<h1 class="pgc-h-arrow-right" data-track="60" >1> Allied gunboats in Command & Conquer: Red Alert 1</h1>
Soviet aggression was so intense that Europe was simply unable to respond. In this case, the Allies designed a simple gunboat to delay the maritime offensive of Soviet submarines. The prototype of the gunboat may have been the Osprey-55 gunboat, a light reconnaissance and support vessel with low prices and extremely fast speeds.
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Osprey-55 type
Its bow is equipped with a 2-inch gun, which can effectively deal with infantry and light vehicles; but the range is very short, and it may be attacked by tanks outside range when attacking land; it can also detect submarines, equipped with a single-seat anti-submarine deep-missile launcher, with limited anti-submarine firepower, but weak armor to defeat submarines alone. After the destroyer appeared, it was not necessary to exist.
Remake
<h1 class="pgc-h-arrow-right" data-track="68" >2 > the sea scorpion in Command & Conquer: Red Alert 2</h1>
The Sea Scorpion was a Soviet-built naval air defense unit used to escort dreadnoughts and Typhoon-class submarines against Allied Harrier fighters, Osprey carrier-based anti-submarine aircraft, and Hornet carrier-based attack aircraft. This light fast unit has a large field of view, low cost, and weak armor, and is an excellent anti-aircraft guard and scout.
It has an anti-aircraft gun that has sputter damage, firepower and protection better than anti-aircraft tracked vehicles, and works well against infantry such as Navy SEALs and Tanya. However, the heavily armored soldiers have a range beyond the sea scorpion and can unilaterally attack the latter. While it can attack sea/land targets, it doesn't do enough damage against battleships.
When producing a large number of sea scorpions, it can even compete with Allied destroyers, and if it is defeated, it can also be disengaged at high speed. It can't be anti-submarine, so it's powerless against dolphins and thundering submarines. The Sea Scorpion corresponds to the Allied Aegis cruiser, which is much more air defense and has thicker armor; but is slow and costs twice as much as the Sea Scorpion.
Other games
In Red Alert 3, the Bullfrog Amphibious Anti-Aircraft Vehicle replaces the Sea Scorpion
Voice of the Sea Scorpion:
The voice when you select the unit
The water's warm, yes
It was warm in the water
Need a little speed?
Need to speed up?
Good fishing here
It is suitable for fishing
Nice day for a cruise...
Today is suitable for sailing
I love my boat
I love this boat
Voice when moving
The quicker the better
The sooner the better
A weekend getaway
Weekend getaway
Riding the current
Plough the waves
Sounds good
Sounds good
Running high!
Come on!
Voice at the time of attack
They want some flak, eh?
Do they want to try anti-aircraft guns?
I hope they can swim!
I hope they will swim!
I see them!
I saw them!
The sea can be a dangerous place
The sea is a dangerous place
Let's make some waves
Let's make waves
<h1 class="pgc-h-arrow-right" data-track="75" >3> GDI gunboats from Command & Conquer: Dawn of Tiberia</h1>
GDI produces gunboats for near-shore fire support, with a Tomahawk missile launcher mounted on the bow and thick armor. There are also 2 machine guns in the stern of the gunboat, but they cannot be used in the game. Their not-so-distant range often puts them under fire from Nod defensive buildings, such as turrets and illuminated stone monuments. Gunboats were no longer used in the Second Tiberium War.
Remake icon
Because in the Tiberium series, players cannot craft sea units, gunboats will only appear in 4 GDI battles, and players can command them to attack enemies but not to move. In the Nod campaign, players can destroy them.
<h1 class="pgc-h-arrow-right" data-track="84" >4> "electric rays" in Red Alert 3</h1>
The Soviet "electric rays" in Red Alert 3, whose actual name should be "Stingray", is a light anti-water unit amphibious gunboat. It is fitted with 2 Tesla coils and the hull has millions of capacitors to power it. The electric shock range is not far, it can kill the infantry with one hit, the damage to the armor is also good, and it can supply power to the Tesla coil like the magnetic storm infantry.
The electric ray's special skill is the Tesla Surge, which unleashes an electric current attack within a certain range of the water, after which the ship is unable to attack and move for a short period of time. This ability is effective against Allied Dolphins, which can attack underwater targets and even deal considerable damage to advanced warships, but cannot unleash the ability on land.
Early concept drawings include torpedoes and self-defense machine guns
The final concept map removed the secondary weapons
The Electric Rays are fast, lightly armored, and the most expensive of the first-class battleships, and can reconnoiter or launch surprise attacks. When it came ashore, the hull stretched out on 6 legs, much slower than in the water.
Roman Grozavits, the Soviet scientist who invented the electric ray, also studied portable capacitors used by magnetic storm infantry, and he mounted small Tesla coils on his speedboats to make fishing easier and to roast the fish crisply. He modified the ship with rubber coating and insulated hulls. He was then discovered by the Soviet Ministry of Experimental Sciences, and his research was reported in the Weekly of the Ministry of Defense: "An Innovative Exploration of Electrocution To Death".
The Soviet Union was imprisoned 10 years ago for its Volta riots, hundreds of combat engineers and shipbuilders were imprisoned for opposing the study of Tesla weapons, while the study of the electric rays was not greatly affected and was still in production the following year. The Soviet Experimental Science Department, which was responsible for researching Tesla's technology, then continued to revise the design of the electric ray, improving the amphibious function, and the surprise attack had a certain effect, but its light armor, low speed and short range were not superior to the regular army.
Electric rays could pose a danger to the crew, so the Soviets recruited low-level technicians to operate them, promising generous treatment and the chance to board the Ministry of Defense Weekly.
Tesla surge
Voice:
When building:
Stingray, ready for a test run!
Electric rays, ready to operate!
Batteries fully charged!
Battery full!
When the unit is selected:
Stingray!
electric ray!
Everything stable!
Everything stable!
Circuits clean!
Circuit cleaning!
Coils, standing by!
Coil on standby!
I'm ready if you're ready!
I'm ready! What about you?
Let's test the equipment!
Let's test the device!
When moving:
See you there!
Good bye!
Anything out here?
Can I help you?
That should work!
This should work!
Running cool!
High speed forward!
We're going!!
We're leaving!!
Yes!
be!
Any volunteers?
Are there volunteers?
When logging in:
Ready the modifications!
Get ready to morph!
Altering locomotor!
deformation!
Climb ashore!
landing!
Reset position!
Change your posture!
Moving equipment!
Mobile devices!
Okay, just a sec!
Okay, wait a minute!
Movers activated!
Mechanical leg start!
When going to sea:
Watercraft? Right here!
I'm on the boat!
Reversion all set!
Restore the settings!
At the time of attack:
Amplify the coils!
Coil ready!
Full discharge!
Maximum power discharge!
Surge!
electric shock!
Now! Do it!
Now is the time!
Flip the switch!
Turn on the switch!
FRY THEM!
Blow them up!
Release it all!
Release All!
When using skills:
Waiting for power restore!
Waiting for power to be restored!
Give us a sec!
Give us a little time!
Hold on! We're out!
Wait a minute! We went out!
When moving offense:
Let see what happens!
Let's see what happens!
Powering up!
initiate!
Get the coils ready!
Coil ready!
Charge it up!
charge!
Ready connection!
Get ready to connect!
Electrodes up!
Electrodes start!
In battle:
Do it again!
One more time!
Let's see how much they can take!
See how much they can afford!
He could use some more...
He needs more...
Give him some more juice!
Give him some juice again!
Just like that!
Just like that!
Feel the power!
Feel the power!
During retreat:
Back to the lab!
Go back to the lab!
Save the batteries!
Save electricity!
We must recalibrate!
We have to recalibrate!
Back! Back!
withdrawal! withdrawal!
When attacked:
They're damaging the equipment!
They're destroying my device!
My Stingray is under attack!
I was attacked!
Get away from my Stingray!
Get out of the way!
My research is in peril!
dangerous!
<h1 class="pgc-h-arrow-right" data-track="96" >5> hydrofoil in Red Alert 3</h1>
The Allied hydrofoils were converted from light boats of the Coast Guard of the South American Allies, lightly armored, highly maneuverable, and the hull was lifted from the water during rapid maneuvering, slowed down and lowered into the water. It is less expensive and used for surveillance and defensive operations. Its Icarus 20 mm chain machine gun was well suited to low-flying enemy aircraft. In terms of anti-aircraft firepower, hydrofoils were better than Soviet bullfrogs and Sunrise Imperial submarines, but unfortunately the weapon could not deal with sea and land targets.
Its secondary weapons are equipped with scrambler jammers, which use advanced computer calculation parameters to consume fuel reserves to store energy, and emit electromagnetic beams to interfere with the weapon systems of individual enemy troops. This could provide considerable support for friendly attacks, but the use of this weapon would also interfere with its own machine guns, rendering them unusable.
The captain of the hydrofoil is generally from the Coast Guard and speaks a Jamaican accent in the game. They are calm and composed in the face of strong enemies, looking for opportunities to interfere with the weapons systems of large enemy ships.
The color scheme of the concept map shows that the ship was probably originally designed for the Sunrise Empire
When exiting the dock:
Hydrofoil here, what's going on?
Hydrofoils are here, what's wrong?
When choosing a hydrofoil:
What we gonna do?
What are we going to do?
Ready for you man!
You ready!
What's up?
What's wrong?
Let's have a good time!
Let's have fun!
Yup!
yes!
Let's take her out for a cruise!
Let's take her out for a ride!
Ahh yes!
Let me show you around!
Let me show you around!
Steady!
steady
Nice waters here, yeah?
The water surface is beautiful, isn't it?
I like this one!
I love this!
Let's see what she can do!
Let's see what she can do!
Of course my friend!
Of course, my friend!
Another one eh?
Another one?
Bring it down!
Fight down!
We got them!
We caught them!
Definitely!
No problem!
Come down from there!
Come down from there!
Blast them!
Blow them up!
When using jammers:
Take their guns away!
Weapons confiscation!
Scramble the next!
Interfere with the next!
This is a no fire zone!
This is the forbidden zone!
Put your guns down!
Put the gun down!
Whacha gonna' do with dat, huh?!
You'll hurt somebody with that!
You'll hurt someone else with it!
When moving an attack:
They don't belong here!
They don't belong here!
Let's clear the skies!
Let's clear the sky!
We'll send them away!
We'll get them out!"
Take them out of the sky!
Throw them out of the sky!
Their spoiling a good time!
They ruined this wonderful time!
Hey, get away from here!
Hey, get out of here!
In battle:
They still up there?
Are they still there?
He's coming down!
He's down!
How much can they take?
How much can they take?
Keep it cool!
Hold your horses!
Having a good time, eh?
Have fun, right?
Let's go! Let's go!
Fall back!
We're out!
Let's go!
And that's the end of our tour!
This concludes our journey!
Happy hour is over!
Happy time is over!
Whats all this commotion?!!
What are these commotions?!!
Hey man, you're scratching my boat!
Hey man, you're sabotaging my ship!
Oh that ain't cool, man!
Oh, that's not cool, man!
Taking some hits over here!
Hit a few times here!
SOS!
<h1 class="pgc-h-arrow-right" data-track="106" >6> GLA patrol boat in Command & Conquer: Generals</h1>
The patrol boat is a GLA multi-purpose speedboat with an open layout and a weapon of an automatic machine gun. It can transport people and supplies, or raid coastal strips. It is only controlled by AI, and most of the plot is invincible. The patrol boat first appeared in the "HK Crisis" level of the C-state mission, and was later destroyed by explosives. In the "Defensive Docks" mission in the expansion pack Breaking Bad, the patrol boat passes through the blockade fire (non-invincible state) of ships such as the USS Daedalus, dropping sharpshooter Jaimon Kyle and 40 hijackers on the island. Cutscenes in the quest "Waterfront" also appear. Similar speedboats in the U.S. Navy escort aircraft carriers.
The image originated from the Internet and was also posted elsewhere