狀态模式
定義:允許一個對象在其内部狀态改變時,改變它的行為
舉例,在網站上觀看視訊的時候,可以暫停,播放,停止,快進,這都是狀态。
類型:行為型
适用場景:(1)一個對象存在多個狀态(不同狀态下行為不同),且狀态可互相轉換。(不同狀态下的行為不同,舉例,比如在做電梯,隻有在電梯停止的時候門才可以打開,電梯在上升或者下降的過程中,不能停止)
優點:(1)将不同的狀态隔離,(2)把各種狀态的轉換邏輯,分布到State的子類中,減少互相間依賴,(3)增加新的狀态非常簡單
缺點:(1)狀态多的業務場景導緻類數目增加,系統變複雜
狀态模式 | 兩者經常配合使用 |
享元模式 |
代碼
// 每個 class 都是一個 .java 檔案
public abstract class CourseVideoState {
protected CourseVideoContext courseVideoContext;
public void setCourseVideoContext(CourseVideoContext courseVideoContext) {
this.courseVideoContext = courseVideoContext;
}
public abstract void play();
public abstract void speed();
public abstract void pause();
public abstract void stop();
}
public class PauseState extends CourseVideoState {
@Override
public void play() {
super.courseVideoContext.setCourseVideoState(CourseVideoContext.PLAY_STATE);
}
@Override
public void speed() {
super.courseVideoContext.setCourseVideoState(CourseVideoContext.SPEED_STATE);
}
@Override
public void pause() {
System.out.println("暫停播放課程視訊狀态");
}
@Override
public void stop() {
super.courseVideoContext.setCourseVideoState(CourseVideoContext.STOP_STATE);
}
}
public class PlayState extends CourseVideoState {
@Override
public void play() {
System.out.println("正常播放課程視訊狀态");
}
@Override
public void speed() {
super.courseVideoContext.setCourseVideoState(CourseVideoContext.SPEED_STATE);
}
@Override
public void pause() {
super.courseVideoContext.setCourseVideoState(CourseVideoContext.PAUSE_STATE);
}
@Override
public void stop() {
super.courseVideoContext.setCourseVideoState(CourseVideoContext.STOP_STATE);
}
}
public class SpeedState extends CourseVideoState {
@Override
public void play() {
super.courseVideoContext.setCourseVideoState(CourseVideoContext.PLAY_STATE);
}
@Override
public void speed() {
System.out.println("快進播放課程視訊狀态");
}
@Override
public void pause() {
super.courseVideoContext.setCourseVideoState(CourseVideoContext.PAUSE_STATE);
}
@Override
public void stop() {
super.courseVideoContext.setCourseVideoState(CourseVideoContext.STOP_STATE);
}
}
public class StopState extends CourseVideoState {
@Override
public void play() {
super.courseVideoContext.setCourseVideoState(CourseVideoContext.PLAY_STATE);
}
@Override
public void speed() {
System.out.println("ERROR 停止狀态不能快進!!");
}
@Override
public void pause() {
System.out.println("ERROR 停止狀态不能暫停!!");
}
@Override
public void stop() {
System.out.println("停止播放課程視訊狀态");
}
}
// 上下文
public class CourseVideoContext {
private CourseVideoState courseVideoState;
public final static PlayState PLAY_STATE = new PlayState();
public final static StopState STOP_STATE = new StopState();
public final static PauseState PAUSE_STATE = new PauseState();
public final static SpeedState SPEED_STATE = new SpeedState();
public CourseVideoState getCourseVideoState() {
return courseVideoState;
}
public void setCourseVideoState(CourseVideoState courseVideoState) {
this.courseVideoState = courseVideoState;
this.courseVideoState.setCourseVideoContext(this);
}
public void play(){
this.courseVideoState.play();
}
public void speed(){
this.courseVideoState.speed();
}
public void stop(){
this.courseVideoState.stop();
}
public void pause(){
this.courseVideoState.pause();
}
}
// 測試代碼
public class Test {
public static void main(String[] args) {
CourseVideoContext courseVideoContext = new CourseVideoContext();
courseVideoContext.setCourseVideoState(new PlayState());
System.out.println("目前狀态:"+courseVideoContext.getCourseVideoState().getClass().getSimpleName());
courseVideoContext.pause();
System.out.println("目前狀态:"+courseVideoContext.getCourseVideoState().getClass().getSimpleName());
courseVideoContext.speed();
System.out.println("目前狀态:"+courseVideoContext.getCourseVideoState().getClass().getSimpleName());
courseVideoContext.stop();
System.out.println("目前狀态:"+courseVideoContext.getCourseVideoState().getClass().getSimpleName());
courseVideoContext.speed();
}
}
UML類圖
