Although the new version of Hearthstone has been online for some time, the current environment of The Ladder is not very stable. However, for some friends, scoring is never their goal, and it is their goal to carry out entertainment to the end. Today, Uncle Cui has brought a new entertainment deck to the small friends who like entertainment decks - even number demolition.

Card group code
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As we all know, the resistance of even numbers to fast attack decks is still very good. If you can shoot the mountain giants as early as possible in the early stages, you will have a very big advantage in the scene. However, in the face of the middle and late OTK decks, even numbers are often a bit inadequate. In response to such a situation, Uncle Cui has fine-tuned the even number technique to a certain extent, and modified it into an even number demolition technique that is very entertaining and can effectively reduce the game experience of OTK card deck players. First, let's look at the early demolition force of this deck - the pygmy vampire.
2 cost 2/3 of the figure in the early stage is not bad, has a certain ability to survive. The most important thing is its roar: remove a card from the top of your opponent's deck. Imagine if the Roar Saka group had been torn straight off Shad walker, and we would have won half of the game. For many OTK decks, the lack of any one key card has a big impact on the deck, and the full dwarven vampire gives us the ability to tear off each other's key cards twice. Of course, whether you can tear it off or not depends on your face. The next thing to talk about is the second main force of the demolition technique, the demon plan.
When facing an OTK deck, it's hard to guarantee that we can tear apart each other's decks with just two pygmy vampires. And the addition of the full demonic plan gave us four such opportunities. Once the Demon Plan is able to change the opponent's core card, we will be able to successfully dismantle the opponent's deck. Since even numbers are not a very systematic deck, our cards are not as influential as the OTK deck if our cards are replaced. Moreover, after changing the cards, we still have to sacrifice the contract to ensure the ability to solve the game. The last key card to be said is the Sorcerer Ziyhi.
If our face is very dark, neither tear off the opponent's key cards nor replace the core components in the early stages. Or maybe the above four demolition cards have not been touched at all, and when the other party's combo is about to start, it needs the magic master Ziyixi to save the field. Although it is said that after resetting the crystal, the opponent will have the advantage of the first hand, but Ziisi is still able to greatly slow down the rhythm of the opponent's attack, which gives us time to breathe. If we go through the late game, we still have the chief disciple, Lynn.
In the current version, many decks try to bring as few cards as possible that can have silence. Although Lynn's forming speed is extremely slow, it can play a role in saving us hand and destroying the opponent's deck in the middle and late stages. Once the Devourer Azari is summoned, we are not far from victory.
Dear friends, hurry up and let the opponent experience the despair of being demolished to the point of not wanting to die!