
Purple Dragon launched the new mobile game "Otherworldly Office", still a familiar recipe or a familiar taste. Although the promotion is a strategy game, it is essentially a two-dimensional card draw game.
I have to say that the type of two-dimensional draw card is simply the wealth code of the mobile game industry, and nine and a half of the ten new games must be related to the two-dimensional draw.
Although the probability of the Purple Dragon has always been questioned by players, the benefits of "Otherworldly Firm" still have to be blown, at least during the opening period. No way, because he sent too many coupons.
If nothing else, a free ten consecutive days a day plus seven consecutive days of novice tasks must get ssr, can be regarded as full of sincerity, coupled with a variety of miscellaneous benefits and compensation, the early stage of service can be played very comfortable.
As for worrying about whether the Purple Dragon has advanced the future benefits in order to retain players, everyone can completely experience zero Kr first, anyway, the service is sent enough. If the Purple Dragon plays the player as a monkey, the trick of the whole dynasty, abandoning the pit and leaving, it will be finished.
In terms of character development, it looks fancy, and it is also salary and reinforcement, skill training, and beyond the limit, in fact, it is still the same old way. Salary is to upgrade, reinforcement is to feed attributes, skill training is to upgrade skills, and beyond the limit is to ascend the stars.
There is a saying that in the game, as the owner of a firm, it is reasonable to give employees a raise and increase the level of employees. However, in order to have a more sense of substitution, it is better to go beyond the limit than to change to a promotion, after all, promotion and salary increase is the ultimate dream of workers.
You see I can't afford to pay, she didn't actively upgrade, which is also reasonable. Purple Dragon, did you see it? Give more gold coins, there is no money to pay wages, and the game of lack of gold coins during the opening period is still quite rare.
In terms of combat, it can be roughly seen as a combination of tower defense + wargames, when entering the level, it is a map composed of multiple small squares, and after the team is organized, there are different moving ranges and distances according to the ships organized into the team.
It is said that there is a wargame element, in fact, it is a walk map, and to take the three-star pass, you still need to consider the position.
After entering the battle, I always feel that the gameplay is inexplicably familiar, but I can't remember where I played it for a while, probably the kind of side-version battle game that costs cost costs costs over time, and then spends costs the characters on the cost to defeat the opposite side while preventing myself from being stolen.
But the logic of this interface is really outrageous, a hall interface can give the whole four pages, the last page and the previous repeated modules, I don't know why to do this.
There is also this red dot prompt is also awkward, the interface module is more than enough, and then there is a repeating part, open the main interface of the game almost every page has a red dot.
Then there is the small four grids of cutscene reading, each time it is not waiting to see the picture, and can not blame the game reading speed is fast, this mood is very delicate.
Overall, the opening phase of "Otherworld" is a game worth looking forward to, and you can wait and see the first phase of the event. Although the character cultivation is complicated, the difficulty is not too high, the PVP mode can be salty and livery, and there is a certain strategic aspect of combat. At present, no factors have been found that make me unacceptable, and as for how the later development is, it still depends on the sincerity of the Purple Dragon.