状态模式
定义:允许一个对象在其内部状态改变时,改变它的行为
举例,在网站上观看视频的时候,可以暂停,播放,停止,快进,这都是状态。
类型:行为型
适用场景:(1)一个对象存在多个状态(不同状态下行为不同),且状态可相互转换。(不同状态下的行为不同,举例,比如在做电梯,只有在电梯停止的时候门才可以打开,电梯在上升或者下降的过程中,不能停止)
优点:(1)将不同的状态隔离,(2)把各种状态的转换逻辑,分布到State的子类中,减少相互间依赖,(3)增加新的状态非常简单
缺点:(1)状态多的业务场景导致类数目增加,系统变复杂
状态模式 | 两者经常配合使用 |
享元模式 |
代码
// 每个 class 都是一个 .java 文件
public abstract class CourseVideoState {
protected CourseVideoContext courseVideoContext;
public void setCourseVideoContext(CourseVideoContext courseVideoContext) {
this.courseVideoContext = courseVideoContext;
}
public abstract void play();
public abstract void speed();
public abstract void pause();
public abstract void stop();
}
public class PauseState extends CourseVideoState {
@Override
public void play() {
super.courseVideoContext.setCourseVideoState(CourseVideoContext.PLAY_STATE);
}
@Override
public void speed() {
super.courseVideoContext.setCourseVideoState(CourseVideoContext.SPEED_STATE);
}
@Override
public void pause() {
System.out.println("暂停播放课程视频状态");
}
@Override
public void stop() {
super.courseVideoContext.setCourseVideoState(CourseVideoContext.STOP_STATE);
}
}
public class PlayState extends CourseVideoState {
@Override
public void play() {
System.out.println("正常播放课程视频状态");
}
@Override
public void speed() {
super.courseVideoContext.setCourseVideoState(CourseVideoContext.SPEED_STATE);
}
@Override
public void pause() {
super.courseVideoContext.setCourseVideoState(CourseVideoContext.PAUSE_STATE);
}
@Override
public void stop() {
super.courseVideoContext.setCourseVideoState(CourseVideoContext.STOP_STATE);
}
}
public class SpeedState extends CourseVideoState {
@Override
public void play() {
super.courseVideoContext.setCourseVideoState(CourseVideoContext.PLAY_STATE);
}
@Override
public void speed() {
System.out.println("快进播放课程视频状态");
}
@Override
public void pause() {
super.courseVideoContext.setCourseVideoState(CourseVideoContext.PAUSE_STATE);
}
@Override
public void stop() {
super.courseVideoContext.setCourseVideoState(CourseVideoContext.STOP_STATE);
}
}
public class StopState extends CourseVideoState {
@Override
public void play() {
super.courseVideoContext.setCourseVideoState(CourseVideoContext.PLAY_STATE);
}
@Override
public void speed() {
System.out.println("ERROR 停止状态不能快进!!");
}
@Override
public void pause() {
System.out.println("ERROR 停止状态不能暂停!!");
}
@Override
public void stop() {
System.out.println("停止播放课程视频状态");
}
}
// 上下文
public class CourseVideoContext {
private CourseVideoState courseVideoState;
public final static PlayState PLAY_STATE = new PlayState();
public final static StopState STOP_STATE = new StopState();
public final static PauseState PAUSE_STATE = new PauseState();
public final static SpeedState SPEED_STATE = new SpeedState();
public CourseVideoState getCourseVideoState() {
return courseVideoState;
}
public void setCourseVideoState(CourseVideoState courseVideoState) {
this.courseVideoState = courseVideoState;
this.courseVideoState.setCourseVideoContext(this);
}
public void play(){
this.courseVideoState.play();
}
public void speed(){
this.courseVideoState.speed();
}
public void stop(){
this.courseVideoState.stop();
}
public void pause(){
this.courseVideoState.pause();
}
}
// 测试代码
public class Test {
public static void main(String[] args) {
CourseVideoContext courseVideoContext = new CourseVideoContext();
courseVideoContext.setCourseVideoState(new PlayState());
System.out.println("当前状态:"+courseVideoContext.getCourseVideoState().getClass().getSimpleName());
courseVideoContext.pause();
System.out.println("当前状态:"+courseVideoContext.getCourseVideoState().getClass().getSimpleName());
courseVideoContext.speed();
System.out.println("当前状态:"+courseVideoContext.getCourseVideoState().getClass().getSimpleName());
courseVideoContext.stop();
System.out.println("当前状态:"+courseVideoContext.getCourseVideoState().getClass().getSimpleName());
courseVideoContext.speed();
}
}
UML类图
