlefield has also been more practically upgraded, the infantry can build siege towers and rams on the front line, and can also cover the rear troops by the way, the gunners can effectively resist the cavalry charge to protect the rear soldiers, and the heavily armored cavalry can cause higher damage after the charge. Flexible use on the battlefield will allow you to do more with less.

Age of Empires 4 Review: Remarkable no surprise, or that Empire

+ Excellent storytelling techniques

+ Rich classes and their restraint relationships

+ Authentic empire features

+ Nice building buff system

+ More three-dimensional useful map function (hills, jungle)

- Overly simple combat requires only considering class restraint

- High and low class recognition is too low

- Soldier model scale is too large

- Some operations do not conform to the player's habits

Please indicate the source of the article when reprinting

Author: Big Tanuki

Source: Game console fans

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