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Yuan Shen: I practiced Zhong Li to level 80 and talk about my feelings

Author: NGA-Xiao De Yibo

Yuan Shen: I practiced Zhong Li to level 80 and talk about my feelings

Mobile phone players, usually lazy to open the computer, do not force the abyss to pass the level. Before the 11-3, today joined the 80 level bell after the 11-3 but no matter how the team can not play six stars, the maximum 3 stars - 1 star - 1 star.

Yuan Shen: I practiced Zhong Li to level 80 and talk about my feelings

I am the kitchen force party, the 28th public beta began to play, Krypton three singles or so, do not like the role does not play, male four stars absolutely do not play. Resources are also small, pulling Kerry or Gazing to 80 is estimated to be over 12-3, but I waited for more than a month to leave the resources to Zhong Li, because I like this role (FGO spent 1W Krypton black and white Zhen)

My Bell Departure's outfit is a level 70 West Wind Gun Summer Festival Plus Rock Set Life Rock Wound Life, 32000 Blood 1100 Attack 140 Charge Holy Relics are level 16 No Dog Food Pull 20

Tell us about the benefits of bell departure:

1. You can get some low-level tool people on the tenth floor to ensure that my level 20 row autumn does not die. The eleventh floor can also keep my level 60 Keli level 70 Imperial Daughter standing firmly, and the holy relics are all level 4. (This is too comfortable, we play WOW are DPS 70% of the time can stand pile output, play crash 3 a round also only needs the key dodge 2 to 3 times, you tell me this abyss almost every few seconds to use invincible frames to dodge skills?) )

2. The clock is also very good with Wendy, Wendy opens the big clock away from the plug a short e can do the second charge, a big no critical hit about 1W5 or so. Zhong Li had not tried to match the condensed light, and fed all the holy relics of the condensed light to Zhong Li.

3. Zhong Li is counted as having three skills, one more choice than anyone, at present it seems that opening a good short e is used to charge, and opening a good long e can reduce the time used to walk and hide the skill at a critical time.

4. Zhong Li's long press e is a hegemonic body, will not be knocked off, this is uncertain, under certain conditions can be used to eat some jumping chop ah what moves

Spit on the weakness of the next bell:

1. Short E is too useless, you blame standing next to my pillar to let me fight ah, don't go, Grandpa Di an eaea will beat the monster out, this skill is white. Either increase the range of the column, or add a mockery to the column.

2. Long press E's CD is too long, after the shield is finished E is on the CD, the pillar is gone, at this time I have no place to pick up the shield fragments. In short, this length and short E together is very uncomfortable, can not match the feeling, it is recommended to shorten the shield CD, the column on Q, short press Q to put the column, long press Q to enlarge.

3. There is a contradiction in the calculation method of big move damage. If I want to pile up the attack crit, the shield will be useless, if I pile up the life of that big move, it will hurt and pull, and waste this 600% multiplier. If this big move multiplier is all based on how good the health points are, it feels like the original intention of designing zhong li is to let you pile up life.

4. The big move 3 seconds control is too short, can't do anything at all, after cutting people are awake.

I don't want to say this, maybe I just pulled a condensation or Keli or even the imperial daughter was past the 12th floor.

I hope that someone has developed the correct way to play the bell away, and I hope that the clock is reversed from the wind.

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