Translator: Bus Rush - Small Zero
Source: Bus Forum
original:
"Advanced Warfare" debuted in the early GBA era, the game's excellent quality immediately won the praise of players, so we are not surprised by the emergence of 2 years of follow-up works, and then "Advanced Warfare 2: Rise of the Black Hole Army" is said to be a sequel, but more like the expansion of the previous game, but the rich game content and sophisticated production level will definitely make the players who buy it feel that it is worth the money. Advanced Warfare 2: Rise of the Black Hole Army has several game modes like its predecessor, but the highlight is still the campaign mode. The plot of this game takes place a few years after the end of the previous battle, when the Orange Star Army, blue moon army, green ball army, and Huang Hui army defeated the black hole army, and peace was restored to the entire continent. But as in other games, the good times are always short-lived, and the Black Hole Army has made a comeback and launched another offensive.
In the campaign mode of the previous game, except for the last level, the player can only control the 3 commanders of the Orange Star Army most of the time. In Advanced Warfare 2, the player can control the commanders of all four righteous parties. The game divides the campaign into four main sections, each corresponding to the territory of the four righteous parties, each with eight levels. For example, if the player is working on the Blue Moon Battle level, the player can control Olaf, Gritt, and Colin. Some campaign levels allow the player to choose the available commanders at will, so in certain levels, the choice of commanders is quite important.
The game's campaign levels are well-organized, with eight campaign levels on each side (plus the final two). To make the level smooth, players need to carefully study the strengths and weaknesses of all commanders. In addition, of the eight levels on each planet, seven are normal, and one is a hidden level, which requires the player to capture a specific city in a previous campaign to open. I would highly recommend that everyone complete this hidden level, because completing this level will open the only new class in the game, the new tank (we all call it the Pig's Head Tank). The combat effectiveness of the new tank is completely destroyed by medium tanks, and the firepower and movement power are more powerful. Of course, the cost of the new tank is not so cheap!
In addition to the new class "Pig Head Tank", this game also adds many new elements. The most conspicuous is undoubtedly eight new commanders, one of the four righteous parties, and four new commanders of the Black Hole Army. A brief introduction: The new commander of the Blue Moon Army, Colin, is like the opposite of Kikuchi, the cost of the weapon is 80% of the original price, and the performance is 80% of the original; Huang Huijun's new commander, Mr. Yamamoto, specializes in infantry units and helicopter gunships, and his infantry is stronger than Sami's; Jace of the Green Ball Army has bonuses for vehicle units, but weaker infantry units; Rice of the Black Hole Army is the commander who can fully release the terrain effect. While players can't use the Commander of the Black Hole Army in Campaign mode, they can be used to fight in other modes after the Store is unlocked.

The Orange Star Army soldier carrying a Bazooka bazooka on his shoulder is a World War II American army
The game also adds two campaign modes with exclusive terrain and campaign mode with exclusive obstacles. The missile silo is equipped with 1 missile, which infantry units can use to strike at troops within a certain range (note that missile attacks do not distinguish between enemy and enemy), causing 3 damage. Pipes are a very effective tool for dividing the battlefield, and in the pipe level, the player must quickly break through the connection to allow troops to pass. In addition, in the campaign mode, the Black Hole Army has some other obstacles, such as automatic attack cannons, etc., but players can destroy these facilities with troops.
Perhaps the most important new element of this game is the addition of super killer skills. The commander's troops can accumulate energy when destroying or being destroyed by the enemy army, and when they accumulate to a certain extent, they can release the must kill, and if they continue to accumulate, they can release the super kills added to this game. Some commanders' Super Kills are just enhanced versions of the Must Kills, such as Drake's Must Kill Bloodsucking Light, which deals 1 damage to all enemies and restores 1 damage to all of their own troops, while Super Kill increases the effect to 2. However, some commanders' must-kills are useless, but the super-killing effect is simply against the sky. For example, Sami, her super kill can increase the movement of infantry units, and directly capture any enemy building this round! The advent of super kills makes the game more strategic, and players need to weigh whether to immediately launch a must-kill skill to gain a small advantage or accumulate strength to launch a super kill to explode.
Of course, the campaign mode of this game is by no means the whole game. This game contains all the modes of the previous game: the design mode that allows the player to design the map themselves; Allow players to purchase hidden content store mode; VS mode that allows players to play against friends or AI; There is also a war room mode that provides a fixed map for players to challenge high scores. In view of the characteristics of the GBA, this game also has a wiring mode, because this game supports 1 machine multiplayer battle, so this mode is basically a chicken rib. In addition, when the player completes the campaign mode, the game also has a hardmode campaign, the difficulty of this mode is really not a little high, very worthy of the player's challenge. Players who are able to complete this mode will be rewarded handsomely.
There's not much to say about the game's graphics and sound level, it's basically the same as the previous game. But it's worth mentioning that some of the new Commander's theme melodies are pretty good!
conclusion:
While Premium Warfare 2 adds a lot of nice new elements, it doesn't fundamentally change the framework and style of the previous game. Some commanders have a slight decline in power (Max?), but this also makes the game more balanced. For those who like war/warboard games, this game is not to be missed.
Translation Postscript:
"Advanced War" is a game series that I like very much, after starting the GBA, I took the lead in this "Advanced War 2", the cassette price is not high only 39 yuan, and the game is also all English, it is easy to understand the whole plot. It was this little cassette that made me completely fall in love with this series. In my mind, Advanced Warfare 2 is also the best game, and the new double combo and character skill system added to the DS version of Advanced Warfare: Double Strike have too much impact on balance, and I personally don't like it very much.
This review from NL is already in place, and I can only add a few more details here. The design of the troops and commanders in this game is essentially very careful, and we can find real-life prototypes on almost every side. Leaving aside the sci-fi style black hole army, the characters and weapon shapes of the Orange Star Army are actually the prototype of the Us army, the Blue Moon Army is based on the Soviet Army, the Huang Hui Army is based on the Japanese army, and the Green Ball Army is based on the German army prototype, I believe that as long as it is a World War II military fan, you can see at a glance what weapons the infantry and light tanks on each side are.
The cassette capacity of this game is only 64M, but the playability is not bad at all. The first is two sour campaign modes of difficulty and length, which are enough for players to play for a long time, plus the S-level challenges of all levels in the campaign mode, players need to pay a lot of time to complete, and the campaign levels can get the head of the Black Hole Army - Stam. In addition, in the war room mode of the game, there are many maps for players to challenge, all of which can be played for a long time to get S level, but I personally think that some maps can only be played with specific commanders, otherwise they will not reach S level at all. After the War Room is over, the player must stop playing, buy all the items in the shop, and then the shopkeeper will become a controllable commander. In the end, the main fun of the game is in the battle, especially against friends, which is quite strategic.