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Underrated all-round action master - "Warring States BASARA4 Emperor"

author:NetEase loves to play

"Sengoku BASARA4: Emperor", under the seemingly noisy and even exaggerated appearance, but has a set of sophisticated and imaginative move design, and now traditional ACT fans who often lament the rice cooking can try to bypass the "guy style" on the periphery of this game and shout in the pure action language.

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Underrated all-round action master - "Warring States BASARA4 Emperor"

In the action game wide into the strict out of the dojo, the "Peerless Works Universe" brother "True Three Kingdoms Peerless" series has been based on "I have long been not a pure ACT, so don't take your pile of standards to measure me" and constantly lower self-requirements, not only that, the production team ω-Force also crazy projects, various anime IP led to excessive production capacity, the study of the ACT genre itself is almost abandoned. Especially after entering the PS4 era, "Dark Souls 3" and "Bloodborne" are certainly gods, but not all players have to eat the ravages of "death", and the Benge ACT Three Musketeers "Devil Cry", "Ninja Dragon Sword Legend" (hereinafter referred to as "Ninja Dragon") and "Hunting Angel Witch" have escaped into a semi-alienated state because of their own unspeakable concealment, and fans can only slightly grievance themselves, keeping the feel and state of "Ren Wang", and eventually leading to the ACT that should have served the majority of players through mixed blood." Die or mow the grass? "The extreme product of the refreshing and invigorating fighting experience of the former action games that resemble kung fu movies is difficult to find for a while."

Underrated all-round action master - "Warring States BASARA4 Emperor"

It may seem like mowing grass, but the Sengoku BASARA series has made a stunning design that changes the way the game is played in terms of character moves

At this time, an action game that had always been in the second-line position before and was not optimistic about the action game "Warring States BASARA", after years of struggle and resistance with the glorious "PeerlessLike", finally completed the qualitative transformation of the third generation, and after three polishing and upgrading of Capcom's unique "Ultimate Invincible EXplus Director's Editing Annual Edition" Dafa, finally reached a perfect form and released the PS4 version in the work of "Warring States BASARA4: Emperor" (hereinafter referred to as "Emperor"). However, the original excellent game because of the manufacturer's self-harm to its own reputation (this article is obviously retained, the expansion pack is not perfect, the best is always the next version), the casual sale of the lawn mowing game (no level of difficulty or mean to say that it is an action game?). ), coupled with the misleading selling point publicity (the CP file composed of this luxurious voice actor lineup is simply disgusting), many straight male action game lovers have not paid attention to it at all. However, in fact, "Emperor" can be seen as the intersection of the two branches of traditional action games and mowing, and the perfect move design with the operation feel has opened up a new development path.

Underrated all-round action master - "Warring States BASARA4 Emperor"

The refreshing pleasure of "Emperor" is not only coherent in one go, but also contains a rich move design language

Sengoku BASARA4: The Emperor has a historical place in and out of the series

In 2010, Capcom "exclusively" released "Sengoku BASARA3" on the Wii console that had just shown a hint of fatigue at that time, this new work carried out a drastic reform of the series, in addition to the corresponding addition and subtraction of usable characters in line with the development of the plot, more importantly, starting from the core action system, designing completely different weapons and actions for each character, on the basis of re-planning "ordinary skills", "inherent skills", "inherent mysteries" and "BASARA skills", Through the subtle operation and derivation between moves, the player is given a differentiated experience of "each character has an independent way of playing", and the connection between actions is smoother than before. Most importantly, in terms of character move design, Capcom took out his own golden age of pressure box skills, and spread all the move designs and styles that players can think of in THE ACT and even FTG to each available character, making people have a "real illusion" that Dante and Falcon appear in the same game, and even some time ago in "Street Fighter 5" (hereinafter referred to as "Street Fighter"), the giant giant Abigail who collected people's heads as early as "King" has a similar template.

Underrated all-round action master - "Warring States BASARA4 Emperor"

"Shogun" Ashikaga Yoshiaki, as the "cover monster" of "Emperor", has a lot of depth of research in his playing style

Evolution has brought a perfect, reasonable, scalable game environment, after 3 generations, in order to promote sales, the expansion film "Warring States BASARA3: Feast" stepped onto the PS3 platform, new characters, new moves, new levels, and finally do not forget to fine-tune the character development and collect elements, work together. Then the 4 generations directly chose the PS3 platform, the system basically followed the 3rd generation, after adjusting the background history, Ashikaga Yoshiaki became the dual responsibility of the Sengoku Rendition and the bull play, but also because of the historical timeline cut some of the previous content, but the relationship is not particularly large, after all, the 4th generation of information "Sengoku BASARA4: Emperor" is to make up for all the regrets at once, not only the characters have enough family portraits, the inherent skills have also been expanded and adjusted, "Monster Hunter" The level of linkage clothing DLC is the inheritance of the previous game, in order to make up for the part of the previous game levels that must be deleted, Capcom also launched the 4th generation + 4 emperor double disc package for players to pack and buy. Finally, last year, in order to rub the popularity of the River Drama, and added the "Warring States BASARA Sanada Yukimura Biography" that was originally a hundred yuan DLC at most but had to sell 300 pieces separately, more bullish is that others sell DLC on the basis of the original to add content, and Capcom is to delete all the original content and sell it to you at a high price, so from the perspective of the evolution of the game and the actual content, "Emperor" ≈ 3 generations + 3 banquet + 4 generations, with such a collection of content, "Emperor" This leads to the pinnacle of the entire series.

Underrated all-round action master - "Warring States BASARA4 Emperor"

"King" has a huge lineup of clothing DLC, the price is not good, but the actual effect is very good

If you put it in the field of action games for horizontal comparison, "The Emperor" has no advantage in technology because of its inherent inferiority (after all, Capcom is still using the engines of the previous generation until Resident Evil 7 and Monster Hunter: World), character and scene modeling is just enough to pass the line, but fortunately, the slowdown phenomenon that affects the player's mood in the lawn-mowing game has finally been eradicated. In terms of the playability of action games, "Emperor" officially draws a clear line with Peerless mowing, and when "True Three Kingdoms 7" repairs and repairs the crumbling reputation on the basis of 6 generations, Capcom completes the upgrade of the use of characters with excellent design, making the series officially take a solid step towards action games (rather than brush brushes). At the same time, the level of action design of "Emperor" is already incomparably close to the upper limit of the same kind, "Devil Cry", "Ninja Dragon 2" and "Hunting Angel Witch", and the degree of richness is even more than that.

Underrated all-round action master - "Warring States BASARA4 Emperor"

The design and operation of the moves of "Emperor"

What is Move Design?

The move design belongs to the category of "animation playback logic", specific to the action game, refers to how the character specifically completes a move after the player operation until a set of actions of the display and feedback process, that is, the problem of "how to play". The quality of the move design directly affects the player's visual feelings, related to the player's degree of investment in the game, especially in the freehand or cold weapon action game, excellent action design and orchestration is like the role of martial arts guidance in kung fu movies, "Drunken Fist", "Jingwu Hero", "Kung Fu" and other kung fu movies are not tired of watching, a very important reason is that the choreography of the play has both the strength of real skills, and at the same time creates the imagination and beauty that kung fu can achieve in terms of ornamentation. Master action designs such as Kung Fu Emperor Bruce Lee can even play Taoism and philosophy in the combination of fists and feet.

Underrated all-round action master - "Warring States BASARA4 Emperor"

The move design of "Emperor" is full of imagination and has a lot of room for maneuvering

Because of its own characteristics, the game can achieve more imaginative ideas in action design, from the "Street Fighter" Of the Dragon Fist to the "Ninja Dragon" in the Rice GangLuo, are through the action design in the player's mind to establish the concept of "must kill", in addition to the appearance, the distinction between the style of moves has also become an important symbol of the action game character. The biggest highlight of "Emperor" in the design of moves is the rich genre and uninhibited imagination, and each character has his own exclusive "ordinary skills", "inherent skills", "inherent mysteries", "BASARA skills" and "drama skills". "Ordinary skills" is a regular key combos, different Combo segments have different follow-up actions, combined with the characteristics of the character, there are also different derivation techniques under some segments, which can be understood as the one-click to the end version of the C technique of "True Three Kingdoms", the former of "BASARA technique" and "drama technique" is equivalent to "peerless dance", except for a few characters' BASARA skills with the effect of performance enhancement after use (such as Date Masamune will enter the "six claws" mode after use). It is still dominated by the effect of life-saving and violent output of migrant workers, and the latter's "drama technique" is a more pure visual extravagant performance, which is a freeze-frame close-up + Japanese ink style filter + calligraphy Chinese character shooting screen after launching, which perfectly covers up the shortage of production funds with tall formalism.

Underrated all-round action master - "Warring States BASARA4 Emperor"

Completely serving the visual "drama technique", sometimes aesthetics can really make up for technical shortcomings

However, the real highlight of the "Emperor" move design is the "inherent skill" and "inherent meaning", both of which can be launched in the game with a combination of two keys at most, independent of each other, and after the character level is increased, the move will grow in performance and performance, which saves the player's learning cost in operation and does not need to be derived for derivation like some of the C skills of "True Three Kingdoms". Because the BASARA series of human settings from the beginning is to take the "real to die" cartoon route, so will be born such as "Honda Gundam", cushion flying carpet, single-blade humanoid helicopter, vampire, chainsaw two knife flow, dynamic Superman, rampage and other bizarre surreal settings, for these strange design is both reasonable and maximize the ornamental moves, has become the key to whether the game can please the player. The series has been trying to implement this unique aesthetic since the beginning, until "Emperor", and finally relied on the design of moves to make this setting reasonable and self-consistent. The game uses "inherent skills" and "inherent mysteries" to divide the 40 characters one by one, divided according to the concept of traditional definition of character attributes such as speed, strength, restraint, close throwing, etc., and will be specially designed for human design to use mechanisms such as eye-to-eye transformation, standing back special effects, air combat and other cooperative operations, so that each character has its own independent action modeling and use manual, and the player must fight according to the inherent skills and the character characteristics delineated by the inherent upanishads.

Underrated all-round action master - "Warring States BASARA4 Emperor"

Character characteristics that are independent of each other

"Peerless like" type game from the operation manual to see all characters follow the same key input rules, "True Three Kingdoms Peerless" to characters and weapons as a distinguishing criterion for action modeling, the final result is to fall into the survival of the fittest in the performance of moves, but the player's operating experience is declining generation by generation: in addition to the appearance, the difference between Lü Bu and Sun Shangxiang is probably only in the killing area of DafengXian's domineering side leak, the common use of 6 generations of weapons leads to the weakening of the personality of the martial artist, and the 7th generation of "chaos anyway" is also the "True" in the past generation "Three Kingdoms Matchless" has not come out of a strange circle in terms of action design. In contrast, after three versions of the series of transformations (it is also a bit of a pit in terms of buying and selling), "Emperor" has found the mystery of how to create a high sense of achievement and enrich the derivation of skills at the same time in the case of simple command input, that is, to connect the "inherent skills" with the smallest operation details and move characteristics, and to further enhance the freshness and playability of the characters with the "inherent meaning".

Underrated all-round action master - "Warring States BASARA4 Emperor"
Underrated all-round action master - "Warring States BASARA4 Emperor"

Most of the characters in Emperor have 5 intrinsic skills and 3 inherent Upanishads, and have the concept of level enhancement and derivation variations

Beginning with the game's Four Heavenly Kings Tokugawa Ieyasu, Ishida Mitsunari, Date Masamune, and Sanada Yukimura, the four represent the four common action styles of ACT games, namely hand-to-hand combat, high-speed movement, transformation reinforcement, and violent assault, so the inherent skills and inherent mysteries are also designed closely around their styles. "King of Boxing" Ieyasu moves designed from the real boxing movement, including hook punch, straight punch, punch punch, the swing and displacement of the body center of gravity before each move is very obvious, as if to warn the opponent in advance "optimistic about the family to blast out this punch", the siege hammer is generally tense and also fits the character's personality (the hot-blooded personality set in the game). After the hard horse's posture plus the attack range and strike feedback were wildly added to the special effect, the "Pegasus Meteor Fist" and "Earth Crushing One Blow" were formed, and the "Patience Rock" was a violent version of Sakuragi's Hanamichi Iron Head Gong, and the large pendulum action of the waist and abdomen was accompanied by the thick sound effect of the plate brick opening when hitting the opponent, which was full of shock.

Underrated all-round action master - "Warring States BASARA4 Emperor"

"First Boxer of the Sengoku, Honda Gundam Pilot, Owner of the Golden Belt, Toshoku Kwon Now" – Tokugawa Ieyasu

Ieyasu and Kapukong's other boxing teacher, Byson, have one thing in common is that most of the moves have a charge operation, this detail allows the player to have more room to operate when using, and the correct charging timing can not only improve the power of the move, but also bring the heavy blow of the "human hand cannon". Ieyasu's moves are designed to take material from the real and then perform game-style irregular exaggerations, and the bow and kendo used by the other two characters of "Emperor", Tsuruhime and Koshiro Katakura, respectively, also follow this principle (Katakura is one of the author's favorite characters in the game, and it is recommended that ACT veterans who think BASARA feels "pompous" can test drive this person).

Underrated all-round action master - "Warring States BASARA4 Emperor"

Compared with Ieyasu's hard-hitting, Ishida Sansei is the main dark phantom wind, a "drawing sword" posture, most of the actions are retracted quickly, and Ishida also has a personal characteristic called "moment", that is, in the closing time of all the inherent skills, according to the command can cancel the recruitment action, after practicing and mastering, you can achieve a seamless connection between each move, plus Ishida's common inherent skill combination - the instantaneous "cry" + the large-scale instantaneous "depressed" Through the alternating cancellation of the moment can make Ishida transform into an invisible and shadowless air killer, the player sees only Ishida's standing posture for a moment between the start and a short pause, and then there is a scene of the enemy soldiers in a mess, the move design presented in the form of almost freeze frame is quite the ritualized beauty of Japanese samurai movies, the inherent mystery of "decapitation" is to step on the opponent' feet, slow motion like drawing the sword out of the sheath and then striking the "severed head", and "moment", a movement and a static in violation of the conventional movement as a virtual, to the static as the reality, the back of the knife is hidden, a thousand kills in an instant.

Underrated all-round action master - "Warring States BASARA4 Emperor"

Mitsunari Ishida

After talking about literature and art, let's take a look at the train that is full of electricity. The pair of red and blue CP of Date Masamune and Sanada Yukimura can be seen as the spiritual continuation of "Devil May Cry" in the context of BASARA (not to mention that the production team is originally related to each other), and the moves of the two seem to be as brazen as thunder and lightning and red lotus dancing together, but in fact, there are neat and strict operational requirements in the open-ground environment, derivation relationship and continuous technical command input. Once Date Masamune released his unique six-clawed form through "Inherent Upanishads: WAR DANCE", it was like hitting the black dragon wave on his body, upgrading to a state of all skills comprehensively improving, and this concept of "transformation" was also reflected in characters such as Katakura Kojuro, Asai Nagamasa, and Otomo Muneharu, which greatly enriched the player's fun of the game.

Underrated all-round action master - "Warring States BASARA4 Emperor"

Basara's female characters do not need to be "miserable" processing to have their own tuning attributes, players can choose according to their personal tastes

epilogue

Although Sanada Yukimura once again fools players, I still hope that Capcom will continue on the right path to the peak of "Emperor" in the 3rd generation, and whether you like ATC or friends who are keen on mowing grass (some of the above descriptions are sorry if you have offended), if you have not yet played this "Emperor", you can consider it when the game is barren.

Underrated all-round action master - "Warring States BASARA4 Emperor"

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