Hello everyone, I'm Simba's bottle cap, today I'm here to talk to you about this card. The appearance of this card is more in the rear season, but I also hope that the friends in the previous season will also pay more attention to the content of the later season. Having participated in the planning meeting of the three battles before, the planners have said that they hope to make each season into a separate unit so that everyone can have a different experience.
Fate camp

Let's take a look at the card of Gao Lan, and we will not elaborate on the biography of Gao Lan here. Interested friends can go to the game to see the biography, or Baidu related content. Let's first look at his fate, the four generals of Hejian (Yan Liang, Wen Ugly, Gao Lan, and Zhang Gao): "After the battle began, the 3rd round made the enemy group (2 people) into a weak state (unable to deal damage) for one turn." This fate is still a relatively practical and powerful fate. Weakness is a very powerful state of control, for example: we can clearly see in the war report, for example, the sweep of a thousand troops should have hit 2000 damage points, but because of weakness, it became 0. But it should also be noted that although the damage is not after weakness, the control effect is there. For example, if Zhang Fei carries a falling phoenix and is weakened, although the falling phoenix cannot hit the damage, the control effect of the skill is there. For example, the arsonist plunder is the same, there is no damage, but the deterrent effect is there.
Properties panel
Let's take a look at the attribute panel of this warrior card. First of all, Gao Lan is a 5 imperial warrior, the suitability of the class is generally good, cavalry A, shield soldier A, archer B, lancer S, instrument C. So whether as an aid or an output, it's still good.
Let's take a look at the attributes of the warrior: this initial strength and growth are not bad, but overall his initial strength is still a little low. If as a qualified export warrior, Simba believes that the entry force value should be around 85, so compared with other blade warriors, he is slightly substandard. From the perspective of the command rate of 76, it is not very up to standard, and the normal should be the initial command rate of 80+, and the growth of about 2.0. Intelligence and speed are not very ideal, it can be said that "mental retardation + turtle speed".
Comes with its own methods of warfare
The 35% instantaneous combat method has a slightly lower probability of launching, but we have said before that as long as it is an instantaneous combat method, we still have a variety of means to increase the probability of launching, such as white eyebrows, three-force arrays, etc. 235% of the single blade damage plus three rounds of forbidden healing effect, can be said to be a very restrained healing method. In addition, we can make a comparison here, the four generals of the river are all single damage + single point control, compared to the five tigers will be, the five tigers will basically be AOE damage + control.
Another effect of the High-Flying Self-Bring Combat Method is to increase the launch rate of the single-unit combat method of the friendly army with a negative state by 10% for 1 turn. As long as it is a friendly army's own method of warfare, it can be, whether it is active or assault tactics. However, there is a prerequisite for increasing the launch rate, and friendly forces must first have a negative state. The negative state here, we generally think of burning, poisoning, weakness, shock, disarming, and so on. However, Simba also has a special point to emphasize, for example, the Savior of the Book of Soldiers can increase its own damage, and the heavy and auxiliary slowdown effect of the equipment special effect can be counted as a negative state of friendly forces, which can be used to cooperate with the launch of this skill. So we can take advantage of this feature and take the initiative into our own hands, so that we can enjoy the special effects of the high-altitude combat method in the first round of the battlefield. There is also a point that needs special attention, which Is also discovered by Simba through actual combat, if both teammates have negative states in actual combat, will they all enjoy this special effect of increasing the launch rate by 10%? The answer is no, it can only increase the probability of a tactic launch for a friendly army with a negative state.
Passing on the tactics of warfare
Next, we look at the inheritance of Gao Lan's tactics, taking advantage of the long drive, this tactic just looks very good, with an 11% increase in superimposed damage per turn, especially for the kind of slow lineup that is getting stronger and stronger, such as Sima Dun. But what Simba is saying here is that in the process of actually experiencing it, I didn't feel the high amount of damage that should be played by the 55% increase in the fifth round and the 66% increase in the sixth round. In the game, there are many factors that affect the damage caused by a warrior, such as the warrior brings his own strength, maybe you may have less and less troops in the next turn, and you can't play the expected superimposed damage value, so this method of warfare is not as powerful as imagined. When everyone only has a high view, it is not recommended to dismantle and replace this method of warfare.
Lineup recommendation
Finally, the high-looking martial arts card will be introduced to you here. By the way, I would like to recommend a matching lineup of the four generals in the river, this lineup is a lineup that Simba tried to use in the S5 season, and the effect is also OK. Interested friends, may wish to try it.
Main General: Yan Liang: Strong attack + violent and unkind
Adjutant General: Gao Lan: White Eyebrow + Arsonal Raider
Vice Admiral: Wen Ugly: Not dishonoring the mission + tyrannical four sides
Well, that issue will come here first, like the brothers don't forget to point a note and praise, we will see you in the next issue!