For an SLG mobile game "Return to The Empire" that was launched today, Ben Meow also played for a few hours today, and then to share with you the feeling of playing and make a simple trial evaluation. Let's take a look at it with Ben Meow!
"Return to the Empire" is positioned as a full-freedom real-time strategy mobile game, the game background is set in the Empire was besieged and defeated by the barbarians, as the lord of the players survived to begin to establish strongholds, develop forces, and gradually expand towards returning to the old land of the Empire. "Age of Empires" must have been played by many small partners, but the gap between this work and the era of empires is still relatively large, the gameplay and traditional SLG mobile games are not much different, but the highlights in the game also have shortcomings, the following specific from all aspects to talk about.
First, let's look at the art side
The graphics of Return to the Empire can be said to be very beautifully crafted, with detailed character and architectural modeling, and players can choose their favorite architectural styles from the different architectural styles of the four camps. Because it was only a day of play, the buildings seen were still in the second stage, and the main city and other buildings in the later period were very beautiful. The terrain is particularly interesting about the mountains, trees, etc. You can squat in the woods.
The game's screen background also has day and night and dynamic weather effects, compared with other SLG mobile games, the art aspect is really very good, after all, it is the art team of the big factory.
The game screen can be switched vertically and horizontally, which is very good, very suitable for different occasions and players to use habits to switch.
Musical sound effects
Background music and combat sound effects are ok, but the hero's voiceover makes Ben Meow feel very uncomfortable. After all, the chinese style hero voice is directly moved from the "Glory of the King" hero voice, but the name has changed. For example, the "Mulan" originally sent at the beginning of the game, but the game is called Wei Lan, the voice is exactly the same as the "Glory of the King", Guan Yu is also, the game is called "Wu Sheng", as well as Zhao Yun, Xiang Yu, Yu Ji and so on. I don't know if it is for the sake of avoiding historical figures or for some other reason, but there must be a reason for changing the name, so we won't make too much guess here.
Gameplay playability
As an SLG mobile game, "Return to Empire" also has some of its characteristic gameplay, including the dynamic weather and day and night change effects mentioned above, but it seems that there are no other changes in gameplay except for visual effect changes. If added to the gameplay, different weather effects have certain effect bonuses for different classes or heroes, and the playability will be greatly improved.
The guiding task is too long and the design is not reasonable enough. The first 30 minutes or so have been system guidance, which is very friendly for novice players, but for the old players of the same type of mobile game, it is undoubtedly more irritable, and the guidance task is too long, which may dissuade some players. It is suggested that there are two options, one "I am a novice" and one I am an "old driver", so that the player's experience will be better. If you want to play a new number again, you need to guide the task for half an hour each time, which will make the old player feel very speechless, after all, to do a good job, the user experience is indispensable.
The free march in the game makes people feel very novel, and the free march can be said to break the previous SLG mobile game, and the march must follow the map module to open up the territory. The restraint of the four branches also highlights the strategic nature, and the four branches have a restraining relationship with each other, and can use reconnaissance to survey the attributes of the opposing class, and then make a response strategy to win more with less.
There are also squat grass and anti-squat, both of which are strategic and operational. Since it is a free march, this is still good in terms of gameplay.
Fishing gameplay is also a more interesting casual content, which can be more interesting ways to obtain resources.
In general, the game is too livery, and the stitch marks are still too serious.
Krypton gold is severe
One look at the game's attributes to see how kryptonite it is. Compared with other games of the same type, it collects the kryptonite points of other games of the same type, and the resources are really not enough, and it is easy to get stuck.
Let's talk about the martial saint charged by the 6th head, in fact, in the guidance task to help the player, so that the playing experience is better to the martial saint, but did not feel how prominent the skills and operation gameplay, because the player can operate the main or the first hero sent by the system. Then if you want to get a first charge from Wu Sheng, you can get it, if you really want to guide the player to a first charge, you should directly use The Wu Sheng as the main battle hero to guide the player to experience, at least the player feels strong, the first charge is not in hand? (Purely personal here)
merit
Gameplay has a high degree of freedom of marching
The game can be switched horizontally and vertically at will
Detailed character and architectural modeling
Dynamic weather effects and day and night changes
Fishing casual gameplay to get resources
shortcoming
Less associated with Age of Empires IP gameplay
The novice boot task is too long
The game is more livery and the hero fatigue is not enough
Resource acquisition is difficult to get stuck neck easily
The stitch marks of the game are serious
Too many Krypton points are not friendly enough to civilian players
In the overall review, it is said that the "Age of Empires" IP mobile game "Return to the Empire", in addition to the architectural style and heroes, the gap between gameplay and IP is large, more like similar to the previous SLG games of the same type. Exquisite art and free marching and weather system are the highlights of the game, but the novice guide mission is too long, the game resources are small and easy to get stuck neck, coupled with the problem of hero fatigue, which increases other gameplay in the game, resulting in the game being more livery. There are too many types of missions, not highly playable. Krypton gold is relatively high, SLG type of mobile games are long-term consumption of the game, the early krypton gold degree is too high easy to dissuade many players.
The above is Ben Meow's review of the first day of the "Return to the Empire" mobile game. Each player has a different focus on playing the game, the choice will be different, the advantages and disadvantages are different, and the small partners choose according to their own preferences. Friends think there are still some places that Ben Meow has not mentioned or feel is not right, welcome to discuss together in the comment area!