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Dominating the melee steel gun, Thomson submachine gun interpretation

In "PUBG: Stimulating the Battlefield", I believe that the gun that everyone knows the most is the rifle, and there are more questions about other firearms such as submachine guns, whether it is performance or basic attributes. Today we are going to talk about one of the famous guns, "Thomson", a submachine gun with outstanding strafing power and power.

Dominating the melee steel gun, Thomson submachine gun interpretation

  Prototype of the firearm

  The Thomson submachine gun gets its name from the American General Thomson who proposed the submachine gun "term", when in fact the Thomson submachine gun was designed by the American designer "Okhoff". At the beginning of World War II, the "Thomson" submachine gun began to be exported, and there are data that the "automatic arms" company alone produced about 200,000 units during World War II, which is enough to see the popularity of "Thomson".

  Anatomy of firearms

The Thomson submachine gun has excellent attributes, fast rate of fire, high stability, and can be improved through accessories. The fly in the ointment is the inability to install sights. Supported accessories are: muzzle, grip, magazine.

Dominating the melee steel gun, Thomson submachine gun interpretation

  Muzzle support: Submachine gun silencer

  Grip support: Vertical grip

  Clip support: submachine gun fast magazine, submachine gun expansion clip, submachine gun rapid expansion magazine

  Bullet model: 45mm

  Bomb load: 30 rounds, expansion capacity of 50 rounds

  Damage per shot: 38

  Shooting mode: single shot, fully automatic

  The Thomson submachine gun has the highest single-shot damage of a submachine gun. The rate of fire is at the upper middle level, lower than the UZI submachine gun, but higher than the mainstream UMP9 submachine gun. Compared with other submachine guns, the biggest advantage of the Thomson submachine gun is that its single bullet damage is higher, and with its own good rate of fire and stability, the melee and assault rifles are not much concessions. In addition, although the muzzle and grip can be equipped, you cannot choose different accessories according to your preference, because the muzzle and grip can only be equipped with a silencer and a vertical grip.

  Practical use

Thomson defaults to a bomb load of 30 rounds, but the bomb load can be directly increased to 50 rounds after the expansion. In the case of complete accessories, good single-shot damage plus ultra-high magazine capacity, Thomson has an unparalleled advantage in continuous combat and explosive output. In the face of short- and medium-range targets, you can improve your own shooting accuracy with the help of your own mechanical aiming, and because the gun itself has better stability, the close combat strafing rear seat controllability is high, as long as the player uses it properly, the initial room combat can be called a hegemon.

Dominating the melee steel gun, Thomson submachine gun interpretation

  But the shortcomings are also obvious, compared to other firearms, the biggest disadvantage of the Thomson submachine gun is that it cannot be equipped with sights. And the muzzle and grip accessories can only be equipped with one kind, so in actual combat, in addition to the grip can not get a higher attribute improvement through the muzzle accessories, and as a melee firearm, the role of the silencer can not be fully used, and it is a dispensable accessory. The impact of the inability to add sights is that it limits its ability to fight at a distance.

In terms of melee combat, it should be noted that Thomson has a long-lasting firepower in the case of adding an expanded magazine, which can be extremely effective in suppressing the enemy who will eventually become a battle, and generally use strafing directly in actual combat. Because the machine sight has the disadvantage of obstructing the field of vision, spot shooting is not recommended.

Dominating the melee steel gun, Thomson submachine gun interpretation

  Thomson's role is mainly reflected in the early stage of the game to fight in the room area, master the use of skills, complete accessories, and the opponent steel gun, even in the face of the opponent who uses the rifle. Later in the game, firearms do not have medium and long-range combat capabilities, and it is recommended to replace them with rifles. In general, it is one of the more powerful submachine guns among transitional weapons.

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