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As long as we experience it deeply, can we find the shining point of the hymn? Stop dreaming!

As stated before the article, this article does not have any views on ea washing the ground or smearing the Anthem, but after I have experienced the brushing part of the Hymn in a fairly in-depth way, I want to rationally analyze whether the Hymn is not as as the internet public knowledge. Of course, the number of copies is too small, unlimited reading disks, and bugs are so many that the points that everyone has chewed up like a beta version are already a bit out of place to say that it is a bit out of place nearly two weeks after the game's release, so this article directly skips the part of spraying these points.

As long as we experience it deeply, can we find the shining point of the hymn? Stop dreaming!

The brush is not fast, but the real feeling of brushing can not move.

As a social animal, especially a social animal who likes to play games, rpg and various brush brush games are really a lifelong enemy, obviously you can play games for several hours after work, but you always just enter the game not long after looking up and going to sleep. A good brush game, players shout that graduation is not fun, wait until the discovery of new builds, or the official timely opening of new activities, always make people happy to invest in the next round of brush brush cycle.

Equipment is the driving force that drives players to brush down for a long time, the sense of achievement of brushing equipment, the improvement of brushed equipment for subsequent quests to overcome, and the freedom of build composition, after experiencing many brush games on the market, I put its playability down to the above three points. The recognized best brush games such as Diablo, Monster Hunter, and The Division are undoubtedly satisfactory on all three points, while Anthem is not so satisfactory at all three points.

As long as we experience it deeply, can we find the shining point of the hymn? Stop dreaming!

Perhaps some people think that the first version of Diablo 3 equipment drop rate is low, the first version of the whole realm does not have any build elements, the equipment acquisition is also forced to bundle the dark zone pvp gameplay, the chant has just been released, than also to take these games imperfect first version to compare ah. However, in terms of player experience, few people will subdivide the version number of each game that is updated, and only some true love fans can talk about what has been updated in the past, most ordinary players have the consciousness, and now the first version of the anthem and other games that have matured and operated are competitors, and the gap between the two is high.

The current equipment system of the Chant is 2 weapon slots, 3 skill slots, and 6 auxiliary plug-in slots, each with 6 levels of white (normal), green (extraordinary), blue (rare), purple (epic), orange (master), and gold (legend) (one of the skills is now fixed to the highest level is epic).

Therefore, the goal of all full-level players in the current version of "Anthem" is very consistent - brush out a set of legendary equipment with appropriate affixes, but the official soft official in the first day of the game's official release of the patch, clearly stated that in order to prevent someone from using the unbox bug to maliciously brush the legendary equipment, the explosion rate of the legendary equipment has been reduced. What is the current explosion rate of legendary equipment? In the player exchange community such as NGA and Tieba and Reddit, the players who can't brush a legendary equipment for dozens of hours are relatively African, and most Asian players are just a few pieces of legendary equipment that are not necessarily suitable, and the players who can make up a complete legendary equipment are either European masterpieces or liver emperors with 48 hours a day.

As long as we experience it deeply, can we find the shining point of the hymn? Stop dreaming!

To be honest, even if it is a second-level master equipment, the explosion rate is equally touching, if it were not for the legendary contract and copy of the difficulty of the master above the bottom mechanism, I think many Africans may be struggling with a good set of master equipment now.

And any equipment can be produced by any monster is really an extremely funny failure, my only two legendary equipment are not even elite shields are not even elite shields of miscellaneous soldiers burst, later think about this is normal, in the boss and mob drop rate is close, a copy to fight so many mobs, the probability of exploding legends is not much higher than the boss with only one boss. So much so that now the normal playing style of the copy "Furious Heart" is to exit the settlement without playing the final boss.

As long as we experience it deeply, can we find the shining point of the hymn? Stop dreaming!

Most of the time playing boss is also the blue sky and white clouds to eat the bottom

Although there is no so-called boss-exclusive equipment drop and set, the equipment in the chant will have a qualitative change from epic to master, which is reflected in the fact that the master equipment will have an additional buff effect compared to the epic; from the master to the legend, there will be another qualitative change due to the significant increase in the value of the affix bonus. And before each equipment affix actually only added to the equipment, sniper rifle brush out a pistol damage increase affix equal to waste. Soft you for this brush net tour 0 experience you also at least learn from others ah, fortunately in later versions of the correction of this problem.

As long as we experience it deeply, can we find the shining point of the hymn? Stop dreaming!

Legendary equipment affixes with general attributes are much better for ordinary masters

In my experience, put together a set of usable masters, the equipment level has been 486, the difficulty of the grandmaster is basically sideways, and to the grandmaster 2, any miscellaneous soldier can fight with us back and forth, the elite monster is more than 4 people pouring fire for more than a minute, the highest difficulty Grandmaster 3 because I don't want to pit people have not yet tried.

So since there is a Grandmaster who can mow the grass and increase the explosive rate of the master equipment by 100%, why do we have to fight the grandmaster 2 who has increased the explosion rate of the master equipment by 150% but the difficulty has increased sharply?

As long as we experience it deeply, can we find the shining point of the hymn? Stop dreaming!

Even more bizarre is the dynamic difficulty balancing system of the dungeon, when you and the other 3 teammates of the master are struggling in the dungeon, perhaps someone else with a god-sized number with a few trumpets easily abuses the same difficulty as you. Yes, the difficulty of the quest is balanced according to the average outfit of the team, which makes it feel like we are doing useless work to brush the equipment to improve the outfit. The concept of "one foot high, one foot high" in front of the copy mechanism of the hymn is vividly expressed, perhaps this is just soft in order to encourage the master to bring novices, to achieve a more harmonious game environment, but soft you first put your matching system and squad system to improve and then teach us how to bring new people good, this teammate communication can only rely on voice, there is no marking means can not type communication, once players around the world gathered into a team, can not communicate normally everyone can only autistic game throughout the whole process.

However, it must be recognized that the number of equipment that can be customized by each mecha is not small, and the secondary skills of the equipment above the master generally produce various linkages to trigger qualitative changes, and each mecha can create a variety of interesting builds according to different players' understanding of the game. Taking my main play of the "interceptor" with outstanding mobility, for example, if there are better weapons, you can choose a variety of damage effects on the skill bar and plug-ins; you can also install and subtract cd plug-ins to output with short cd skills; the ultimate skill accumulation of specialized equipment is also an interesting direction.

As long as we experience it deeply, can we find the shining point of the hymn? Stop dreaming!

Build is really rich, but the high difficulty of the dungeon can now take a shot is also a skill and plug-in auxiliary injury, weapon belt explosion sniper weapon flow this kind of play. Because when it comes to Grandmaster 1 or above, any monster will break our shield in seconds! Eating a titan fireball can knock me out of a full shield full of blood until only a trace of blood remains!! Being sprayed by a ghost is even more directly violent!!! And interception has no life-saving or plug-ins to equip at all except for the invincibility of the last period of the big move, in this case, dare to enter the monster pile to dance melee combat? Not 3 seconds, either to flee in a hurry or to die suddenly. Isn't the high mobility and low defense class that gives a few life-saving skills that can be shown up not the standard of all online games, and why should it be said that the lowest defense "storm" is more resistant than I can?

Of course, the intercepted armor is paper paste, the armor of other mechs is only made of wood, and the difficult copy can bring life-saving skills, which greatly affects the composition of the build, and the player will face a variety of choices, but the correct solution is often only one.

As long as we experience it deeply, can we find the shining point of the hymn? Stop dreaming!

As a interceptor, I advise you to truly love life and stay away from interception

The current version of "Anthem" as a brush network tour quality, with "dung" to describe is not too much, few copies, more bugs, low equipment explosion rate of the finger, burst good equipment can not make people feel substantial progress, with the foot of the mech balance and limit the player's imagination of the build, all brush subnet tour should step on the thunder has been "Holy Anthem" and raw soft step over and over again. If Ea had only delivered "Hymn" in the first half of the year without the emergency salvation of "Apex", I wondered if Ea's current stock price would have "exploded" a long time ago.

Out of the love of exoskeleton mecha, I originally wanted to wait until I brushed out a "real" legendary god suit, and then more objectively "washed a wave" for "Anthem", after all, with my liver, at that time, the official promised new content has also been updated, and the online game is slowly updated to have a continuous influx of players.

As long as we experience it deeply, can we find the shining point of the hymn? Stop dreaming!

Rawsoft also knows that the quality of its current game is not good, and the game has released plans for follow-up updates to enhance morale before it is officially released

But since the latest version was updated last Friday, my ps4 has to go through a shutdown game once a day = directly unplugging the host power, forcing the shutdown, and then starting the "heart pounding" that needs to be repaired by the system, and the game errors that have occurred since the start of ps4 are not as good as this one-week or so. Some players have successfully applied for a refund from Sony with the error information submitted, and sony customer service that has not successfully refunded has also given suggestions for not playing "Anthem" for the time being. Even if it is cold to this subject, for the sake of the life of the machine, I decided to seal the disk first, when the soft can update the "Hymn" at least like an ordinary brush network tour, at least the current "Hymn", in addition to the art can blow a wave, no matter from which angle can not find any other praiseworthy advantages.

Obviously, there are so many sticky goblins waiting for me in March, and the squeamish big lady of "Anthem" is still going all the way to you!

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