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Stalker: Shadows of Chernobyl, a 14-year-old game masterpiece

author:Big T arcade

Hello dear friends, I am your big T.

In this issue, I would like to introduce you to an open world, first-person shooter game launched by the Ukrainian GSC game world in 2007, full title: Stalker: Shadows of Chernobyl, have you ever played it that year?

Stalker: Shadows of Chernobyl, a 14-year-old game masterpiece

From the release of the year to the present, the work has been 14 years, in addition to the picture is now a little outdated, but the gameplay and content inside is very advanced, can still bring you the AAA game-like experience.

Stalker: Shadows of Chernobyl, a 14-year-old game masterpiece

Combining the three elements of first-person shooting, collecting survival, and the open world, the game enters the house, encounters some chests and cabinets, and can find food, medicine, ammunition, or weapons inside.

Stalker: Shadows of Chernobyl, a 14-year-old game masterpiece

It differs from other survival games in that no matter where the player goes, they can encounter NPCs with weapons in their hands, and can talk to him, get some special missions, and get item rewards when they complete.

Stalker: Shadows of Chernobyl, a 14-year-old game masterpiece

In the normal combat part is relatively hardcore, the enemy AI system is very intelligent, knows how to find cover, knows how to aim at the head, in a room, just 5 to 6 enemies can keep the player busy for half a day, can not show their heads during battle, can not expose the body, because it is likely to be headshot by the enemy.

Stalker: Shadows of Chernobyl, a 14-year-old game masterpiece

There is also a strong selectivity in the game, when talking to the characters, the tasks that were successfully received at that time can also be rejected in the dialogue, choose a new task, and invite the surrounding armed teams to fight with you when fighting, and if the technology is good, you can also fight independently.

Stalker: Shadows of Chernobyl, a 14-year-old game masterpiece

When you kill an enemy, you can get food, ammunition, and other items in the enemy's pocket to become your own, and some important items will be found in the enemy's backpack and handed over to the task initiator to end the mission to receive rewards.

Stalker: Shadows of Chernobyl, a 14-year-old game masterpiece

If you have some unwanted items yourself, you can also go back to your basement to sell them with a merchant, or exchange them for some corresponding useful items.

Stalker: Shadows of Chernobyl, a 14-year-old game masterpiece

In the case of abnormal missions, the game's map is huge, the player can access any corner of the map, every house, every cave, and sometimes encounter hostile mercenaries and some mutated beasts, while the weather will also cause damage to the character, and the player is basically dangerous inside.

Stalker: Shadows of Chernobyl, a 14-year-old game masterpiece

When the player explores on his own, the surrounding NPCs also have their own things, such as fighting with the enemy, resting and sleeping, or being seriously injured by natural disasters, after the player passes by, he can choose to treat the victim with a medical kit, or he can choose to abandon him and leave on his own.

Stalker: Shadows of Chernobyl, a 14-year-old game masterpiece

The overall feeling is that in addition to the outdated picture of the game, the rest of the content is not outdated, not only high degree of freedom, strong playability, the content is also very rich, then did you ever contact this game?

Well, this issue of the "Stalker: Shadows of Chernobyl" game content, just for everyone to introduce here, if you have any different ideas about this, please express in the comments, I am the big T, please remember to pay attention, the next issue continues to update you.

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