天天看点

Nearth===016/c#调试与异常的学习2(try-catch-catch)

try-catch-catch结构(多个异常的捕获和处理)

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace ConsoleApplication1
{
    class Program
    {
        static void Main(string[] args)
        {
            int m = 30000;
            int n = 30000;
            try {
                n = 1 / (n - m);
                int[,] a=new int[m,n];
            }
            catch(OutOfMemoryException e1){
                Console.WriteLine("内存溢出异常:{0}", e1.Message);
            }
            catch(DivideByZeroException e2){
                Console.WriteLine("零除异常:{0}",e2.Message);
            }
        }
    }
}      
运行结果:
Nearth===016/c#调试与异常的学习2(try-catch-catch)

作用范围小的catch块放在前面,作用范围大的catch块放在后面。

using System;

using System.Collections.Generic;

using System.Linq;

using System.Text;

namespace ConsoleApplication1

{

class Program

{

static void Main(string[] args)

{

int m = 1;

int n = 1;

try{

n = 1 / (m - n);

}

catch (DivideByZeroException e1){//派生类所在的catch块(作用范围小)

Console.WriteLine("产生异常1:{0}",e1.Message);

}

catch (ArithmeticException e2){//基类所在catch块(作用范围大)

Console.WriteLine("产生异常2:{0}",e2.Message);

}

}

}

}

运行结果:

如果再让我选择一次的话,我还是会选择IT~~~~~~~~~~~~~~~~~