生活在城市,平时少不了去餐馆吃饭。或是加班下班之后,难免吃上宵夜之后,才回家。
在餐馆或是大排档坐下,老板一般都会在第一时间,给你上茶水以及菜谱(在此博文中,这是重点)。我们接过菜谱之后,都会把菜谱遍历一遍,不放过任一美味与自己喜欢吃的佳肴。
遍历一遍,此就是一种开发的设计模式,叫迭代器设计模式。
迭代器模式,它提供一种方法顺序访问一个聚合对象中各个元素,而又不暴露该对象的内部表示。
我们接过菜谱,使用两眼从头至尾或是从后往前看。菜谱聚集结构提供了第一项,下一项,是否结束,当前是哪一项了,是不是自己需要点的菜式。因此我们提供一个迭代的抽象类:
Iterator
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
/// <summary>
/// Summary description for Iterator
/// </summary>
namespace Insus.NET
{
public abstract class Iterator
{
public abstract object FirstItem();
public abstract object NextItem();
public abstract object CurrentItem();
public abstract bool isDone();
}
}
还要提供一个聚集的抽象类:
Aggregate
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
/// <summary>
/// Summary description for Aggregate
/// </summary>
namespace Insus.NET
{
public abstract class Aggregate
{
public abstract Iterator CreateIterator();
}
}
具体的迭代类:
ConcreteIterator
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
/// <summary>
/// Summary description for ConcreteIterator
/// </summary>
namespace Insus.NET
{
public class ConcreteIterator : Iterator
{
//宣告一个具体聚集,菜谱
private ConcreteAggregate _Aggregate;
private int currentItem = 0;
// 构造函数,传入真正的聚集对象传入。
public ConcreteIterator(ConcreteAggregate aggregate)
{
this._Aggregate = aggregate;
}
//获取第一个菜谱项目名称
public override object FirstItem()
{
return _Aggregate[0];
}
//下一个菜谱项目名称
public override object NextItem()
{
object obj = null;
currentItem ++;
if (currentItem < _Aggregate.Count)
obj = _Aggregate[currentItem];
return obj;
}
//浏览至当前的菜谱项目名称
public override object CurrentItem()
{
return _Aggregate[currentItem];
}
//是否浏览至菜谱结尾。如果是,返回bool真(true)值。
public override bool isDone()
{
return currentItem >= _Aggregate.Count ? true : false;
}
}
}
具体的聚集类,如菜谱:
ConcreteAggregate
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
/// <summary>
/// Summary description for ConcreteAggregate
/// </summary>
namespace Insus.NET
{
public class ConcreteAggregate : Aggregate
{
List<object> items = new List<object>();
public override Iterator CreateIterator()
{
return new ConcreteIterator(this);
}
public int Count
{
get
{
return items.Count;
}
}
//宣告一个索引器
public object this[int index]
{
get
{
return items[index];
}
set
{
items.Insert(index, value);
}
}
}
}
站点运行看看:
IteratorDemo.aspx.cs
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using Insus.NET;
public partial class IteratorDemo : System.Web.UI.Page
{
protected void Page_Load(object sender, EventArgs e)
{
ConcreteAggregate ca = new ConcreteAggregate();
ca[0] = "砂锅粥";
ca[1] = "炸子鸡";
ca[2] = "海棠冬菇";
ca[3] = "佛手排骨";
ca[4] = "广州文昌鸡";
ca[5] = "潮式肠粉";
ca[6] = "蚝皇凤爪";
Iterator i = new ConcreteIterator(ca);
object item = i.FirstItem();
while (!i.isDone())
{
HttpContext.Current.Response.Write(i.CurrentItem());
i.NextItem();
}
}
}
迭代设计模式源代码(.net 4.0):
http://download.cnblogs.com/insus/CSharpNET/Insus_Iterator.rar