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随想錄(編寫使用者側定時器)

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    定時器是我們在平時開發中經常使用到的工具,特别是在協定的編寫上更是必不可少的組成部分。雖然系統本身給我們提供了定時器,但是有的時候,我們也想自己編寫一個粗粒度的定時器,比如說在單元測試的時候。大家隻要看到下面的執行個體代碼,其實就會發現,隻要利用一下sleep函數,編寫屬于自己的定時器原來不是一件複雜的事情。當然,在實作自己的定時器之前,你需要明白自己的定時器應該設計成什麼樣子?比如說,

    (1)定時器是否需要做互斥處理?

    (2)定時器支援那幾種類型?

    (3)定時器支援的最大粒度是多少?有沒有什麼限制?

    (4)定時器的接口是什麼?

    (5)定時器怎麼周遊、組織和運作?

    下面的代碼就是我自己練習時編寫的一個定時器,具有下面幾個特點:

    (1)支援1s為基本機關的定時操作;

    (2)支援定時器互斥操作,适合移植;

    (3)支援單次和循環兩種定時器;

    (4)tick計數和定時函數處理是由不同線程完成;

    (5)定時器接口簡單,和linux定時器接口基本一緻。

    最後貼出自己的定時器代碼,歡迎大家多提寶貴意見。

struct TIMER
{
	int type;
	int state;
	int count;
	int expire;
	void (*func)(void*);
	void* param;
	struct LINK_NODE node;
	char name[MAX_NAME_LEN];
};

#define MAX_NAME_LEN 16
#define TIMER_LOCK_INIT()
#define TIMER_LOCK(sem)
#define TIMER_UNLOCK(sem)

#define STATUS int
#define MAX_TIMER_VALUE (7*24*3600)

enum
{
	SINGLE_SHOT = 1,
	RECYCLE_TYPE = 2
};

enum
{
	TIMER_ACTIVE = 1,
	TIMER_NOT_ACTIVE = 2
};

static int g_timer_count;
static struct LINK_NODE g_timer_head;
static HANDLE h_timer_sem;

void timer_init()
{
	g_timer_count = 0;
	link_init(&g_timer_head);
	h_timer_sem = TIMER_LOCK_INIT();
}

STATUS alloc_timer(const char* name, int type, int count, void (*func)(void*), void* param)
{
	struct LINK_NODE* p_node;
	struct TIMER* p_timer;

	if(NULL == name || NULL == func || NULL == param)
	{
		return FALSE;
	}

	if(strlen(name) >= MAX_NAME_LEN)
	{
		return FALSE;
	}

	if(SINGLE_SHOT != type && RECYCLE_TYPE != type)
	{
		return FALSE;
	}

	if(MAX_TIMER_VALUE < count || 0 == count)
	{
		return FALSE;
	}
	
	TIMER_LOCK(h_timer_sem);
	for(p_node = g_timer_head.next; NULL != p_node; p_node = p_node->next)
	{
		p_timer = GET_DATA_BY_ADDRESS(p_node, struct TIMER, node);
		if(0 == strncmp(p_timer->name, name, strlen(name)))
		{
			TIMER_UNLOCK(h_timer_sem);
			return FALSE;
		}
	}
	
	p_timer = (struct TIMER*)malloc(sizeof(struct TIMER));
	if(NULL == p_timer)
	{
		TIMER_UNLOCK(h_timer_sem);
		return FALSE;
	}

	memset(p_timer, 0, sizeof(struct TIMER));
	strncpy(p_timer->name, name, strlen(name));
	p_timer->type = type;
	p_timer->count = count;
	p_timer->func = func;
	p_timer->param = param;
	p_timer->state = TIMER_NOT_ACTIVE;

	add_node_into_link(&p_timer->node, &g_timer_head);
	TIMER_UNLOCK(h_timer_sem);
	
	return TRUE;
}


STATUS timer_start(const char* name)
{
	struct LINK_NODE* p_node;
	struct TIMER* p_timer;

	if(NULL == name || strlen(name) >= MAX_NAME_LEN)
	{
		return FALSE;
	}

	TIMER_LOCK(h_timer_sem);
	for(p_node = g_timer_head.next; NULL != p_node; p_node = p_node->next)
	{
		p_timer = GET_DATA_BY_ADDRESS(p_node, struct TIMER, node);
		if(0 == strncmp(p_timer->name, name, strlen(name)))
		{
			break;
		}
	}

	if(NULL == p_node)
	{
		TIMER_UNLOCK(h_timer_sem);
		return FALSE;
	}

	if(TIMER_NOT_ACTIVE == p_timer->state)
	{
		p_timer->expire = g_timer_count + p_timer->count;
		p_timer->state = TIMER_ACTIVE;
	}

	TIMER_UNLOCK(h_timer_sem);
	return TRUE;
}


STATUS timer_del(const char* name)
{	
	struct LINK_NODE* p_node;
	struct TIMER* p_timer;

	if(NULL == name || strlen(name) >= MAX_NAME_LEN)
	{
		return FALSE;
	}

	TIMER_LOCK(h_timer_sem);
	for(p_node = g_timer_head.next; NULL != p_node; p_node = p_node->next)
	{
		p_timer = GET_DATA_BY_ADDRESS(p_node, struct TIMER, node);
		if(0 == strncmp(p_timer->name, name, strlen(name)))
		{
			break;
		}
	}

	if(NULL == p_node)
	{
		TIMER_UNLOCK(h_timer_sem);
		return FALSE;
	}

	delete_node_from_link(&p_timer->node);
	TIMER_UNLOCK(h_timer_sem);
	free(p_timer);
	return TRUE;
}


void timer_run()
{
	struct LINK_NODE* p_node;
	struct TIMER* p_timer;
	int count;

	while(1)
	{
		count = g_timer_count;
		TIMER_LOCK(h_timer_sem);
		for(p_node = g_timer_head.next; NULL != p_node; p_node = p_node->next)
		{
			p_timer = GET_DATA_BY_ADDRESS(p_node, struct TIMER, node);
			if(TIMER_ACTIVE == p_timer->state && count > p_timer->expire)
			{
				p_timer->func(p_timer->param);

				if(SINGLE_SHOT == p_timer->type)
				{
					p_timer->state = TIMER_NOT_ACTIVE;
				}
				else
				{
					p_timer->expire = count + p_timer->count;
				}
			}
		}

		TIMER_UNLOCK(h_timer_sem);
		sleep(1);
	}
}


void tick_process()
{
	while(1)
	{
		g_timer_count ++;
		sleep(1);
	}
}