
The Emir 1951, as the only eight-level gold coin HT on the Swedish line, has a similar appearance to the Silver Coin Line's Emir 1. So, what about him in terms of performance? Listen to my detailed dissection of this Emir 1951 (hereinafter referred to as 1951).
firepower
Emil 1951 main gun data
Main gun data of Emir 1
Compared to the Emir 1, 1951' dpm is about 150, the body movement expansion circle and rotation of the circle is slightly larger, but the turret rotation expansion circle is slightly smaller. The short loading is 0.25 seconds faster, that is, 2.75 seconds, which is 0.2 seconds faster in accuracy, but the aiming speed is 0.2 seconds faster. The penetration depth and bullet type of the two cars are exactly the same, the gold coin bullet and the silver bullet are apcr, the silver coin bullet penetration depth is 217, and the gold coin bullet penetration depth is 242, which is enough to use when facing the same class. But when faced with some of the harder Class 9 or 10 cars, it will look a bit chicken ribs.
In terms of feel, 1951 would be slightly worse to play than Emile 1. Even in close combat, sparse triple expansion and long aiming times require waiting for a close circle to take a closer look. "Put on and dump" was almost impossible for 1951. However, both main guns have an extremely perverted 12-degree angle of pitch, which is difficult to defeat in some terrain that is usually impossible to "sell". Especially in the 8th level house, "selling head" in the right terrain can bring a lot of deterrence.
armor
In terms of armor, the first equivalent of the two vehicles is almost the same, between 190mm and 220mm, which can be easily penetrated by most of the silver bullets of the same class. Although the paper data on the front of the turrets of the two vehicles is exactly the same, both are 180mm, but due to the larger inclination angle of 1951, the equivalent on flat ground 1951 is much higher than that of Emir 1, around 250 to 260.
Since the swing turret of the Swedish HT is different from the traditional swing turret, the turret will not swing together when the main gun swings up and down, which means that the equivalent can be further improved when selling the head, and the equivalent can reach about 340mm at this time. Even the high-wearing gold bullets of the same level 8 td may not be able to penetrate the 1951 when selling heads with a full pitch angle.
The only weakness of the turret is the very flat "pack" located in the upper left corner, which is only about 190 equivalent.
mobile
In terms of maneuverability, except for 1951, the speed was 5 km/h (45 km/h) lower than that of Emir 1. The data on all other fronts are almost identical, and since the unit power is a little higher than the Emir 1, the 1951 will be significantly faster at the start. At the same time, the speed of the 1951 was slightly higher than that of the Emir 1, and the overall maneuverability of the 1951 was a small step higher than that of the Emir 1. Although the engine has only 400 horsepower, it can generally only run to about 35km/h to 40km/h on flat ground, but the small distance transition is still relatively easy for 1951.
Concealment and visibility
Emir's concealment in 1951 was poor, with bare concealment in his early 6% and a basic field of view of 360, at the mid-level level of 8 HT.
Skills & Accessories Recommended
Recommended accessories: hanging stable, gun control, ventilation (or highlight)
For the ultimate output experience, use ventilation to enhance the overall feel. If you want to improve your field of view, use highlights to increase the field of view, and you can choose according to your personal feel and needs.
Recommended Skills:
Repair: An HT that fights hand-to-hand on the front line, repair is the most important thing, the most basic skill to ensure its own survivability.
Manual stabilization and smooth driving: reduce the movement of the circle, increase the accuracy of mobile shooting, optimize the feel of shooting.
Fast corners and flat ground: increased maneuverability and optimised operator comfort.
Brothers: Improve the overall performance and operating feel of the vehicle.
Supplement: Captain part-time as a communications soldier and loader
Gunner part-time loader
Gameplay ideas
Thanks to the excellent pitch angle and reliable turret, 1951 can look for more mountainous terrain and use its advantages to crush opponents. In the event of a stalemate, you can also use good maneuverability to turn the field to find favorable terrain and create a breakthrough. If there is no favorable terrain, if necessary, you can also directly seize the opportunity to use the cartridge gun output. Although the 2.75 short suit and the lower dpm would bring some disadvantages, the 3-shot gun with 360 wounds could also pose a threat to the enemy.
summary
Compared with the Emir 1, although the gunnery of 1951 is slightly worse, thanks to its excellent maneuvering and high-efficiency turret, in the actual combat experience, 1951 can bring a better game experience. In the eighth-level room, only one slope is needed, and 1951 can exert its terrifying head selling ability, which can not be lifted by the 12-degree angle and the suppression of the almost invincible turret. Overall, the 1951 was definitely a worthwhile and distinctive tank.