Recently, everyone may be very uncomfortable with the two sets of playing styles of low Foffrivi and Hermione Infinite Ray, not only that, the deformation ideas of these two sets of playing styles are also very annoying, and the key to their deformation is whether to add the card of the wandering ball, and the Flitwick or Hermione ideas that add this card can be described as the output frequency is full.

How to fight them has become the most concerned point of everyone, and the recent Tiger Tooth God Killing has brought everyone a very interesting understanding, that is, the Snape school brought fire crabs to act as "lightning rods" or "ball monsters".
The way to do this is to put the fire crab last, let it be struck by lightning as many times as possible, and the wandering ball will also attack them first, so that our character can be better output.
This deck is a simple deformation, but for the current popular card group can be correspondingly restrained, first of all, it is often said that Snape playing Flitwick is a disadvantage, but that is under the premise of the opponent's high card level, if our card level is the same or under the balance mode, then Snape compared to Flitwick is really not accurate.
This kind of deformation is also relatively simple, that is, replacing our two control cards with cards that are biased toward defense, the fog can resist lightning and make the opponent summons lose their vision and move forward, while the fire crab can help us share this sustained damage, which is really profitable in terms of cost replacement.
Our output method is mainly general attack, so after taking advantage, we can do a good amount of blood crushing, and the same Shenfeng Shadow can cooperate with the body to clear the field, so as to achieve all-round suppression.
Finally, let's review the rhythm of snape's genre, first of all, for Kevin's passive superposition, which is beyond doubt, followed by the stacking of general attacks at the same time, placing fire crabs in the left and right corners. Help us to detonate mines and avoid the damage of the wandering ball. It is worth mentioning that if the opponent places the fireworks box in the midfield, we can place it next to ourselves, so that we can superimpose passively faster.
When the twin CD turns good, we can wait for the blue amount to be full and start the rhythm again, the twins and the rhino are put together, and then put the doppelganger behind each other, so that the fog can be broken, and the opponent's position can be blocked.
Later, we have to do the most damage to the enemy through the Flying Spell or other spells, and we are very sore, so we have a very big advantage in fighting.