
Oceanhorn 2, produced by the Finnish team Cornox & Bros, is a 3D cartoon-style action-adventure RPG game that builds on the acclaimed gameplay of the previous game, allowing players to experience exploration, combat, puzzle solving, cultivation and more under the simple and easy-to-use action rules. The game has been launched on Apple Arcade and Switch, and this review is based on the Switch version
The story of the game is set in the first generation of the previous game 1000 years ago, the evil warlock Megumi Moros led the powerful Dark Legion to attack, our young knight protagonist will unite the three major forces of humanity, Giffe, euler, through the vast continent of Gaia, experience a variety of myths and legends, and fight for the fate of the world together
Players are no longer alone as in their predecessors, with Tran, granddaughter of Acadian leader Archimedes, and Akin, a mysterious robot who uses samurai weapons, to be your adventure partner, guiding your allies through interactive commands, or solving puzzles
The gameplay of this game adopts a 3D perspective action-adventure, players complete various missions in a semi-open world, explore dungeons, solve puzzles, find treasure chests, and fight with a large number of enemies and bosses, the overall gameplay is very similar to the classic Zelda series
The number of enemies in the scene is not much, players do not need to use weapons to mow grass in a wide range like the Three Kingdoms Peerless, attack and combination techniques are simple to operate, but this game does not have the locking operation in Zelda's game, which makes it difficult for you to achieve skills such as attacking around the back, and it is quite difficult to face enemies holding shields, only in the gap between their attacks, otherwise it is difficult to cause damage
There are also a variety of magic guns with different functions in the game, used for combat and puzzle solving, after the player clicks into the aiming mode, slide the screen to aim and then click to launch, in addition to directly killing the enemy, but also allowing the enemy to enter an abnormal state such as freezing and paralysis
The number of bullets in the magic gun is limited, and the items such as grass and water pipes in the destruction scene can be obtained randomly, and it should be noted that many puzzle scenes also need magic guns, and these scenes often have no bullet replenishment, and once they fail, they can only read the disk and start again
The main line of this game takes about 20 hours to complete, plus dozens of side quests and various collection elements, creating a content-filled world adventure experience for players, beautiful BGM and character voice dialogue to bring auditory enjoyment. But in the combat part outside of the story adventure, the experience is very general, and this disadvantage is not obvious on the iOS mobile terminal, but compared to Zelda on the Switch, it is a world of difference
Summary of the benefits
A variety of different styles of scenes are beautifully crafted, and it is easy for players to immerse themselves in the fun of touring the world during the game
The puzzle clues are well designed, seemingly simple with clear answers, and actually have a certain depth to solve
Summary of shortcomings
The feel of the battle is very general, swinging the sword to hit the enemy like hitting a wooden stake that cannot move, and the enemy is knocked down like a deflated leather ball collapsing on the ground
During the aiming process of the magic gun, the enemy will move as usual, and the player often does not have enough shooting windows, unlike similar works, the time becomes slower, and the operation is more difficult to adapt
Attribute damage is relatively chicken, frozen attributes will be thawed as long as the attack is once, and after the enemy is shocked, the player will attack and himself will be paralyzed
Overall score: 70