
Looking forward to, looking forward to, "Life and Death Sniper 2" with a new round of "salary test" came, as a loyal player of the "Life and Death Sniper" series, Xiaobian I have long been unable to hold back that excited heart, nonsense is not much to say, directly into the game to see what new content this time!
As with the previous renewal campaign, the "Fire Project" still makes drastic adjustments to several maps in the game. This time, the beneficiaries were seven maps, including the Gladiatorial Arena, Nightmare Holiday, Twin Tower Horrors, and Violent Neighborhoods. After actually entering the game, you can intuitively feel that the quality of the scene has been greatly improved compared with the old version, the architectural features are obvious, the texture of the walls and floors and the material textures of various items are clearly visible, and the updated map light and shadow dynamics are richer and the tones are more prominent. Xiaobian experienced these maps separately, and the overall feeling of playing is that the immersion is much stronger than before, which is mainly due to the clever design of the game scene, all the iteratively updated game maps have been added or replaced with more elements that match the scene in the area outside the game battle, so as to allow players to have a better "immersive" experience.
▲ Old version of the rat trap map details
▲ The details of the new version of the rat trap map, with the blessing of the giant demon claw, the overall style has become more gloomy and magical.
First of all, let's take a look at the exclusive map of knife warfare "Gladiatorium", the earlier gladiatorial arena seems to make people in the ancient Roman Colosseum, the harsh environment sets off the solemnity of the duel, and now the gladiatorial arena is placed on the bottom of the sea, two statues still stand here, but the surrounding towering walls have become broken walls, and the wall chiseled behind it also seems to have light penetrating, as if it leads people to go up to the unknown world, and the scene from the ancient Roman style to the ancient Atlantis style of the duel adds a mysterious sense of ritual. Looking up, the water is sparkling, and from time to time there is a whale-like giant swimming by, and it is difficult not to stop and marvel.
The looting mode has been loved by players since it was launched at the end of last year, but after all, there are definitely many shortcomings as a new mode, so the official also actively collects feedback from players. The map "Silent Coast" in the loot mode of the fire plan continues to optimize and adjust the overall scene quality to make the picture look more soft. In terms of gameplay content, a variety of new "tactical weapons" including incendiary bombs, shock bombs, cardiotizers and split smoke bombs have been added to this test, and it is believed that the addition of new throwers and props will add more tactical play strategies to the previous sniper-sniped battlefield.
The biggest change this time is the mutation mode, whether it is a map change or the optimization of the mode gameplay, so that the updated mutation mode highlights a "horror". The Twin Towers horror is a mutant warfare map that veteran players are familiar with, and this test is directly upgraded from a rotten end construction site to a cyberpunk-style corner of the city. The distant sky projects the shadow of a modern city, and the huge dinosaur shadow flashes back and forth, like a "mirage". Thinking about a thrilling mutant chase in the neon city is really different. The overall atmosphere of the new Desert of Death and Forest Playhouse is also more obscure and cold, and the newly added eerie fog will make different maps have default initial fog, which makes the horror of the game suddenly increase.
▲The first-person mode newly added to this test
Of course, the highlight of this update is the return of the classic entertainment game "Big Head Mode", which was once acclaimed and now finally returns! It can be said that after hearing this news, I was full of cattle and called out "Ye Qinghui". This time, on the basis of retaining the original kernel, the development team chose a more entertaining and high-quality expression form for reproduction to continuously improve the originality and fun of the model and make the level of joy a higher level.
▲ By completing the activity mission, you can unlock the more stupid and cute "Hast's Adventurer" big head appearance (manual dog head here)
"Big Head Mode" is divided into "Big Head Hero Mode" and "Big Head Raid Mode", players will wear cute animal head covers to join the battle, by defeating opponents to obtain big head energy, improve the big head level. The higher the level of the big head, the thicker the amount of health it has, and the higher the chance of being headshot by the opponent. Become the Big Head King when he is full, have the opportunity to transform into a Big Head Hero, and have a super high health and super fast movement speed to sweep the opponent at the moment of the decisive battle. Although the variety of big heads made the scene very chaotic for a while, the joy of chasing people with a big shovel in a doll suit is unmatched by other shooter games.
In addition to the new content, the game is still constantly optimizing and adjusting the shooting feel and body movements to ensure the best and most comfortable combat experience for players.
The test also added the customized gun skin and exclusive voice pack of "Game Quality Inspector" eggplant, allowing players to transform into "Maoming Gun God" in one second. Don't say it, I'll take you to fight!
From scene modification to experience optimization, to the addition of entertainment mode, let me see the sincerity of the game development team to actively listen to the opinions of players and optimize and adjust in time, and the game "Life and Death Sniper 2" has gradually begun to be well known to the public, I believe that with the continuous iterative update of the content, it will one day become the best domestic FPS game in the minds of players.