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The most underrated explosive mage is high and fades away, correctly cutting into the team battle with ease

author:Glory of Kings

After several changes, in terms of pure explosive ability, Gao Gradually left was still the best among the mages. When there is no big move during the weak period of high fadeaway, many players do not know how to use the big move of high fade away, and the wrong way of use leads to the big move being wasted and unable to play its role. Coupled with the lack of understanding of the passive skill of high asymptotic, it always feels that the damage is not enough when using it. In fact, the output of high asymptotic is not only very high, even if there is not much defensive equipment, it can be more meat than some tanks, all because of the existence of high fade-off moves. And his high burst needs to be matched with his passive skills, so it is necessary to have a deep understanding of high drifting away.

Skills Introduction:

Passive Skill: Lamentations. After four plays (a normal attack or a release skill counts as one play), the next normal attack will penetrate the target, dealing high spell damage to the penetrated enemy. Playing high fadeaway, there is one of the most important things, that is, to save passive, high fade away passive will always be stored, so passive is empty slash 4 knives, to ensure that their next ordinary attack is a penetrating attack.

The most underrated explosive mage is high and fades away, correctly cutting into the team battle with ease

One skill: Wild Singing. High fades away from playing notes, dealing some spell damage to up to two nearby enemies, and when hit by an enemy, it will catapult to nearby enemies, with a cap on ejection. In the early stage, three levels are added to clear the troops, and then the main plus two skills are changed to increase the explosive ability.

The most underrated explosive mage is high and fades away, correctly cutting into the team battle with ease

Two skills: off-song. Deals a lot of spell damage to enemies within a certain range of the surrounding area and slows down enemies within range. The range is shorter, people who really have a bad control can know the skill range by pressing the skill, and they are familiar with it when they play more, and the 2 skill range is the same as the distance of the big move, so when the opening is large, the release of the two skills must be hit.

The most underrated explosive mage is high and fades away, correctly cutting into the team battle with ease

Three skills: magic sound through the ear. Inflict high sustained damage on nearby enemies, get a certain damage-free effect when the skill is released, and get a very high movement speed bonus after the skill is released. The big move is played a total of ten times, plus the high fade away can be 4 times of ordinary attacks during the big move, plus one skill and two skills, just can trigger 4 passive, during the opening period must be crazy to press the general attack button, can not waste any play.

The most underrated explosive mage is high and fades away, correctly cutting into the team battle with ease

Recommended Outfit:

Six God Suits: Book of The Devourers, Boots of Resistance, Mask of Pain, Glowing Moon, Wrath of the Polymath, and Void Staff.

The most underrated explosive mage is high and fades away, correctly cutting into the team battle with ease

Equipment analysis:

The output of high asymptotic comes from the sudden face burst after opening the big move, so the most important attributes for high asymptote are output damage, cooldown reduction, and defense. The Book of God Eaters can increase the spell blood-sucking attribute for high asymptotic, which can greatly improve the endurance of high asymptote, as well as the cooldown reduction bonus and a certain spell attack bonus, which is very suitable for high asymptotic, and the balanced attributes can make the high asymptotic more safely through the early stage. For high asymptotic speed is equally important, so it is recommended that the second piece of buy resistance boots can also increase the spell defense of high asymptotic, the main effect is to reduce the control time, and the high ascent can not stop as long as the big move is opened.

The Pain Mask can not only increase the spell attack of High Fade, but also increase a certain amount of spell penetration, cooldown reduction and maximum health, and the passive effect can make High Fade strike high burst damage in an instant. Hui Yue's active effect can make gao gradually leave in a period of time immune to damage, high fade away after opening the big move needs to rush into the crowd, although there is a big move to reduce the damage effect, but still can not hold the enemy's fire, after a set of skills released, high fade away can only rely on the residual heat of the big move for output, but such output is obviously not enough, so it is necessary to make gao fade away through this weak period, and so after the end of the invincible effect, the enemy's firepower outbreak period is almost over, and the high fade away skill is about to cool down , so the moon is very suitable for high asymptotic. The Wizard's Fury and the Void Staff are designed to increase the output of high asymptoticism, one to increase the high spell attack, and one to increase the amount of spell penetration, which together can increase the output of high asymptotic by several notches.

The most underrated explosive mage is high and fades away, correctly cutting into the team battle with ease

Hero Skills:

The high gradual departure of the big move is around, so it is inevitable that there will be a large situation, although there is a large amount of movement speed bonus when the big move is released, but even after catching up with the enemy, it will waste a lot of damage, so the summoner skill recommendation belt flashes. Flash close to the enemy after opening the big move, so that the full output can be played. The high fade-off two skills can slow down the enemy, can be used in conjunction with the big move, and after approaching the enemy, use the second skill to slow down the enemy and prevent the enemy from escaping from the big move range. High drifting passive skills are very important and damage is high, so don't forget to use normal attacks to maximize your output when fighting enemies.

The most underrated explosive mage is high and fades away, correctly cutting into the team battle with ease

In the early stages of the line, you can use passive skills to consume enemies, and after each four times of playing, you can go forward to attack the enemy normally. Or you can also go forward when playing three times, when the passive effect does not come out, the enemy has no defense, and when you approach the enemy, immediately use a skill to attack the enemy to trigger the passive effect, and hit a normal attack with high damage. Note that every time you want to go forward to attack the enemy, you must control the passive skill and strive to hit the most output.

The inscription recommends the blue 10 hunt/blend, and while blood sucking is beautiful, movement speed is really the most important attribute, as high creep is only superficially ranged and actually counts as a melee mage, and we'll be the first to do a vampire book. 10 hearts and eyes in green, 10 nightmares in red.

Conclusion: The burst damage of the high drift is considerable, and it can easily play a very high output in the team battle after the big move is turned on. As long as you pass the line period, high gradual departure can play a huge role in the game, whether it is injury or resistance is a first-class, play high gradual departure, must not be afraid of death, you even passive including the four skills are all group damage, as long as you can complete a set of damage even if you die, the opposite side is basically resting.

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