思路
- 将多边形看成多条线段
- 转换为求指定线段与多边形中所有线段的交点
/**
* 获取线段与多边形的交点
*
* @param lineSeg
* @param polygonStr String 数据格式:
* [
* {
* "lat": 29.714137480015246,
* "lng": 106.56833767890933
* },
* {
* "lat": 29.712870211340846,
* "lng": 106.56738281250004
* },
* {
* "lat": 29.712944756999807,
* "lng": 106.56945347785953
* },
* {
* "lat": 29.714370432075135,
* "lng": 106.5696465969086
* }
* ]
* @return 交点集合
*/
public static List<Point2D> getIntersectPtsByLineSeqAndPolygon(LineSegment2D lineSeg, String polygonStr) {
List<Point2D.Double> polygonPointList = getPointList(polygonStr);
List<Point2D> intersectPointList = CollUtil.newArrayList();
Point2D intersectPoint = null;
// 遍历多边形,判断每条边,是否与指定线段相交
for (int i = 0; i < polygonPointList.size(); i ++) {
// 下一个点的下标: 当i取最大时,nextI = 0,及第一个点
int nextI = (i + 1) % polygonPointList.size();
LineSegment2D edge = new LineSegment2D(
polygonPointList.get(i).x, polygonPointList.get(i).y,
polygonPointList.get(nextI).x, polygonPointList.get(nextI).y);
// 得到两条线段的交点
intersectPoint = getCrossPointBy2LineSegment(lineSeg, edge);
if (intersectPoint != null) {
intersectPointList.add(intersectPoint);
}
}
// 排除相同的点
ArrayList<Point2D> distinct = CollUtil.distinct(intersectPointList);
return distinct;
}
/**
* 获取两条线段交点
* @param lsegA
* @param lsegB
* @return
*/
public static Point2D getCrossPointBy2LineSegment(LineSegment2D lsegA, LineSegment2D lsegB){
double x;
double y;
double x1=lsegA.firstPoint().getX();
double y1=lsegA.firstPoint().getY();
double x2=lsegA.lastPoint().getX();
double y2=lsegA.lastPoint().getY();
double x3=lsegB.firstPoint().getX();
double y3=lsegB.firstPoint().getY();
double x4=lsegB.lastPoint().getX();
double y4=lsegB.lastPoint().getY();
double k1=Double.MAX_VALUE;
double k2=Double.MAX_VALUE;
boolean flag1=false;
boolean flag2=false;
if((x1-x2)==0)
flag1=true;
if((x3-x4)==0)
flag2=true;
if(!flag1)
k1=(y1-y2)/(x1-x2);
if(!flag2)
k2=(y3-y4)/(x3-x4);
if(k1==k2)
return null;
if(flag1){
if(flag2)
return null;
x=x1;
if(k2==0){
y=y3;
}else{
y=k2*(x-x4)+y4;
}
}else if(flag2){
x=x3;
if(k1==0){
y=y1;
}else{
y=k1*(x-x2)+y2;
}
}else{
if(k1==0){
y=y1;
x=(y-y4)/k2+x4;
}else if(k2==0){
y=y3;
x=(y-y2)/k1+x2;
}else{
x=(k1*x2-k2*x4+y4-y2)/(k1-k2);
y=k1*(x-x2)+y2;
}
}
if(between(x1,x2,x)&&between(y1,y2,y)&&between(x3,x4,x)&&between(y3,y4,y)){
Point2D point=new Point2D.Double();
point.setLocation(x,y);
if(point.equals(lsegA.firstPoint())||point.equals(lsegA.lastPoint()))
return null;
return point;
}else{
return null;
}
}
public static boolean between(double a,double b,double target){
// 允许的误差值
double offset = 0.0000001;
if(target>=a-offset && target<=b+offset || target<=a+offset && target>=b-offset)
return true;
else
return false;
}