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EDG won the championship "broken things" to tease the traditional professional view, video games became the Asian Games project?

author:Xiao Qishi said

At 20:00 Beijing time on November 6, the 2021 League of Legends Global Finals officially began. Team EDG (China) eventually defeated Team LCK (Korea) to win the S11 championship and won the Summoner Trophy, which symbolizes the highest glory.

For a time, Weibo's hot search was almost attacked by S11, and the reports of major news websites also attracted much attention, and the central news also sent Microblogs to congratulate.

EDG won the championship "broken things" to tease the traditional professional view, video games became the Asian Games project?

Hundreds of millions of people online, bullet screen burst

The live broadcast of the match has attracted hundreds of millions of people, with 350 million people in the s11 finals live broadcast on the bilibili platform alone, 86 million people watching Tencent live broadcast, and 81.94 million clicks on the official Weibo live broadcast. The popularity of douyu and huya live broadcast platforms was also once at the top of the list.

Offline is also crazy, and the battle flag shouts to cheer

While hundreds of millions of people rejoiced online, countless audiences gathered in squares, shopping malls, bars and Internet cafes to watch the finals. Some people at the scene waved edg battle flags and shouted in an organized way, and some college students even hung battle flags in their dormitories or even on the windowsills to show support. The S11 finals have set off a lot of heat on both the Internet and in reality.

EDG won the championship "broken things" to tease the traditional professional view, video games became the Asian Games project?
EDG won the championship "broken things" to tease the traditional professional view, video games became the Asian Games project?

Some older parents may be curious about what has been said, but when they figure out that it's all because of an eSports, many will scoff at the fact that their children are not involved because the "broken thing" has teased their traditional view of the profession.

Traditional career outlook and eSports

In the traditional concept of occupation, the three major industries of factories, enterprises, and civil servants are real occupations, and e-sports is the previous video game in their concept of "breaking things", which once occupied the primary position of children's daily management matters for a long time. The lack of children who played games also became a unified concept of society at that time.

However, with the development of the Internet, the previous video game was systematically renamed "e-sports", and with it came the orthodox development of this "broken" industry.

In 2003, the State General Administration of Sport officially listed e-sports as the 99th official sports competition, and the e-sports industry also officially entered a period of exploration. In 2008, the State General Administration of Sport re-approved e-sports as the No. 78 official sports project, and since then, the e-sports industry has entered a period of rapid development.

On November 5, 2021, the press conference of the 19th Asian Games in Hangzhou 2022 was officially announced, and 8 e-sports such as League of Legends and Glory of kings were selected as the official projects of the Hangzhou Asian Games. This news directly triggered the resistance of many parents, who said that even video games have become Asian Games projects, so where should they go from the professional values they have accumulated for decades?

Parents who hold opposing views believe that these games will have an impact on their children's learning when they are selected for the official asian games, and that video games are "broken things", which will not only become children's "spiritual opium", but also make children addicted to the Internet and waste their studies.

In fact, the opinions of these parents are not unreasonable, if the child is too addicted to video games, then the impact on the child's learning and life is inevitable, and those who taste deep addiction may also delay their lives. So let's think backwards, if there is a reasonable e-sports plan, will it open another life for the child?

In 2017, Nanjing College of Communication established the first undergraduate e-sports college in China, Sichuan Film and Television College opened the "e-sports sports and management" major, and then Sichuan Media College, Nanchang Institute of Technology and many sports universities have opened e-sports related majors. From some points of view, the e-sports industry and its profession have been formalized and systematized.

Nowadays, top universities such as the Communication University of China have also opened e-sports-related majors, and it has to be said that "e-sports" is no longer the "broken thing" that used to be wronged by people!

EDG won the championship "broken things" to tease the traditional professional view, video games became the Asian Games project?

Published by the College Entrance Examination Information Network

Nowadays, the major live broadcasting platforms, a group of e-sports anchors who rushed to catch up have already made a lot of money, the major e-sports competitions around the world are in full swing, and many parents are still arguing about whether e-sports is a profession. Whether the traditional concept of occupation should be updated today, and whether the original concept of "broken things" can be on the elegant hall, the debate on this topic should continue for a long time.

Putting aside the debate, we use an objective eye to re-examine the "e-sports", temporarily regard e-sports as a profession, then parents should not be in the child's learning and life more reasonable future planning, which can not consider the appropriate e-sports arrangement, after all, today's e-sports is no longer the original video game that "broken thing"!

EDG won the championship "broken things" to tease the traditional professional view, video games became the Asian Games project?

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